Mr. Game & Watch (SSBU)/Neutral attack/Infinite: Difference between revisions
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==Timing== | ==Timing== | ||
Interruptibility and animation length are | After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only. | ||
{|class="wikitable" | {|class="wikitable" | ||
!Rapid | !Loop points | ||
|6, 14 | |0-1, 15-16 | ||
|- | |||
!Rapid jab | |||
|6, 14 | |||
|- | |- | ||
!Finisher | !Finisher |
Latest revision as of 10:41, July 4, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 0-1, 15-16 |
---|---|
Rapid jab | 6, 14 |
Finisher | 2 |
Interruptible | 35 |
Animation length | 52 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Loop point |
![]() Interruptible |
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