Dark Pit (SSBU)/Neutral special: Difference between revisions
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[[File:DarkPitNSpecialSSBU.gif|thumb|600px|Hitbox visualization showing Dark Pit's neutral special, Silver Bow, at minimum charge.]] | [[File:DarkPitNSpecialSSBU.gif|thumb|600px|Hitbox visualization showing Dark Pit's neutral special, Silver Bow, at minimum charge.]] | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.0.0}}''' | |||
*{{nerf|Silver Bow has received negative shield damage (0 → -2.2).}} | |||
==Hitboxes== | ==Hitboxes== | ||
The arrow's true base damage is specified in its parameters, and ranges from 5.5% to 14.002% based on charge. More specifically, its damage output is equal to <code>5.5 + 0.1417 * charge frames</code>, with a maximum of 60 charge frames. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 10: | Line 16: | ||
|sd=-2.2 | |sd=-2.2 | ||
|angle=45 | |angle=45 | ||
|af=1 | |||
|bk=4 | |bk=4 | ||
|ks=88 | |ks=88 | ||
Line 30: | Line 37: | ||
==Timing== | ==Timing== | ||
While charging, Dark Pit can aim upward or turn around, both taking 7 frames. The turnaround cannot be canceled, but the animations for both aiming up and back down can, allowing Dark Pit to fire the arrow in the chosen direction as early as one frame after the respective animation begins. The arrow's charge is also paused during the turnaround and aiming animations, allowing them to be used for intentionally delaying the attack. | |||
Only one arrow can be active at a time, and Dark Pit cannot use the move again until it disappears. As a result, for the arrow's maximum duration, the earliest Dark Pit can use the move again is on frame 56. | |||
===Forward=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between | ||
|14-15 | |14-15 | ||
|- | |- | ||
!Arrow ( | !Arrow (from release) | ||
|16-55 | |16-55 (2-41) | ||
|- | |- | ||
!Interruptible | !Interruptible (grounded; from release) | ||
|47 | |47 (33) | ||
|- | |- | ||
!Animation length | !Interruptible (aerial; from release) | ||
|67 | |44 (30) | ||
|- | |||
!Animation length (from release) | |||
|67 (53) | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Arrow {{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Hitbox|c=40}}{{FrameStrip|t=Blank|c=12}} | |||
|- | |- | ||
!Grounded {{FrameStrip|t=Lag|c=14|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|e=LagChargeEPropS}}{{FrameStrip|t=Lag|c=31|s=LagPropE}}{{FrameStrip|t=Interruptible|c=21}} | |||
|- | |- | ||
!Aerial {{FrameStrip|t=Lag|c=14|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|e=LagChargeEPropS}}{{FrameStrip|t=Lag|c=28|s=LagPropE}}{{FrameStrip|t=Interruptible|c=24}} | |||
{{FrameStripEnd}} | |||
===Up=== | |||
{|class="wikitable" | |||
!Charges between | |||
|14-15, 15-16 | |||
|- | |- | ||
| | !Arrow (from release) | ||
|18-57 (3-42) | |||
|- | |- | ||
!Interruptible (grounded; from release) | |||
|44 (29) | |||
|- | |- | ||
| | !Interruptible (aerial; from release) | ||
|42 (27) | |||
|- | |||
!Animation length (from release) | |||
|68 (53) | |||
|} | |||
{{FrameStripStart}} | |||
!Arrow {{FrameStrip|t=Blank|c=17}}{{FrameStrip|t=Hitbox|c=40}}{{FrameStrip|t=Blank|c=11}} | |||
|- | |||
!Grounded {{FrameStrip|t=Lag|c=14|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeM}}{{FrameStrip|t=Lag|c=2|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=26|s=LagPropE}}{{FrameStrip|t=Interruptible|c=25}} | |||
|- | |||
!Aerial {{FrameStrip|t=Lag|c=14|e=LagChargeS}}{{FrameStrip|t=Lag|c=1|s=LagChargeM}}{{FrameStrip|t=Lag|c=2|s=LagChargeE|e=LagPropS}}{{FrameStrip|t=Lag|c=24|s=LagPropE}}{{FrameStrip|t=Interruptible|c=27}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|charge=y|interruptible=y|prop=y}} | {{FrameIconLegend|lag=y|hitbox=y|charge=y|interruptible=y|prop=y}} | ||
==Parameters== | |||
===Move=== | |||
{|class="wikitable" | |||
!Horizontal speed multiplier on startup | |||
|0.5 | |||
|- | |||
!Stick sensitivity for turning around | |||
| -0.5 | |||
|- | |||
!Stick sensitivity for aiming up | |||
|0.6 | |||
|- | |||
!Total charge time | |||
|60 frames | |||
|} | |||
===Arrow=== | |||
{|class="wikitable" | |||
!Lifetime | |||
|40 frames | |||
|- | |||
!Forward firing angle | |||
|0° | |||
|- | |||
!Upward firing angle | |||
|90° | |||
|- | |||
!Manual angling per frame for active arrow | |||
|0.6° | |||
|- | |||
!Base travel speed | |||
|4 | |||
|- | |||
!Added travel speed per charge frame | |||
|0.095 | |||
|- | |||
!Base damage | |||
|5.5% | |||
|- | |||
!Added damage per charge frame | |||
|0.1417% | |||
|- | |||
!Ground collision Y offset | |||
| -0.2 | |||
|- | |||
!Can pierce opponents? | |||
|No | |||
|} | |||
{{MvSubNavDarkPit|g=SSBU}} | {{MvSubNavDarkPit|g=SSBU}} | ||
[[Category:Dark Pit (SSBU)]] | [[Category:Dark Pit (SSBU)]] | ||
[[Category:Neutral special moves (SSBU)]] | [[Category:Neutral special moves (SSBU)]] |
Latest revision as of 20:08, July 15, 2022
Overview[edit]
Update History[edit]
- Silver Bow has received negative shield damage (0 → -2.2).
Hitboxes[edit]
The arrow's true base damage is specified in its parameters, and ranges from 5.5% to 14.002% based on charge. More specifically, its damage output is equal to 5.5 + 0.1417 * charge frames
, with a maximum of 60 charge frames.
Timing[edit]
While charging, Dark Pit can aim upward or turn around, both taking 7 frames. The turnaround cannot be canceled, but the animations for both aiming up and back down can, allowing Dark Pit to fire the arrow in the chosen direction as early as one frame after the respective animation begins. The arrow's charge is also paused during the turnaround and aiming animations, allowing them to be used for intentionally delaying the attack.
Only one arrow can be active at a time, and Dark Pit cannot use the move again until it disappears. As a result, for the arrow's maximum duration, the earliest Dark Pit can use the move again is on frame 56.
Forward[edit]
Charges between | 14-15 |
---|---|
Arrow (from release) | 16-55 (2-41) |
Interruptible (grounded; from release) | 47 (33) |
Interruptible (aerial; from release) | 44 (30) |
Animation length (from release) | 67 (53) |
Arrow | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Up[edit]
Charges between | 14-15, 15-16 |
---|---|
Arrow (from release) | 18-57 (3-42) |
Interruptible (grounded; from release) | 44 (29) |
Interruptible (aerial; from release) | 42 (27) |
Animation length (from release) | 68 (53) |
Arrow | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aerial |
Lag time |
Charge interval |
Hitbox |
Prop event |
Interruptible |
Parameters[edit]
Move[edit]
Horizontal speed multiplier on startup | 0.5 |
---|---|
Stick sensitivity for turning around | -0.5 |
Stick sensitivity for aiming up | 0.6 |
Total charge time | 60 frames |
Arrow[edit]
Lifetime | 40 frames |
---|---|
Forward firing angle | 0° |
Upward firing angle | 90° |
Manual angling per frame for active arrow | 0.6° |
Base travel speed | 4 |
Added travel speed per charge frame | 0.095 |
Base damage | 5.5% |
Added damage per charge frame | 0.1417% |
Ground collision Y offset | -0.2 |
Can pierce opponents? | No |
|