Link (SSBU)/Down special: Difference between revisions
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|angle=361 | |angle=361 | ||
|af=1 | |af=1 | ||
|hitbits=No | |hitbits=No floor | ||
|reflectable=t | |reflectable=t | ||
|bk=10 | |bk=10 | ||
Line 32: | Line 32: | ||
|effect=Normal | |effect=Normal | ||
|sfx=Kick | |sfx=Kick | ||
|slvl= | |slvl=S | ||
|direct=f | |direct=f | ||
}} | }} | ||
Line 63: | Line 63: | ||
==Timing== | ==Timing== | ||
The Remote Bomb cannot be spawned if Link is already holding an item, and cannot be detonated if another character is holding it. | |||
===Spawning the Bomb=== | ===Spawning the Bomb=== | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 147: | Line 148: | ||
!Speed thresholds after bouncing off | !Speed thresholds after bouncing off | ||
|0.05 to 3 (horizontal)<br>0.1 to 2.3 (vertical) | |0.05 to 3 (horizontal)<br>0.1 to 2.3 (vertical) | ||
|- | |||
!Collision detection box half-lengths | |||
|2 (horizontal)<br>2 (vertical) | |||
|- | |||
!Pickup detection box lengths | |||
|4 (horizontal)<br>4 (vertical) | |||
|- | |||
!Effect when shielded | |||
|Bounces off | |||
|} | |} | ||
Latest revision as of 13:11, June 18, 2022
Overview[edit]
Update History[edit]
- Fixed the Invisible Bomb glitch.
- Fixed reintroduced Invisible Bomb glitch from patch 3.1.0.
Hitboxes[edit]
Timing[edit]
The Remote Bomb cannot be spawned if Link is already holding an item, and cannot be detonated if another character is holding it.
Spawning the Bomb[edit]
Bomb generated | 17 |
---|---|
Interruptible | 40 |
Animation length | 69 |
Detonating the Bomb[edit]
Explosion | 12-13 |
---|---|
Interruptible | 40 |
Animation length | 60 |
Lag time |
Hitbox |
Prop event |
Interruptible |
Parameters[edit]
Item[edit]
Hurtbox size | 4 |
---|---|
HP | 50 |
Maximum time before exploding | 1800 frames (30 seconds) |
Flashing time before automatic explosion | 45 frames |
Explosion delay when detonated | 12 frames |
Throw speed multiplier | 0.6264 |
Size multiplier | 0.81 |
Gravity | 0.07 |
Falling speed | 2.3 |
Friction | 0.01 |
Maximum horizontal speed | 4 |
Horizontal speed multiplier when bouncing off | 0.9 (floor/ceiling) 0.7 (wall) 0.2 (target) |
Vertical speed multiplier when bouncing off | 0.7 (floor) 0.6 (wall/ceiling) 0.2 (target) |
Added vertical speed when bouncing off | 1 (wall or target only) |
Minimum speed to bounce off terrain | 0.4 |
Speed thresholds after bouncing off | 0.05 to 3 (horizontal) 0.1 to 2.3 (vertical) |
Collision detection box half-lengths | 2 (horizontal) 2 (vertical) |
Pickup detection box lengths | 4 (horizontal) 4 (vertical) |
Effect when shielded | Bounces off |
Hit by attack[edit]
Launch speed thresholds | 1 to 3.2 |
---|---|
Damage intake for launch speed | 1% to 15% |
Hitlag multiplier when struck | 0.5 |
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