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An '''up tilt''' (abbreviated '''"u-tilt"'''), officially called a '''strong up''' ({{ja|上強攻撃|Ue kyō kōgeki}}, ''Up/above/upper strong attack'') before ''Ultimate'', is a [[tilt attack]] that can be performed by any [[character]] by holding the [[control stick]] lightly upward and pressing the [[attack]] button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either [[jump]] or do an [[up smash]] instead. Turning off [[tap]] jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends. | An '''up tilt''' (abbreviated '''"u-tilt"'''), officially called a '''strong up''' ({{ja|上強攻撃|Ue kyō kōgeki}}, ''Up/above/upper strong attack'') before ''Ultimate'', is a [[tilt attack]] that can be performed by any [[character]] by holding the [[control stick]] lightly upward and pressing the [[attack]] button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either [[jump]] or do an [[up smash]] instead. Turning off [[tap]] jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends. | ||
More often than not, up tilts are used for [[juggling]], as they usually lack the [[knockback]] to disturb low [[damage]] [[combo]]s outside of a few exceptions such as Ganondorf and Captain Falcon. | Up tilts typically fall into two categories: quick strikes with a narrow range directly above the character's head, or slower attacks that hit a wide arc above the character. More often than not, up tilts are used for [[juggling]], as they usually lack the [[knockback]] to disturb low [[damage]] [[combo]]s outside of a few exceptions such as Ganondorf and Captain Falcon. | ||
Since the [[Wii Remote]]-only control scheme lacks both a control stick and any other way to jump, up tilts become unusable without first holding up during a prior action, making them the only normal [[attack]] which a player may not be able to use for no in-game reason. | Since the [[Wii Remote]]-only control scheme in ''Brawl'' and ''Smash 4'' lacks both a control stick and any other way to jump, up tilts become unusable without first holding up during a prior action, making them the only normal [[attack]] which a player may not be able to use for no in-game reason. | ||
==List of up tilts== | ==List of up tilts== |
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