Dark Pit (SSBU)/Up tilt: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} thumb|500px|Hitbox visualization showing Dark Pit's up tilt. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTa...) |
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | |||
*{{buff|Up tilt has less ending lag (FAF 35 → 33).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hit 1| | {{HitboxTableTitle|Hit 1|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=4.0% | |damage=4.0% | ||
|angle=365 | |angle=365 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 24: | Line 28: | ||
|slvl=S | |slvl=S | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableRowNote|The first hit uses a [[position vector]] with offsets [3.8, 23.5] for 10 frames.|50}} | ||
{{HitboxTableTitle|Hit 2|42}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5.0% | |damage=5.0% | ||
|angle=83 | |angle=83 | ||
|af=3 | |||
|bk=70 | |bk=70 | ||
|ks=30 | |ks=30 | ||
Line 44: | Line 50: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" |
Latest revision as of 19:22, July 15, 2022
Overview[edit]
Update History[edit]
Up tilt has less ending lag (FAF 35 → 33).
Hitboxes[edit]
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 4.0% | 0 | ![]() |
Forward | 0 | 100 | 85 | ![]() |
4.0 | top | 0.0 | 24.0 to 10.0 | 2.3 to 8.0 | 1.0× | 1.0× | 0% | ![]() |
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All | All | ![]() |
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The first hit uses a position vector with offsets [3.8, 23.5] for 10 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 5.0% | 0 | ![]() |
Forward | 70 | 30 | 0 | ![]() |
6.0 | top | 0.0 | 24.0 to 22.0 | 5.0 to 3.0 | 1.0× | 1.0× | 0% | ![]() |
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All | All | ![]() |
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Timing[edit]
Hit 1 | 6-8 |
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Hit 2 | 15-16 |
Interruptible | 33 |
Animation length | 57 |
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![]() Lag time |
![]() Hitbox |
![]() Interruptible |
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