Dark Pit (SSBU)/Up tilt: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Raul Retana (talk | contribs) m (Added update history) |
No edit summary |
||
Line 8: | Line 8: | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=4.0% | |damage=4.0% | ||
|angle=365 | |angle=365 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 27: | Line 28: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableRowNote|The first hit uses a [[position vector]] with offsets [3.8, 23.5] for 10 frames.|50}} | ||
{{HitboxTableTitle|Hit 2|42}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5.0% | |damage=5.0% | ||
|angle=83 | |angle=83 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=30 | |ks=30 | ||
Line 47: | Line 50: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" |
Latest revision as of 19:22, July 15, 2022
Overview[edit]
Update History[edit]
- Up tilt has less ending lag (FAF 35 → 33).
Hitboxes[edit]
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 4.0% | 0 | Forward | 0 | 100 | 85 | 4.0 | top | 0.0 | 24.0 to 10.0 | 2.3 to 8.0 | 1.0× | 1.0× | 0% | Kick | All | All | ||||||||||||||||||||||||||||||
The first hit uses a position vector with offsets [3.8, 23.5] for 10 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 5.0% | 0 | Forward | 70 | 30 | 0 | 6.0 | top | 0.0 | 24.0 to 22.0 | 5.0 to 3.0 | 1.0× | 1.0× | 0% | Kick | All | All |
Timing[edit]
Hit 1 | 6-8 |
---|---|
Hit 2 | 15-16 |
Interruptible | 33 |
Animation length | 57 |
Lag time |
Hitbox |
Interruptible |
|