Rosalina & Luma (SSBU): Difference between revisions

no edit summary
(→‎Announcer call: Adding Japanese and Korean announcer clips)
No edit summary
Line 10: Line 10:
'''Rosalina & Luma''' ({{ja|ロゼッタ&チコ|Rozetta & Chiko}}, ''Rosetta & Chiko'') are playable fighters in ''[[Super Smash Bros. Ultimate]]''. They were revealed for the game along with {{SSBU|King Dedede}} and the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018], now as unlockable fighters. Although they are a team, Rosalina & Luma are collectively classified as [[Fighter number|Fighter #48]].
'''Rosalina & Luma''' ({{ja|ロゼッタ&チコ|Rozetta & Chiko}}, ''Rosetta & Chiko'') are playable fighters in ''[[Super Smash Bros. Ultimate]]''. They were revealed for the game along with {{SSBU|King Dedede}} and the rest of the veterans on [https://www.youtube.com/watch?v=L93H7YC-83o June 12th, 2018], now as unlockable fighters. Although they are a team, Rosalina & Luma are collectively classified as [[Fighter number|Fighter #48]].


{{s|mariowiki|Kerri Kane}}'s portrayal of Rosalina from ''Mario Kart 7'', ''Mario Golf: World Tour'', and ''[[Smash 4]]'' was repurposed for ''Ultimate'' in all regions in place of {{s|mariowiki|Laura Faye Smith}}, who currently voices Rosalina across various ''Mario'' media. {{s|mariowiki|Yuya Takezawa}}’s portrayal of Luma from ''Super Mario Galaxy'', ''Mario Kart Wii'' and ''Super Mario Galaxy 2'' that was used in ''Smash 4'' was also repurposed for ''Ultimate'' in all regions.
{{iw|mariowiki|Kerri Kane}}'s portrayal of Rosalina from ''{{iw|mariowiki|Mario Kart 7}}'', ''{{iw|mariowiki|Mario Golf: World Tour}}'', and ''[[Super Smash Bros. 4]]'' was repurposed for ''Ultimate'' in all regions in place of {{iw|mariowiki|Laura Faye Smith}}, who currently voices Rosalina across various pieces of ''Mario'' media. {{iw|mariowiki|Yuya Takezawa}}'s portrayal of Luma from ''{{iw|mariowiki|Super Mario Galaxy}}'', ''{{iw|mariowiki|Mario Kart Wii}}'' and ''{{iw|mariowiki|Super Mario Galaxy 2}}'' that was used in ''SSB4'' was also repurposed for ''Ultimate'' in all regions.


==How to unlock==
==How to unlock==
Line 20: Line 20:


==Attributes==
==Attributes==
Rosalina is a tall and floaty [[Weight|lightweight]], much like {{SSBU|Mewtwo}}, and {{SSBU|Zelda}}. Rosalina is tied with {{SSBU|Falco}} for being the fourteenth-lightest character in the game, and unlike Peach or Zelda, her overall grounded mobility is decent, thanks to her above-average initial dash speed and slightly above-average [[walk]]ing and [[dash]]ing speeds. She has average [[air speed]], the second-best additional [[air acceleration]] values in the game (behind {{SSBU|Palutena}} and tied with {{SSBU|Mega Man}}) and excellent [[jump]] and double jump height; additionally, her [[falling speed|falling]] and [[fast fall]]ing speeds are among the slowest, while her [[gravity]] is the second lowest in the game. Lastly, the combination of her high jump height, low gravity and slow falling speed give her the longest jump duration in the cast, allowing her more than one second (71 frames) in the air with an uninterrupted full hop. As a result of these attributes, she is a very [[Falling speed#Floaty|floaty]] character with superb aerial mobility and an ability to remain airborne longer than most other characters in the game.
Rosalina is a tall and floaty [[Weight|lightweight]], much like {{SSBU|Mewtwo}}, and {{SSBU|Zelda}}. Rosalina is tied with {{SSBU|Falco}} for being the 14th lightest character in the game; unlike Peach or Zelda, however, her overall grounded mobility is decent, thanks to her above-average initial dash speed and slightly above-average [[walk]]ing and [[dash]]ing speeds. Rosalina has average [[air speed]], the 2nd highest additional [[air acceleration]] values in the game (behind {{SSBU|Palutena}} and tied with {{SSBU|Mega Man}}), and both her [[jump]] and double jump have significant height. Additionally, her [[falling speed|falling]] and [[fast fall]]ing speeds are among the slowest, while her [[gravity]] is the 2nd lowest in the game. Lastly, the combination of Rosalina's high jump height, low gravity and slow falling speed give her the longest jump duration in the cast, allowing her more than 1 second (71 frames) in the air with an uninterrupted full hop. As a result of these attributes, she is a very [[Falling speed#Floaty|floaty]] character with superb aerial mobility and an ability to remain airborne longer than most other characters in the game.


Due to being allied with Luma, Rosalina also follows the tag team archetype established by the {{SSBU|Ice Climbers}}, and perpetuated by {{SSBB|Olimar}}. Luma can remain next to Rosalina to attack with her, or it can be sent away with [[Luma Shot]] to attack from a distance. This allows Rosalina numerous possibilities to attack opponents, as she can essentially create combos by "pinballing" opponents back and forth between herself and Luma. Luma mechanically functions like a blend of {{b|Pikmin|species}} and [[Ice Climbers|Nana of the Ice Climbers]]: it uses a [[hit points]] (HP) mechanic like the former, in which it will be KOed if it is dealt 40%, and it responds to player inputs like the latter. Unlike Olimar, Rosalina cannot immediately summon Luma once it is KO'd, which forces her to wait 10 seconds (7 seconds if three players are present, and 5 seconds if four or more players are present) until another Luma appears. Luma also cannot experience status effects, such as [[stun]] or [[sleep]], which can allow it to attack and fend off opponents if Rosalina happens to find herself put under a status effect that renders her unable to move or attack. Luma also cannot be grabbed, and is able to act when Rosalina herself does get grabbed.
Due to being allied with Luma, Rosalina also follows the tag team archetype established by the {{SSBU|Ice Climbers}}, and perpetuated by {{SSBB|Olimar}}. Luma can remain next to Rosalina to attack with her, or it can be sent away with [[Luma Shot]] to attack from a distance. This allows Rosalina numerous possibilities to attack opponents, as she can essentially create combos by "pinballing" opponents back and forth between herself and Luma. Luma mechanically functions like a blend of {{b|Pikmin|species}} and [[Ice Climbers|Nana of the Ice Climbers]]: it uses a [[hit points]] (HP) mechanic like the former, in which it will be KO'd if it is dealt 40%, and it responds to player inputs like the latter. Unlike Olimar, Rosalina cannot immediately summon Luma once it is KO'd, which forces her to wait 10 seconds (7 seconds if three players are present, and 5 seconds if four or more players are present) until another Luma appears. Luma also cannot experience status effects, such as [[stun]] or [[sleep]], which can allow it to attack and fend off opponents if Rosalina happens to find herself put under a status effect that renders her unable to move or attack. Luma also cannot be grabbed, and is able to act when Rosalina herself does get grabbed.


While they are largely defensive characters, Rosalina & Luma have several offensive options that allow them to rack up damage if given the opportunity. They have many attacks with disjointed hitboxes, most notably each of Rosalina's aerials, which are also very useful for racking up damage. Their neutral aerial is a fast, low commitment option with upwards knockback, perfectly complimenting their aerial and juggling oriented fighting style. Her forward aerial keeps the opponent in place, hits multiple times, and combos well with her down throw like {{SSBU|Ness}}' same combo. Despite having a large multi-hitting hitbox, it has the longest amount of landing lag out of her aerials and is generally unsafe on shield. Her and Luma's back aerials are quick [[semi-spike]]s and can be used in a wide range of scenarios, such as edge-guarding and spacing. Their up aerial is a capable attack, as it possesses outstanding disjointed range and can KO off the top of some stages when used properly. Although their slowest, down aerial is also a very potent edge-guarding option: Rosalina's hitbox is very large, hard to challenge from below due to its duration, and capable of [[meteor smash]]ing, whereas Luma's hitbox can easily KO outright thanks to its very high knockback growth and sending opponents directly outward.
While they are largely defensive characters, Rosalina & Luma have several offensive options that allow them to rack up damage if given the opportunity. They have many attacks with disjointed hitboxes, most notably each of Rosalina's aerials, which are also very useful for racking up damage. Their neutral aerial is a fast, low commitment option with upwards knockback, perfectly complimenting their aerial and juggling oriented fighting style. Her forward aerial keeps the opponent in place, hits multiple times, and combos well with her down throw like {{SSBU|Ness}}' same combo. Despite having a large multi-hitting hitbox, it has the longest amount of landing lag out of her aerials and is generally unsafe on shield. Her and Luma's back aerials are quick [[semi-spike]]s and can be used in a wide range of scenarios, such as edge-guarding and spacing. Their up aerial is a capable attack, as it possesses outstanding disjointed range and can KO off the top of some stages when used properly. Although their slowest, down aerial is also a very potent edge-guarding option: Rosalina's hitbox is very large, hard to challenge from below due to its duration, and capable of [[meteor smash]]ing, whereas Luma's hitbox can easily KO outright thanks to its very high knockback growth and sending opponents directly outward.
Line 28: Line 28:
Rosalina also has access to a unique advanced technique called Lunar Landing. If Rosalina inputs an aerial attacks right as she lands, the aerial will not come out and she will land without enduring any landing lag (Unless using down air), but Luma will continue performing its respective aerial attack. This allows for greater mix-up and follow-up potential, as well as mindgames, but requires Luma in order to actually be performed. Their dash grab also has a similar occurrence, where if Rosalina performs a dash attack and instantly grabs, Rosalina will perform a dash grab while Luma will perform its respective dash attack. This makes their dash grab a lot safer, and means they can deal an extra 3% just by landing the grab. When coupled with Rosalina's reliable set of throws, these traits give her and Luma even greater mix-up potential, as well as more approaching and punishing options. Using the attack canceling feature built into Ultimate's mechanics, Rosalina can preform one move while Luma does a tilt or dash attack. This also allows for multiple combos and mindgames.
Rosalina also has access to a unique advanced technique called Lunar Landing. If Rosalina inputs an aerial attacks right as she lands, the aerial will not come out and she will land without enduring any landing lag (Unless using down air), but Luma will continue performing its respective aerial attack. This allows for greater mix-up and follow-up potential, as well as mindgames, but requires Luma in order to actually be performed. Their dash grab also has a similar occurrence, where if Rosalina performs a dash attack and instantly grabs, Rosalina will perform a dash grab while Luma will perform its respective dash attack. This makes their dash grab a lot safer, and means they can deal an extra 3% just by landing the grab. When coupled with Rosalina's reliable set of throws, these traits give her and Luma even greater mix-up potential, as well as more approaching and punishing options. Using the attack canceling feature built into Ultimate's mechanics, Rosalina can preform one move while Luma does a tilt or dash attack. This also allows for multiple combos and mindgames.


Rosalina & Luma are also gifted with a good set of smash attacks. Their forward smash possesses a large amount of range, making it very useful to finish off opponents. While it has the highest knockback growth out of Rosalina's attacks, it requires Luma's involvement to achieve its true KO potential and range, which is among the best in the game. Their up smash has minimal start-up and, while it possesses less range, is still a great KOing option regardless due to rendering Rosalina's head [[Intangibility|intangible]] throughout its duration. Lastly, their down smash is a useful anti-pressure option thanks to it having less start-up and especially ending lag in comparison to their other smashes. Due to it also being a semi-spike, it can also be used for edge-guarding. As of 13.0, it is now stronger, allowing it to K.O better on top of its existing utility. Luma can also perform smash attacks away from Rosalina so, in a scenario where it is not safe to approach the opponent to KO, Rosalina still can attempt to KO by sending Luma out.
Rosalina & Luma are also gifted with a good set of smash attacks. Their forward smash possesses a large amount of range, making it very useful to finish off opponents. While it has the highest knockback growth out of Rosalina's attacks, it requires Luma's involvement to achieve its true KO potential and range, which is among the best in the game. Their up smash has minimal start-up and, while it possesses less range, is still a great KOing option regardless due to rendering Rosalina's head [[Intangibility|intangible]] throughout its duration. Lastly, their down smash is a useful anti-pressure option thanks to it having less start-up and especially ending lag in comparison to their other smashes. Due to it also being a semi-spike, it can also be used for edge-guarding. As of update 13.0.0, it is strong enough to KO reliably, which further bolsters its utility. Luma can also perform smash attacks while away from Rosalina; thus, in a scenario where it is not safe to approach the opponent to KO, Rosalina still can attempt to KO by sending Luma out.


Rosalina and Luma's special moves give them special utility inaccesible to any other character. Luma Shot gives Rosalina a method to attack safely from a distace and gives them superior ledge guarding capabilities. Star Bits, their side special move, is a very good tool for keeping opponents away from. It cannot be clanked with and has long lasting hitboxes, allowing it to stop fast approaches like a Sonic Spin Dash. When used properly, Rosalina is practically immune to projectiles via Gravitational Pull. While it does not deal damage, it causes Rosalina to completely nullify any projectile near her. Despite not being a reflector, it shares the same ability of making incoming items and projectiles come under Rosalina's ownership, which means any opponents can be damaged by the orbiting item or projectile if they are too close. In addition, Gravitational Pull activates on frame 4 and has very little ending lag, making it difficult for an opponent to punish her for using it. This allows Rosalina to virtually shut down projectile-reliant playstyles of zoning-oriented characters such as Villager, as their over-reliance on projectiles causes them to have a difficult time fighting her so long as Gravitational Pull is properly used. Although situational, Gravitational Pull can also gimp certain recoveries, with the best examples being PK Thunder; Rosalina can immediately pull away the PSI lightning bolt projectile before Ness or Lucas can use it to recover, rendering them helpless as a result. Aside from Gravitational Pull, Luma can also be used to block projectiles, although this comes at the cost of depleting its HP.
Rosalina and Luma's special moves give them special utility inaccesible to any other character. Luma Shot gives Rosalina a method to attack safely from a distace and gives them superior ledge guarding capabilities. Star Bits, their side special move, is a very good tool for keeping opponents away from. It cannot be clanked with and has long lasting hitboxes, allowing it to stop fast approaches like a Sonic Spin Dash. When used properly, Rosalina is practically immune to projectiles via Gravitational Pull. While it does not deal damage, it causes Rosalina to completely nullify any projectile near her. Despite not being a reflector, it shares the same ability of making incoming items and projectiles come under Rosalina's ownership, which means any opponents can be damaged by the orbiting item or projectile if they are too close. In addition, Gravitational Pull activates on frame 4 and has very little ending lag, making it difficult for an opponent to punish her for using it. This allows Rosalina to virtually shut down projectile-reliant playstyles of zoning-oriented characters such as Villager, as their over-reliance on projectiles causes them to have a difficult time fighting her so long as Gravitational Pull is properly used. Although situational, Gravitational Pull can also gimp certain recoveries, with the best examples being PK Thunder; Rosalina can immediately pull away the PSI lightning bolt projectile before Ness or Lucas can use it to recover, rendering them helpless as a result. Aside from Gravitational Pull, Luma can also be used to block projectiles, although this comes at the cost of depleting its HP.
Line 37: Line 37:


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==
During the initial release of the game, Rosalina & Luma were drastically nerfed overall in the transition from ''SSB4'' to ''Ultimate'' much like {{SSBU|Corrin}} and {{SSBU|Bayonetta}}, but also received significant buffs from game updates. Overall, Rosalina & Luma received a mixture of buffs and nerfs in their transition from ''SSB4'' to ''Ultimate'', being nerfed overall in a similar manner to {{SSBU|Cloud}}, likely as a result of their previous top-tier (5th out of 55) placement.
During the initial release of the game, Rosalina & Luma were drastically nerfed overall in the transition from ''SSB4'' to ''Ultimate'' much like {{SSBU|Corrin}} and {{SSBU|Bayonetta}}, but also received significant buffs from game updates. Overall, Rosalina & Luma received a mixture of buffs and nerfs in their transition from ''SSB4'' to ''Ultimate'', being nerfed overall in a similar manner to {{SSBU|Cloud}}, likely as a result of their previous top tier (5th out of 55) placement.


The universal changes allow Rosalina & Luma to juggle and gimp opponents more easily, but also makes it more difficult for them to land and get back to the stage. All of their aerials have reduced landing lag, which allows them to chain moves more easily. Luma's respawn time has been shortened, and instead of always respawning after a fixed period of time in all modes of play, the respawn time now depends on the amount of players present in a match, being significantly shorter if there are at least four players in a match. Star Bits has more range, enhancing its zoning utility. Gravitational Pull now auto-equips items, which makes it easier for Rosalina to retaliate with throwable objects (such as [[Metal Blade]]s, [[Gyro]]s, [[Remote Bomb Rune|Remote Bombs]], and [[Vegetables]]). Rosalina's new neutral aerial has much less ending lag and offers better protection when Luma is gone, while her forward aerial is much faster too, especially in terms of ending lag. Luma also receives a new damage boost when detethered from Rosalina. This incentivizes Rosalina players to send Luma out and take advantage of her zoning potential. Her aerials have altered autocancel windows, allowing neutral and forward aerial to autocancel in a short hop, and the former can even do so in a short hop fast fall, improving her approach when combined with the universal improvement to mobility.
The universal changes allow Rosalina & Luma to juggle and gimp opponents more easily, but also makes it more difficult for them to land and get back to the stage. All of their aerials have reduced landing lag, which allows them to chain moves more easily. Luma's respawn time has been shortened, and instead of always respawning after a fixed period of time in all modes of play, the respawn time now depends on the amount of players present in a match, being significantly shorter if there are at least four players in a match. Star Bits has more range, enhancing its zoning utility. Gravitational Pull now auto-equips items, which makes it easier for Rosalina to retaliate with throwable objects (such as [[Metal Blade]]s, [[Gyro]]s, [[Remote Bomb Rune|Remote Bombs]], and [[Vegetables]]). Rosalina's new neutral aerial has much less ending lag and offers better protection when Luma is gone, while her forward aerial is much faster too, especially in terms of ending lag. Luma also receives a new damage boost when detethered from Rosalina. This incentivizes Rosalina players to send Luma out and take advantage of her zoning potential. Her aerials have altered autocancel windows, allowing neutral and forward aerial to autocancel in a short hop, and the former can even do so in a short hop fast fall, improving her approach when combined with the universal improvement to mobility.
Line 282: Line 282:
''See also: [[:Category:Rosalina & Luma professionals (SSBU)]]''
''See also: [[:Category:Rosalina & Luma professionals (SSBU)]]''


*{{Sm|Dabuz|United States}} (#9) - Mains Rosalina & Luma with {{SSBU|Olimar}} and {{SSBU|Min Min}} and is considered the best Rosalina & Luma player in the world. Placed 2nd at {{Trn|Albion 4}}, {{Trn|Low Tier City 7}}, and {{Trn|The Big House 9}}, 3rd at {{Trn|Glitch 7 - Minus World}}, and 5th at {{Trn|Shine 2019}} with wins over players such as  {{Sm|Samsora}}, {{Sm|Light|p=Connecticut}}, and {{Sm|Glutonny}}.  
*{{Sm|Dabuz|United States}} (#9) - Co-mains Rosalina & Luma with {{SSBU|Olimar}} and {{SSBU|Min Min}}, and is considered the best Rosalina & Luma player in the world. Placed 2nd at {{Trn|Albion 4}}, {{Trn|Low Tier City 7}}, and {{Trn|The Big House 9}}, 3rd at {{Trn|Glitch 7 - Minus World}}, and 5th at {{Trn|Shine 2019}} with wins over players such as  {{Sm|Samsora}}, {{Sm|Light|p=Connecticut}}, and {{Sm|Glutonny}}.  
*{{Sm|Homika|France}} - The best Rosalina & Luma player in Europe. Placed 1st at {{Trn|SEL 4: Crêpes Strikes Back}}, 5th at {{Trn|Ultimate Fighting Arena 2019}}, 7th at {{Trn|Stunfest 2019}}, 9th at {{Trn|Syndicate 2019}} with wins over players like {{Sm|Meru}}, {{Sm|Oryon}}, and {{Sm|Tru4}}.Currently ranked 10th on the [[European Smash Rankings]].
*{{Sm|Homika|France}} - The best Rosalina & Luma player in Europe. Placed 1st at {{Trn|SEL 4: Crêpes Strikes Back}}, 5th at {{Trn|Ultimate Fighting Arena 2019}}, 7th at {{Trn|Stunfest 2019}}, and 9th at {{Trn|Syndicate 2019}} with wins over players like {{Sm|Meru}}, {{Sm|Oryon}}, and {{Sm|Tru4}}.Currently ranked 10th on the [[European Smash Rankings]].
*{{Sm|Kirihara|Japan}} (#48) - One of the best Rosalina & Luma players in the world. Placed 1st at {{Trn|Maesuma TOP 1}}, 4th at {{Trn|Umebura SP 5}}, and 9th at both {{Trn|Umebura Japan Major 2019}} and {{Trn|EGS Cup 3}}, and 13th at {{Trn|EVO Japan 2020}} with wins over players like {{Sm|KEN}}, {{Sm|ProtoBanham}}, and {{Sm|Lea}}.
*{{Sm|Kirihara|Japan}} (#48) - One of the best Rosalina & Luma players in the world. Placed 1st at {{Trn|Maesuma TOP 1}}, 4th at {{Trn|Umebura SP 5}}, and 9th at both {{Trn|Umebura Japan Major 2019}} and {{Trn|EGS Cup 3}}, and 13th at {{Trn|EVO Japan 2020}} with wins over players like {{Sm|KEN}}, {{Sm|ProtoBanham}}, and {{Sm|Lea}}.
*{{Sm|yuzu|Japan}} - Placed 4th at {{Trn|Kurobra 19}}, 9th at both {{Trn|Kagaribi}} and {{Trn|Maesuma TOP 2}}, 13th at {{Trn|Maesuma TOP 4}} and 25th at {{Trn|EGS Cup 2}} with a win over {{Sm|Kisha}}.
*{{Sm|yuzu|Japan}} - Placed 4th at {{Trn|Kurobra 19}}, 9th at both {{Trn|Kagaribi}} and {{Trn|Maesuma TOP 2}}, 13th at {{Trn|Maesuma TOP 4}}, and 25th at {{Trn|EGS Cup 2}} with a win over {{Sm|Kisha}}.


=={{SSBU|Classic Mode}}: One Star after Another==
=={{SSBU|Classic Mode}}: One Star after Another==
[[File:SSBU Congratulations Rosalina.png|thumb|Rosalina & Luma's congratulations screen.]]
[[File:SSBU Congratulations Rosalina.png|thumb|Rosalina & Luma's congratulations screen.]]
The opponents are characters from outer space or other planets, with the exception of {{SSBU|Bowser}}, who is fought in reference to his boss battles in ''{{s|mariowiki|Super Mario Galaxy}}'' and ''{{s|mariowiki|Super Mario Galaxy 2}}''. The boss of this route, [[Marx]], fits in with the theme due to his final battle in ''{{s|wikirby|Kirby Super Star}}'' taking place in space. In addition, Assist Trophies summon [[Starfy]] exclusively.
Rosalina & Luma's opponents hail from franchises that occur in outer space and/or on alien planets. The exception is {{SSBU|Bowser}}, who is fought in reference to his boss battles in ''{{iw|mariowiki|Super Mario Galaxy}}'' and ''{{iw|mariowiki|Super Mario Galaxy 2}}''. The boss of this route, [[Marx]], fits with the cosmic theme due to how the final battle against him in ''{{iw|wikirby|Kirby Super Star}}'' occurs in outer space. In addition, Assist Trophies summon [[Starfy]] exclusively, presumably due to his resemblance to {{iw|mariowiki|Power Star}}s and his own ambiguously alien heritage.


{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
Anonymous user