Yoshi (SSB)/Down smash: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Hitboxes== | ==Hitboxes== | ||
===NTSC-J=== | |||
{{SSB64HitboxTableHeader}} | |||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|damage=13% | |||
|angle=35 | |||
|bk=20 | |||
|ks=105 | |||
|fkv=0 | |||
|r=150 | |||
|bn=19 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Punch | |||
}} | |||
{{SSB64HitboxTableRow | |||
|id=1 | |||
|damage=13% | |||
|angle=35 | |||
|bk=20 | |||
|ks=105 | |||
|fkv=0 | |||
|r=130 | |||
|bn=20 | |||
|effect=Normal | |||
|slvl=L | |||
|sfx=Punch | |||
}} | |||
|} | |||
===NTSC-U/PAL=== | |||
{{SSB64HitboxTableHeader}} | {{SSB64HitboxTableHeader}} | ||
{{SSB64HitboxTableRow | {{SSB64HitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=14% | |damage=14% | ||
| | |damagebg=buff | ||
|angle=30 | |angle=30 | ||
|anglebg=buff | |||
|bk=20 | |bk=20 | ||
|ks=105 | |ks=105 | ||
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|id=1 | |id=1 | ||
|damage=14% | |damage=14% | ||
| | |damagebg=buff | ||
|angle=30 | |angle=30 | ||
|anglebg=buff | |||
|bk=20 | |bk=20 | ||
|ks=105 | |ks=105 | ||
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}} | }} | ||
|} | |} | ||
====Summary==== | |||
*{{buff|Damage (13% → 14%).}} | |||
*{{buff|Angle (35° → 30°).}} | |||
**{{buff|These changes improve its KO and edgeguarding potential.}} | |||
==Timing== | ==Timing== |
Latest revision as of 08:51, June 16, 2022
Overview[edit]
Hitboxes[edit]
NTSC-J[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 13% | 0 | 20 | 105 | 0 | 150 | 19 | 0 | 0 | 0 | Punch | |||||
1 | 0 | 13% | 0 | 20 | 105 | 0 | 130 | 20 | 0 | 0 | 0 | Punch |
NTSC-U/PAL[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 14% | 0 | 20 | 105 | 0 | 150 | 19 | 0 | 0 | 0 | Punch | |||||
1 | 0 | 14% | 0 | 20 | 105 | 0 | 130 | 20 | 0 | 0 | 0 | Punch |
Summary[edit]
- Damage (13% → 14%).
- Angle (35° → 30°).
- These changes improve its KO and edgeguarding potential.
Timing[edit]
Hit 1 | 6-7 |
---|---|
Hit 2 | 21-22 |
Animation length | 59 |
Lag time |
Hitbox |