Super Smash Bros. Ultimate

Link (SSBU)/Down special: Difference between revisions

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|angle=361
|angle=361
|af=1
|af=1
|hitbits=No Floor
|hitbits=No floor
|reflectable=t
|reflectable=t
|bk=10
|bk=10
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|effect=Normal
|effect=Normal
|sfx=Kick
|sfx=Kick
|slvl=L
|slvl=S
|direct=f
|direct=f
}}
}}
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==Timing==
==Timing==
The Remote Bomb cannot be spawned if Link is already holding an item, and cannot be detonated if another character is holding it.
===Spawning the Bomb===
===Spawning the Bomb===
{|class="wikitable"
{|class="wikitable"
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{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|interruptible=y|hitbox=y|prop=y}}
{{FrameIconLegend|lag=y|interruptible=y|hitbox=y|prop=y}}
==Parameters==
===Item===
{|class="wikitable"
!Hurtbox size
|4
|-
!HP
|50
|-
!Maximum time before exploding
|1800 frames (30 seconds)
|-
!Flashing time before automatic explosion
|45 frames
|-
!Explosion delay when detonated
|12 frames
|-
!Throw speed multiplier
|{{rollover|0.6264|Coded as 0.72 for the item, them multiplied by 0.87|y}}
|-
!Size multiplier
|{{rollover|0.81|Coded as 0.6 for the item, them multiplied by 1.3|y}}
|-
![[Gravity]]
|0.07
|-
![[Falling speed]]
|2.3
|-
!Friction
|0.01
|-
!Maximum horizontal speed
|4
|-
!Horizontal speed multiplier when bouncing off
|0.9 (floor/ceiling)<br>0.7 (wall)<br>0.2 (target)
|-
!Vertical speed multiplier when bouncing off
|0.7 (floor)<br>0.6 (wall/ceiling)<br>0.2 (target)
|-
!Added vertical speed when bouncing off
|1 (wall or target only)
|-
!Minimum speed to bounce off terrain
|0.4
|-
!Speed thresholds after bouncing off
|0.05 to 3 (horizontal)<br>0.1 to 2.3 (vertical)
|-
!Collision detection box half-lengths
|2 (horizontal)<br>2 (vertical)
|-
!Pickup detection box lengths
|4 (horizontal)<br>4 (vertical)
|-
!Effect when shielded
|Bounces off
|}
===Hit by attack===
{|class="wikitable"
!Launch speed thresholds
|1 to 3.2
|-
!Damage intake for launch speed
|1% to 15%
|-
!Hitlag multiplier when struck
|0.5
|}


{{MvSubNavLink|g=SSBU}}
{{MvSubNavLink|g=SSBU}}
[[Category:Link (SSBU)]]
[[Category:Link (SSBU)]]
[[Category:Down special moves (SSBU)]]
[[Category:Down special moves (SSBU)]]

Latest revision as of 13:11, June 18, 2022

Hitbox visualization showing Link's down special, Remote Bomb.
Hitbox visualization showing Link's down special, Remote Bomb, when it explodes.
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Overview[edit]

Update History[edit]

Super Smash Bros. Ultimate 1.2.0

  • Bug fix Fixed the Invisible Bomb glitch.

Super Smash Bros. Ultimate 4.0.0

  • Bug fix Fixed reintroduced Invisible Bomb glitch from patch 3.1.0.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Thrown
0 0 0 1.0% 0 Sakurai angle Speed-based 10 100 0 HitboxTableIcon(False).png 2.0 top 0.0 0.0 0.0 0.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Normal (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsIndirect.png No floor All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Explosion
0 0 0 7.0% 0 AngleIcon52.png Standard 60 115 0 HitboxTableIcon(False).png 14.0 top 0.0 0.0 0.0 0.8× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Normal (effect) Explosive (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Explosion SpecialsIndirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Reflectable).png HitboxTableIcon(Absorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

The Remote Bomb cannot be spawned if Link is already holding an item, and cannot be detonated if another character is holding it.

Spawning the Bomb[edit]

Bomb generated 17
Interruptible 40
Animation length 69
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png

Detonating the Bomb[edit]

Explosion 12-13
Interruptible 40
Animation length 60
FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png FrameIcon(Blank).png
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagPropS).png FrameIcon(LagPropE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankPropS).pngFrameIcon(BlankPropE).png
Prop event
Interruptibility
Interruptible

Parameters[edit]

Item[edit]

Hurtbox size 4
HP 50
Maximum time before exploding 1800 frames (30 seconds)
Flashing time before automatic explosion 45 frames
Explosion delay when detonated 12 frames
Throw speed multiplier 0.6264
Size multiplier 0.81
Gravity 0.07
Falling speed 2.3
Friction 0.01
Maximum horizontal speed 4
Horizontal speed multiplier when bouncing off 0.9 (floor/ceiling)
0.7 (wall)
0.2 (target)
Vertical speed multiplier when bouncing off 0.7 (floor)
0.6 (wall/ceiling)
0.2 (target)
Added vertical speed when bouncing off 1 (wall or target only)
Minimum speed to bounce off terrain 0.4
Speed thresholds after bouncing off 0.05 to 3 (horizontal)
0.1 to 2.3 (vertical)
Collision detection box half-lengths 2 (horizontal)
2 (vertical)
Pickup detection box lengths 4 (horizontal)
4 (vertical)
Effect when shielded Bounces off

Hit by attack[edit]

Launch speed thresholds 1 to 3.2
Damage intake for launch speed 1% to 15%
Hitlag multiplier when struck 0.5