Music (SSBM): Difference between revisions

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(misc in progress)
(revamped, and I will now watch this like a hawk like I do my old project)
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=== 0 to 25 ===
*'''0: Opening''': The music heard during <i>Melee</i>'s opening FMV, this is the official theme song of the game, orchestrated with slight bits of chorus.
*'''0: Opening''': The music heard during <i>Melee</i>'s opening FMV, this is the official theme song of the game, orchestrated with slight bits of chorus.
*'''1: Princess Peach's Castle''': An orchestrated remix of the famous stage music from the original ''[[Super Mario Bros.]]'', with elements of the same game's "underground" stage theme overlapping with it. It is heard on the [[Mushroom Kingdom: Princess Peach's Castle]] stage in Vs. Mode, and also as the primary music of [[Mushroom Kingdom Adventure]].
*'''1: Princess Peach's Castle''': An orchestrated remix of the famous stage music from the original ''[[Super Mario Bros.]]'', with elements of the same game's "underground" stage theme overlapping with it. It is heard on the [[Mushroom Kingdom: Princess Peach's Castle|Princess Peach's Castle]] stage in Vs. Mode, and also as the primary music of [[Mushroom Kingdom Adventure]].
*'''2: Rainbow Cruise''': A medley of two ''Mario'' series tracks. The first half of the track is the remixed first half of the Rainbow Ride tune heard in ''[[Super Mario 64]]'' (which is also known as the "Slider" theme from the same game), while the second half is a remix of the underwater stage tune heard in ''Super Mario Bros.''.
*'''2: Rainbow Cruise''': A medley of two ''Mario'' series tracks. The first half of the track is the remixed first half of the Rainbow Ride tune heard in ''[[Super Mario 64]]'' (which is also known as the "Slider" theme from the same game), while the second half is a remix of the underwater stage tune heard in ''Super Mario Bros.'' This track is used for the [[Mushroom Kingdom: Rainbow Cruise|Rainbow Cruise]] stage as well as Princess Peach's Castle in [[Adventure Mode]].
*'''3: Kongo Jungle''': A cover band performance of the "[[DK Rap]]" made infamous in the opening sequence to ''[[Donkey Kong 64]]'', with a much different assortment of instruments and rhythms from its original appearance. It is heard only in the [[DK Island: Kongo Jungle]] stage.
*'''3: Kongo Jungle''': A cover band performance of the "[[DK Rap]]" made infamous in the opening sequence to ''[[Donkey Kong 64]]'', with a much different assortment of instruments and rhythms from its original appearance. It is heard only on the [[DK Island: Kongo Jungle|Kongo Jungle]] stage.
*'''4: Jungle Japes''': A calm and atmospheric remix of the "DK Island Swing" in various stages of ''[[Donkey Kong Country]]'' for SNES. It is heard in [[DK Island: Jungle Japes]].
*'''4: Jungle Japes''': A calm and atmospheric remix of the "DK Island Swing" in various stages of ''[[Donkey Kong Country]]'' for SNES. It is heard on [[DK Island: Jungle Japes|Jungle Japes]].
*'''5: Great Bay''': An orchestration of the "official" Legend of Zelda theme, heard throughout the ''Zelda'' series and introduced in the original ''[[The Legend of Zelda]]'' for NES. It is heard in [[Termina: Great Bay]].
*'''5: Great Bay''': An orchestration of the Legend of Zelda theme, heard throughout the ''Zelda'' series and introduced in the original ''[[The Legend of Zelda]]'' for NES. It is heard in [[Termina: Great Bay|Great Bay]].
*'''6: Temple''': A remix of dungeon music heard in ''[[Zelda II: Link's Adventure]]'' for NES. It is heard as the primary track of [[Hyrule: Temple]], and also in the [[Underground Maze]] area of the Adventure mode.
*'''6: Temple''': A remix of dungeon music heard in ''[[Zelda II: Link's Adventure]]'' for NES. It is heard as the primary track of [[Hyrule: Temple|Temple]], and also in the [[Underground Maze]] area of the Adventure mode.
*'''7: Brinstar''': A medley of three classic ''[[Metroid (game)|Metroid]]'' tunes, most of it consisting of a techno remix of the first "Brinstar" area music heard in the original ''Metroid'' for NES. It is followed by the short "game start" tune one hears whenever one resumes a game file in a ''Metroid'' game, and then the low-key theme that was first heard on the original ''Metroid'' title screen. This is heard in [[Planet Zebes: Brinstar]].
*'''7: Brinstar''': A medley of three classic ''[[Metroid (game)|Metroid]]'' tunes, most of it consisting of a techno remix of the first "Brinstar" area music heard in the original ''Metroid'' for NES. It is followed by the short "game start" tune one hears whenever one resumes a game file in a ''Metroid'' game, and then the low-key theme that was first heard on the original ''Metroid'' title screen. This is heard on [[Planet Zebes: Brinstar|Brinstar]].
*'''8: Brinstar Depths''': A "horror" remix of area music heard later on in the original ''Metroid'', where Samus is particularly close to her encounter with [[Kraid]], mixed with the track played in item rooms in ''Metroid''. This is heard in [[Planet Zebes: Brinstar Depths]].
*'''8: Brinstar Depths''': A "horror" remix of area music heard later on in the original ''Metroid'', where Samus is particularly close to her encounter with [[Kraid]], mixed with the track played in item rooms in ''Metroid''. This is heard in [[Planet Zebes: Brinstar Depths|Brinstar Depths]].
*'''9: Yoshi's Story''': A track based on the main theme of the N64 game ''[[Yoshi's Story]]'', appearing on [[Yoshi's Island: Yoshi's Story]].
*'''9: Yoshi's Story''': A track based on the main theme of the N64 game ''[[Yoshi's Story]]'', appearing on the stage [[Yoshi's Island: Yoshi's Story|Yoshi's Story]].
*'''10: Yoshi's Island''': A repeating banjo track based on the theme heard in several levels in ''[[Super Mario World]]'' for SNES. It appears on [[Yoshi's Island: Yoshi's Island]].
*'''10: Yoshi's Island''': A repeating banjo track based on the theme heard in several levels in ''[[Super Mario World]]'' for SNES. It appears on [[Yoshi's Island: Yoshi's Island|Yoshi's Island]].
*'''11: Fountain of Dreams''': An orchestrated, atmospheric version of the Gourmet Race theme from ''[[Kirby Super Star]]''. This music was later reused in the boss fight at Fountain of Dreams in ''[[Kirby's Adventure|Kirby: Nightmare in Dreamland]]''. It is heard in [[Dream Land: Fountain of Dreams]].
*'''11: Fountain of Dreams''': An orchestrated, atmospheric version of the Gourmet Race theme from ''[[Kirby Super Star]]''. This music was later reused in the boss fight at Fountain of Dreams in ''[[Kirby's Adventure|Kirby: Nightmare in Dreamland]]''. It is heard on [[Dream Land: Fountain of Dreams|Fountain of Dreams]].
*'''12: Green Greens''': An orchestration of the Green Greens stage music from ''[[Kirby's Dream Land]]'', heard in [[Dream Land: Green Greens]].
*'''12: Green Greens''': An orchestration of the Green Greens stage music from ''[[Kirby's Dream Land]]'', heard on [[Dream Land: Green Greens|Green Greens]].
*'''13: Corneria''': An orchestration of, ironically, the music heard in the Venom stage, with pieces from the Space Armada theme of the original ''[[Star Fox]]''. It is heard on [[Lylat System: Corneria]].
*'''13: Corneria''': An orchestration of, ironically, the music heard in the Venom stage, with pieces from the Space Armada theme of the original ''[[Star Fox]]''. It is heard on [[Lylat System: Corneria]|Corneria].
*'''14: Venom''': An orchestration of "main music" heard in ''[[Star Fox 64]]''. This is heard on [[Lylat System: Venom]].
*'''14: Venom''': An orchestration of "main music" heard in ''[[Star Fox 64]]''. This is heard on [[Lylat System: Venom|Venom]].
*'''15: Pokémon Stadium''': An orchestration of the main title screen music in most [[Pokémon (universe)|''Pokémon'' RPGs]], complete with a chorus. It is heard in [[Kanto: Pokémon Stadium]].
*'''15: Pokémon Stadium''': An orchestration of the main title screen music in most [[Pokémon (universe)|''Pokémon'' RPGs]], complete with a chorus. It is heard on [[Kanto: Pokémon Stadium|Pokémon Stadium]].
*'''16: Poké Floats''': A synthesized medley of three battle-related tunes heard in the first generation of ''Pokémon'' RPGs, beginning with the standard [[Pokémon Trainer|Trainer]] Battle theme, then the Gym Leader Battle theme, and finally the wild Pokémon encounter theme. This is heard on [[Kanto Skies: Poké Floats]] and is often heard accompanying [[Mewtwo (SSBM)|Mewtwo]] in Single-player mode.
*'''16: Poké Floats''': A synthesized medley of three battle-related tunes heard in the first generation of ''Pokémon'' RPGs, beginning with the standard [[Pokémon Trainer|Trainer]] Battle theme, then the Gym Leader Battle theme, and finally the wild Pokémon encounter theme. This is heard on [[Kanto Skies: Poké Floats|Poké Floats]] and is often heard accompanying [[Mewtwo (SSBM)|Mewtwo]] in Single-player mode.
*'''17: Mute City''': A remix of the rock music heard on the first track in ''[[F-Zero X]]'' for [[N64]], Mute City. It is heard in [[F-Zero Grand Prix: Mute City]].
*'''17: Mute City''': A remix of the rock music heard on the first track in ''[[F-Zero X]]'' for [[N64]], Mute City. It is heard on [[F-Zero Grand Prix: Mute City|Mute City]].
*'''18: Big Blue''': A similar remix of the rock music heard on tracks in ''F-Zero X'' that take place on the planet Big Blue. It is heard in [[F-Zero Grand Prix: Big Blue]] as the primary song.
*'''18: Big Blue''': A similar remix of the rock music heard on tracks in ''F-Zero X'' that take place on the planet Big Blue. It is heard on [[F-Zero Grand Prix: Big Blue|Big Blue]] and the [[F-Zero Grand Prix]] as the primary song.
*'''19: Mother''': A remix of the "Bein' Friend's" theme, and the Eight Melodies from the original ''[[Mother]]''. It is heard in [[Eagleland: Onett]].
*'''19: Mother''': A remix of the "Bein' Friend's" theme, and the Eight Melodies from the original ''[[Mother]]''. It is heard on [[Eagleland: Onett|Onett]].
*'''20: EarthBound''': Synthesized music heard prominently in ''EarthBound'', this is the official theme for the city of Fourside in both the game and in ''Melee''<nowiki>'</nowiki>s [[Eagleland: Fourside]] stage, with the first half of the Sound Stone song inserted at a point.
*'''20: EarthBound''': Synthesized music heard prominently in ''EarthBound'', this is the official theme for the city of Fourside in both the game and in ''Melee''<nowiki>'</nowiki>s [[Eagleland: Fourside|Fourside]] stage, with the first half of the Sound Stone song inserted at a point.
*'''21: Mushroom Kingdom''': A perfect preservation of the original beep-boop normal stage music heard in the original ''Super Mario Bros.'' for NES, appearing in [[Mushroom: Kingdom]] as the primary song.
*'''21: Mushroom Kingdom''': A perfect preservation of the original beep-boop normal stage music heard in the original ''Super Mario Bros.'' for NES, appearing on [[Mushroom: Kingdom|Kingdom]] as the primary song.
*'''22: Mushroom Kingdom (Finale)''': A perfect preservation of the original beep-boop "Hurry Up" version of the normal stage music heard in the original ''Super Mario Bros.'' for NES, appearing in [[Mushroom: Kingdom]] as the primary song when the match's timer is running low or in [[Sudden Death]].
*'''22: Mushroom Kingdom (Finale)''': A perfect preservation of the original beep-boop "Hurry Up" version of the normal stage music heard in the original ''Super Mario Bros.'' for NES, appearing on [[Mushroom: Kingdom|Kingdom]] as the primary song when the match's timer is running low or in [[Sudden Death]].
*'''23: Mushroom Kingdom II''': A perfect preservation of the original beep-boop normal stage music heard in the original ''[[Super Mario Bros. 2]]'', appearing in [[Mushroom: Kingdom II]] as the primary song.
*'''23: Mushroom Kingdom II''': A perfect preservation of the original beep-boop normal stage music heard in the original ''[[Super Mario Bros. 2]]'', appearing on [[Mushroom: Kingdom II|Kingdom II]] as the primary song.
*'''24: Mushroom Kingdom II (Finale)''': A perfect preservation of the original beep-boop "Boss" version of the boss battle music heard in the original ''Super Mario Bros. 2'' for NES, appearing in [[Mushroom: Kingdom II]] as the primary song when the match's timer is running low or in [[Sudden Death]].
*'''24: Mushroom Kingdom II (Finale)''': A perfect preservation of the original beep-boop boss battle music heard in the original ''Super Mario Bros. 2'' for NES, appearing on [[Mushroom: Kingdom II|Kingdom II]] as the primary song when the match's timer is running low or in [[Sudden Death]].
*'''25: Icicle Mountain''': A synthesized medley of the two primary tunes in the NES game ''[[Ice Climber (game)|Ice Climber]]'', with the first part being the bonus stage music and the second part being the standard mountain stage theme. It appears in [[Infinite Glacier: Icicle Mountain]].
*'''25: Icicle Mountain''': A synthesized medley of the two primary tunes in the NES game ''[[Ice Climber (game)|Ice Climber]]'', with the first part being the bonus stage music and the second part being the standard mountain stage theme. It appears on [[Infinite Glacier: Icicle Mountain|Icicle Mountain]], as well as the Ice Climbers' [[Target Test]].


=== 26 to 50 ===
=== 26 to 50 ===
*'''26: Flat Zone''': An original composition comprised of atmospheric techno-sounds mixed with the beeping effects of the ''[[Game & Watch]]'' games. It appears in [[Superflat World: Flat Zone]].
*'''26: Flat Zone''': An original composition comprised of atmospheric techno-sounds mixed with the beeping effects of the ''[[Game & Watch]]'' games. It appears on [[Superflat World: Flat Zone]].
*'''27: Kongo Jungle N64''': A calm and atmospheric remix of the jungle level theme of certain stages of ''Donkey Kong ountry'' for SNES. Ripped directly from the original ''[[Super Smash Bros.]]''  It is heard on [[Past Stages: Kongo Jungle]].
*'''27: Kongo Jungle N64''': A calm and atmospheric remix of the jungle level theme of certain stages of ''Donkey Kong ountry'' for SNES. Ripped directly from the original ''[[Super Smash Bros.]]''  It is heard on the [[Past and Melee Stages|Past Stage]], [[Past Stages: Kongo Jungle|Kongo Jungle]].
*'''28: Yoshi's Island N64''': A simple remix of the main theme of ''Yoshi's Story'' for N64.  Ripped directly from the original ''SSB''  It is used on [[Past Stages: Yoshi's Island]].
*'''28: Yoshi's Island N64''': A simple remix of the main theme of ''Yoshi's Story'' for N64.  Ripped directly from the original ''SSB''  It is used on the Past Stage, [[Past Stages: Yoshi's Island|Yoshi's Island]].
*'''29: Dream Land N64''': A remix of the Gourmet Race theme from ''Kirby Super Star'', which has since been used in several other Kirby games, is brought back unaltered along with the stage [[Past Stages: Dream Land]] from the original ''SSB''.
*'''29: Dream Land N64''': A remix of the Gourmet Race theme from ''Kirby Super Star'', which has since been used in several other Kirby games, is brought back unaltered along with the stage Past Stage [[Past Stages: Dream Land|Dream Land]] from the original ''SSB''.
*'''30: Super Mario Bros. 3''': A synthesized rock-based medley of the first stage music and the first overworld music in ''[[Super Mario Bros. 3]]'' for NES. It is heard the secondary track of bothn [[Yoshi's Island: Yoshi's Island|Yoshi's Island]] and [[Mushroom Kingdom Adventure]].
*'''30: Super Mario Bros. 3''': A synthesized rock-based medley of the first stage music and the first overworld music in ''[[Super Mario Bros. 3]]'' for NES. It is heard the secondary track of both [[Yoshi's Island: Yoshi's Island|Yoshi's Island]] and [[Mushroom Kingdom Adventure]].
*'''31: Saria's Theme''': A simple flute-based remix of Saria's Song from ''[[The Legend of Zelda: Ocarina of Time]]'' for N64. It is heard as a secondary track in [[Termina: Great Bay]] and often accompanies [[Young Link (SSBM)|Young Link]] in his single-player appearances.
*'''31: Saria's Theme''': A simple flute-based remix of Saria's Song from ''[[The Legend of Zelda: Ocarina of Time]]'' for N64. It is heard as a secondary track in [[Termina: Great Bay]] and often accompanies [[Young Link (SSBM)|Young Link]] in his single-player appearances.
*'''32: Battle Theme''': A synthesized medley of three battle-related tunes heard in the second generation of Pokemon RPGs, beginning with the wild Pokemon encounter theme, then the Gym Leader Battle theme, and finally the Champion Battle theme. This is heard as a secondary track on [[Kanto: Pokemon Stadium]] and is often heard accompanying [[Pichu (SSBM)|Pichu]] in Single-player mode.
*'''32: Battle Theme''': A synthesized medley of three battle-related tunes heard in the second generation of Pokémon RPGs, beginning with the wild Pokemon encounter theme, then the Gym Leader Battle theme, and finally the Champion Battle theme. This is heard as a secondary track on [[Kanto: Pokémon Stadium|Pokémon Stadium]] and is often heard accompanying [[Pichu (SSBM)|Pichu]] in Single-player mode.
*'''33: Fire Emblem''': A medley of two ''[[Fire Emblem (universe)|Fire Emblem]]'' tracks, the first of which is the "character recruitment" music in ''[[Fire Emblem: Fūin no Tsurugi]]'' and [[Fire Emblem (Game Boy Advance)|''Fire Emblem'' for the GBA]], and after some piano-based music, the second tune is the official ''Fire Emblem'' series theme. This is heard as a secondary track on [[Hyrule: Temple]] and is often heard accompanying [[Marth] (SSBM)|Marth] and [[Roy (SSBM)|Roy]] in Single-player mode.
*'''33: Fire Emblem''': A medley of two ''[[Fire Emblem (universe)|Fire Emblem]]'' tracks, the first of which is the "character recruitment" music in ''Fire Emblem: Fūin no Tsurugi'' and ''Fire Emblem'' for the GBA], and after some piano-based music, the second tune is the official ''Fire Emblem'' series theme. This is heard as a secondary track on [[Hyrule: Temple|Temple]] and is often heard accompanying [[Marth] (SSBM)|Marth]] and [[Roy (SSBM)|Roy]] in Single-player mode.
*'''34: Mach Rider''': A synthesized remix of the music heard typically in ''[[Mach Rider]]'' for NES. This is heard as a secondary track in [[F-Zero Grand Prix: Big Blue]].
*'''34: Mach Rider''': A synthesized remix of the music heard typically in ''[[Mach Rider]]'' for NES. This is heard as a secondary track on [[F-Zero Grand Prix: Big Blue|Big Blue]] and the [[F-Zero Grand Prix]].
*'''35: Mother 2''': Quaint soft rock which is a heavily extended version of a track heard in various parts of ''EarthBound'' (known as "Mother 2" in Japan) whenever [[Ness]] returns to his house during his quest, though it originated in the original ''Mother'', like the other track. It is heard as a secondary track on [[Eagleland: Onett]].
*'''35: Mother 2''': Quaint soft rock which is a heavily extended version of a track heard in various parts of ''EarthBound'' (known as "Mother 2" in Japan) whenever [[Ness]] returns to his house during his quest, though it originated in the original ''Mother'', like the other track. It is heard as a secondary track on [[Eagleland: Onett|Onett]].
*'''36: Dr. Mario''': A synthesized remix of the first of two primary musics heard in ''[[Dr. Mario (game)|Dr. Mario]]'' for NES. This is heard as a secondary track of both [[Mushroom: Kingdom]] and [[Mushroom: Kingdom II]] and is often heard accompanying [[Dr. Mario]] in Single-player mode.
*'''36: Dr. Mario''': A synthesized remix of the first of two primary tracks heard in ''[[Dr. Mario (game)|Dr. Mario]]'' for NES. This is heard as a secondary track on both [[Mushroom: Kingdom|Kingdom]] and [[Mushroom: Kingdom II|Kingdom]] and is often heard accompanying [[Dr. Mario (SSBM)|Dr. Mario]] in Single-player mode.
*'''37: Balloon Fighter''': A perfect preservation of the original beep-boop normal stage music heard in ''[[Balloon Fight]]'' for NES, appearing in [[Icicle Mountain]] as the secondary track.
*'''37: Balloon Fighter''': A perfect preservation of the original beep-boop normal stage music heard in ''[[Balloon Fight]]'' for NES, appearing on [[Infinite Glacier: Icicle Mountain|Icicle Mountain]] as the secondary track.
*'''38: Mario's Victory''': The victory fanfare of [[Mario]], [[Luigi]], [[Peach]], [[Bowser]], and [[Dr. Mario]] is an orchestration of the standard "Stage Complete" theme heard in ''Super Mario Bros.''
*'''38: Mario's Victory''': The victory fanfare of [[Mario (SSBM)|Mario]], [[Luigi (SSBM)|Luigi]], [[Peach (SSBM)|Peach]], [[Bowser (SSBM)|Bowser]], and [[Dr. Mario (SSBM)|Dr. Mario]] is an orchestration of the standard theme heard upon completing a stage in ''Super Mario Bros.''
*'''39: DK's Victory''': The victory fanfare of [[Donkey Kong]] is an orchestration of the "Boss Defeated" music heard in ''Donkey Kong Country'' for SNES.
*'''39: DK's Victory''': The victory fanfare of [[Donkey Kong (SSBM)|Donkey Kong]] is an orchestration of the theme heard when a boss is defeated or a bonus game is completed in ''Donkey Kong Country'' for SNES.
*'''40: Zelda Team Victory''': The victory fanfare of [[Link]], [[Zelda]], [[Sheik]], [[Young Link]], and [[Ganondorf]] is an orchestration borrowing elements from the traditional "adventuring music" heard in ''The Legend of Zelda'' games.
*'''40: Zelda Team Victory''': The victory fanfare of [[Link (SSBM)|Link]], [[Zelda (SSBM)|Zelda]], [[Sheik (SSBM)|Sheik]], [[Young Link (SSBM)|Young Link]], and [[Ganondorf (SSBM)|Ganondorf]] is an orchestration based on the overworld theme from the original ''[[The Legend of Zelda]]''.
*'''41: Samus's Victory''': The victory fanfare of [[Samus]] is an orchestration of the music heard when Samus finds a new item or power-up in general ''Metroid'' games.
*'''41: Samus's Victory''': The victory fanfare of [[Samus (SSBM)|Samus]] is an orchestration of the music heard when Samus finds a new item or power-up dating back to the original ''[[Metroid (game)|Metroid''.
*'''42: Yoshi's Victory''': The victory fanfare of [[Yoshi]] is a lighthearted orchestration heard in ''Yoshi's Story.''
*'''42: Yoshi's Victory''': The victory fanfare of [[Yoshi (SSBM)|Yoshi]] is a lighthearted orchestration of the main theme of ''Yoshi's Story'' combined with the theme heard upon clearing a track by eating 30 fruits, also from ''Yoshi's Story''.
*'''43: Kirby's Victory''': The victory fanfare of [[Kirby]] is an orchestration of the shortened "Stage Complete" theme heard in general ''Kirby'' games.
*'''43: Kirby's Victory''': The victory fanfare of [[Kirby (SSBM)|Kirby]] is an orchestration of the shortened stage complete theme heard in many ''Kirby'' games.
*'''44: Fox's Victory''': The victory fanfare of [[Fox]] and [[Falco]] is an orchestration of the standard "Mission Complete" theme heard in general ''Star Fox'' games.
*'''44: Fox's Victory''': The victory fanfare of [[Fox (SSBM)|Fox]] and [[Falco (SSBM)|Falco]] is an orchestration of the mission complete theme heard in ''[[Star Fox 64]]''.
*'''45: Pokemon Victory''': The victory fanfare of [[Pikachu]], [[Jigglypuff]], [[Pichu]], and [[Mewtwo]] is an orchestration borrowing elements from track 15, "Pokemon Stadium".
*'''45: Pokémon Victory''': The victory fanfare of [[Pikachu (SSBM)|Pikachu]], [[Jigglypuff (SSBM)|Jigglypuff]], [[Pichu (SSBM)|Pichu]], and [[Mewtwo (SSBM)|Mewtwo]] is an orchestration based on the opening theme of ''[[Pokémon Red]]'' and ''[[Pokémon Blue|Blue]]''.
*'''46: Capt. Falcon's Victory''': The victory fanfare of [[Captain Falcon]] is a rock remix of the end-of-race track heard in ''F-Zero X''.
*'''46: Capt. Falcon's Victory''': The victory fanfare of [[Captain Falcon (SSBM)|Captain Falcon]] is a rock remix of the theme heard upon finishing first in a race in ''F-Zero X''.
*'''47: Ness's Victory''': The victory fanfare of [[Ness]] is a shortened orchestrated version of the second half of the "Sound Stone song" that Ness collects throughout his journey.
*'''47: Ness's Victory''': The victory fanfare of [[Ness (SSBM)|Ness]] is a shortened orchestrated version of the second half of the Eight Melodies that Ness collects throughout his journey in ''[[EarthBound]]''.
*'''48: Fire Emblem Team Victory''': The victory fanfare of [[Marth]] and [[Roy]] is a portion of the Fire Emblem main theme.
*'''48: Fire Emblem Team Victory''': The victory fanfare of [[Marth (SSBM)|Marth]] and [[Roy (SSBM)|Roy]] is a portion of the main theme from the ''[[Fire Emblem (universe)|''Fire Emblem'' series]].
*'''49: Mr. Game & Watch's Victory''': The victory fanfare of [[Mr. Game & Watch]] is an original composition with the same influence as track 26, "Flat Zone".
*'''49: Mr. Game & Watch's Victory''': The victory fanfare of [[Mr. Game & Watch (SSBM)|Mr. Game & Watch]] is an original composition based on the beeping sounds of various Game & Watch games.
*'''50: Ice Climbers' Victory''': The victory fanfare of [[Ice Climbers]] is an orchestration of the victory music that occurs in the original ''Ice Climber'' when an Ice Climber reaches the top of a stage and manages to jump up and grab onto the talons of the [[Condor]].
*'''50: Ice Climbers' Victory''': The victory fanfare of [[Ice Climbers (SSBM)|Ice Climbers]] is an orchestration of the victory music that occurs in the original ''Ice Climber'' when an Ice Climber reaches the top of a stage and manages to jump up and grab onto the talons of the [[Condor]].


=== 51 to 79 ===
=== 51 to 79 ===
*'''51: Metal Battle''': Fast and heavy music that plays whenever your character in Single Player is set up against a metal opponent.
*'''51: Metal Battle''': Fast and heavy music that plays whenever your character in Single Player is set up against a metal opponent on the [[Special Stages: Battlefield|Battlefield]] stage.
*'''52: Battlefield''': A techno remix of the Menu 1 music, this is heard as the primary track on the [[Battlefield (SSBM)|Battlefield]] stage outside the [[Multi-Man Melee]] mode, and in the [[Race to the Finish]] mode.
*'''52: Battlefield''': A techno remix of the Menu 1 music, this is heard as the primary track on the [[Special Stages: Battlefield|Battlefield]] stage outside of the [[Multi-Man Melee]] mode, and is also used in the [[Race to the Finish]] mode.
*'''53: Final Destination''': This is a climactic orchestration of the ending credits music of the original SSB, used as primary "final match" music only on the [[Final Destination]] stage.
*'''53: Final Destination''': This is a climactic orchestration of the ending credits music of the original ''SSB'', used only on the [[Special Stages: Final Destination|Final Destination]] stage.
*'''54: Menu 1''': The epically orchestrated music heard as the primary track in ''Melee''<nowiki>'</nowiki>s menu screens. This has been remixed as stage music for [[Battlefield (SSBB)|Battlefield]] in ''[[Super Smash Bros. Brawl]]''.
*'''54: Menu 1''': The orchestrated music heard as the primary track in ''Melee''<nowiki>'</nowiki>s menu screens.
*'''55: Menu 2''': A more laid back track heard as the secondary track in the menu screens of ''Melee''. It is a medley of the official ''Super Smash Bros. Melee'' opening theme and Menu 1.
*'''55: Menu 2''': A more laid-back track heard as the secondary track in the menu screens of ''Melee''. It is an arrangement of <i>Melee</i>'s opening theme.
*'''56: How to Play''': Music heard during the How to Play video within Melee's Archives section.
*'''56: How to Play''': Music heard during the How to Play video within <i>Melee</i>'s Archives section.
*'''57: Targets!''': The techno music heard in almost all characters' [[Target Test]] stages, as well as the [[Home-Run Contest]].
*'''57: Targets!''': The techno music heard in almost all characters' [[Target Test]] stages, as well as the [[Home-Run Contest]].
*'''58: Multi-Man Melee 1''': Synthesized rock variant of the opening theme, heard half the time in the Multi-Man Melee mode, and also as the secondary track of [[Battlefield (SSBM)|Battlefield]] in Vs. mode.
*'''58: Multi-Man Melee 1''': Synthesized rock variant of the opening theme, heard half the time in the [[Multi-Man Melee]] mode, and also as the secondary track of [[Special Stages: Battlefield|Battlefield]] in Vs. mode.
*'''59: Multi-Man Melee 2''': A more fast-paced rock variant of the opening theme, heard half the time in the Multi-Man Melee mode, and also as the secondary track of [[Final Destination]] in Vs. mode.
*'''59: Multi-Man Melee 2''': A more fast-paced rock variant of the opening theme, heard half the time in the Multi-Man Melee mode, and also as the secondary track of [[Special Stages: Finald Destination|Final Destination]] in Vs. mode.
*'''60: All-Star Intro''': Remix of quiet music heard in ''[[Kirby Super Star]]'' for SNES, heard at the [[All-Star Teleporter]].
*'''60: All-Star Intro''': Remix of the Save Room theme heard in ''[[Kirby Super Star]]'' for SNES, heard at the [[All-Star Teleporter]].
*'''61: Tournament 1''': Heavy music heard half the time outside of battle during a Tournament Melee.
*'''61: Tournament 1''': Heavy music heard half the time outside of battle during a Tournament Melee.
*'''62: Tournament 2''': Heavy music heard half the time outside of battle during a Tournament Melee.
*'''62: Tournament 2''': Heavy music heard half the time outside of battle during a Tournament Melee.
Line 77: Line 77:
*'''64: Classic Intro''': A quick piece heard right before a battle starts in Classic mode.
*'''64: Classic Intro''': A quick piece heard right before a battle starts in Classic mode.
*'''65: Adventure Intro''': A short orchestration heard right before a stage starts in Adventure mode.
*'''65: Adventure Intro''': A short orchestration heard right before a stage starts in Adventure mode.
*'''66: Stage Clear 1''': One of two victory musics heard at the end of a match in a Regular Match.
*'''66: Stage Clear 1''': One of two victory tracks heard at the end of a match of stage in the single-player modes.
*'''67: Stage Clear 2''': One of two victory musics heard at the end of a match in a Regular Match.
*'''67: Stage Clear 2''': One of two victory tracks heard at the end of a match of stage in the single-player modes.
*'''68: Continue''': A light sound at the game's single-player Continue Screen when it first appears.
*'''68: Continue''': A light sound at the game's single-player Continue Screen when it first appears.
*'''69: Game Over''': A short piece at the game's single-player Continue Screen when the player decides to quit.
*'''69: Game Over''': A short piece at the game's single-player Continue Screen when the player decides to quit.
*'''70: New Trophy!''': A sound that occurs when the player gets a new trophy in the lottery, or pick up a trophy in a single-player environment.
*'''70: New Trophy!''': A sound that occurs when the player gets a new trophy in the lottery, or picks up a trophy in a single-player environment.
*'''71: Rare Trophy''': A more victorious sound that occurs when the player gets a rare trophy in the lottery (read: Andross).
*'''71: Rare Trophy''': A more victorious sound that occurs when the player gets a rare trophy in the lottery.
*'''72: Challenger!''': A "danger siren" noise that occurs when the "A new challenger approaches!" screen is brought up.
*'''72: Challenger!''': A siren that occurs when the "A new challenger approaches!" screen is brought up.
*'''73: New Feature 1''': A sound effect that occurs when the player gets a "new feature" after a match is completed or a condition is met.
*'''73: New Feature 1''': A sound effect that occurs when the player gets a "new feature" after a match is completed or a condition is met.
*'''74: New Feature 2''': A sound effect that occurs when the player gets a "new feature" after a match is completed or a condition is met.
*'''74: New Feature 2''': A sound effect that occurs when the player gets a "new feature" after a match is completed or a condition is met.
Line 99: Line 99:


==Trivia==
==Trivia==
* A part of the opening for [[Super Smash Bros. Melee]] has been derived from the song "Butter Building" from the Kirby game "Kirby's Adventure".
* A part of the opening for ''Super Smash Bros. Melee has been derived from the song "Butter Building" from the Kirby game ''Kirby's Adventure''.


== See also ==
== See also ==

Revision as of 17:40, April 24, 2010

See also Music (SSB) and Music (SSBB).

The music of Super Smash Bros. Melee was done by a group credited as "Orchestra Melee". The tracks as they are presented in the game's Sound Test are listed and described here.

Music tracks

Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.

0 to 25

  • 0: Opening: The music heard during Melee's opening FMV, this is the official theme song of the game, orchestrated with slight bits of chorus.
  • 1: Princess Peach's Castle: An orchestrated remix of the famous stage music from the original Super Mario Bros., with elements of the same game's "underground" stage theme overlapping with it. It is heard on the Princess Peach's Castle stage in Vs. Mode, and also as the primary music of Mushroom Kingdom Adventure.
  • 2: Rainbow Cruise: A medley of two Mario series tracks. The first half of the track is the remixed first half of the Rainbow Ride tune heard in Super Mario 64 (which is also known as the "Slider" theme from the same game), while the second half is a remix of the underwater stage tune heard in Super Mario Bros. This track is used for the Rainbow Cruise stage as well as Princess Peach's Castle in Adventure Mode.
  • 3: Kongo Jungle: A cover band performance of the "DK Rap" made infamous in the opening sequence to Donkey Kong 64, with a much different assortment of instruments and rhythms from its original appearance. It is heard only on the Kongo Jungle stage.
  • 4: Jungle Japes: A calm and atmospheric remix of the "DK Island Swing" in various stages of Donkey Kong Country for SNES. It is heard on Jungle Japes.
  • 5: Great Bay: An orchestration of the Legend of Zelda theme, heard throughout the Zelda series and introduced in the original The Legend of Zelda for NES. It is heard in Great Bay.
  • 6: Temple: A remix of dungeon music heard in Zelda II: Link's Adventure for NES. It is heard as the primary track of Temple, and also in the Underground Maze area of the Adventure mode.
  • 7: Brinstar: A medley of three classic Metroid tunes, most of it consisting of a techno remix of the first "Brinstar" area music heard in the original Metroid for NES. It is followed by the short "game start" tune one hears whenever one resumes a game file in a Metroid game, and then the low-key theme that was first heard on the original Metroid title screen. This is heard on Brinstar.
  • 8: Brinstar Depths: A "horror" remix of area music heard later on in the original Metroid, where Samus is particularly close to her encounter with Kraid, mixed with the track played in item rooms in Metroid. This is heard in Brinstar Depths.
  • 9: Yoshi's Story: A track based on the main theme of the N64 game Yoshi's Story, appearing on the stage Yoshi's Story.
  • 10: Yoshi's Island: A repeating banjo track based on the theme heard in several levels in Super Mario World for SNES. It appears on Yoshi's Island.
  • 11: Fountain of Dreams: An orchestrated, atmospheric version of the Gourmet Race theme from Kirby Super Star. This music was later reused in the boss fight at Fountain of Dreams in Kirby: Nightmare in Dreamland. It is heard on Fountain of Dreams.
  • 12: Green Greens: An orchestration of the Green Greens stage music from Kirby's Dream Land, heard on Green Greens.
  • 13: Corneria: An orchestration of, ironically, the music heard in the Venom stage, with pieces from the Space Armada theme of the original Star Fox. It is heard on [[Lylat System: Corneria]|Corneria].
  • 14: Venom: An orchestration of "main music" heard in Star Fox 64. This is heard on Venom.
  • 15: Pokémon Stadium: An orchestration of the main title screen music in most Pokémon RPGs, complete with a chorus. It is heard on Pokémon Stadium.
  • 16: Poké Floats: A synthesized medley of three battle-related tunes heard in the first generation of Pokémon RPGs, beginning with the standard Trainer Battle theme, then the Gym Leader Battle theme, and finally the wild Pokémon encounter theme. This is heard on Poké Floats and is often heard accompanying Mewtwo in Single-player mode.
  • 17: Mute City: A remix of the rock music heard on the first track in F-Zero X for N64, Mute City. It is heard on Mute City.
  • 18: Big Blue: A similar remix of the rock music heard on tracks in F-Zero X that take place on the planet Big Blue. It is heard on Big Blue and the F-Zero Grand Prix as the primary song.
  • 19: Mother: A remix of the "Bein' Friend's" theme, and the Eight Melodies from the original Mother. It is heard on Onett.
  • 20: EarthBound: Synthesized music heard prominently in EarthBound, this is the official theme for the city of Fourside in both the game and in Melee's Fourside stage, with the first half of the Sound Stone song inserted at a point.
  • 21: Mushroom Kingdom: A perfect preservation of the original beep-boop normal stage music heard in the original Super Mario Bros. for NES, appearing on Kingdom as the primary song.
  • 22: Mushroom Kingdom (Finale): A perfect preservation of the original beep-boop "Hurry Up" version of the normal stage music heard in the original Super Mario Bros. for NES, appearing on Kingdom as the primary song when the match's timer is running low or in Sudden Death.
  • 23: Mushroom Kingdom II: A perfect preservation of the original beep-boop normal stage music heard in the original Super Mario Bros. 2, appearing on Kingdom II as the primary song.
  • 24: Mushroom Kingdom II (Finale): A perfect preservation of the original beep-boop boss battle music heard in the original Super Mario Bros. 2 for NES, appearing on Kingdom II as the primary song when the match's timer is running low or in Sudden Death.
  • 25: Icicle Mountain: A synthesized medley of the two primary tunes in the NES game Ice Climber, with the first part being the bonus stage music and the second part being the standard mountain stage theme. It appears on Icicle Mountain, as well as the Ice Climbers' Target Test.

26 to 50

  • 26: Flat Zone: An original composition comprised of atmospheric techno-sounds mixed with the beeping effects of the Game & Watch games. It appears on Superflat World: Flat Zone.
  • 27: Kongo Jungle N64: A calm and atmospheric remix of the jungle level theme of certain stages of Donkey Kong ountry for SNES. Ripped directly from the original Super Smash Bros. It is heard on the Past Stage, Kongo Jungle.
  • 28: Yoshi's Island N64: A simple remix of the main theme of Yoshi's Story for N64. Ripped directly from the original SSB It is used on the Past Stage, Yoshi's Island.
  • 29: Dream Land N64: A remix of the Gourmet Race theme from Kirby Super Star, which has since been used in several other Kirby games, is brought back unaltered along with the stage Past Stage Dream Land from the original SSB.
  • 30: Super Mario Bros. 3: A synthesized rock-based medley of the first stage music and the first overworld music in Super Mario Bros. 3 for NES. It is heard the secondary track of both Yoshi's Island and Mushroom Kingdom Adventure.
  • 31: Saria's Theme: A simple flute-based remix of Saria's Song from The Legend of Zelda: Ocarina of Time for N64. It is heard as a secondary track in Termina: Great Bay and often accompanies Young Link in his single-player appearances.
  • 32: Battle Theme: A synthesized medley of three battle-related tunes heard in the second generation of Pokémon RPGs, beginning with the wild Pokemon encounter theme, then the Gym Leader Battle theme, and finally the Champion Battle theme. This is heard as a secondary track on Pokémon Stadium and is often heard accompanying Pichu in Single-player mode.
  • 33: Fire Emblem: A medley of two Fire Emblem tracks, the first of which is the "character recruitment" music in Fire Emblem: Fūin no Tsurugi and Fire Emblem for the GBA], and after some piano-based music, the second tune is the official Fire Emblem series theme. This is heard as a secondary track on Temple and is often heard accompanying [[Marth] (SSBM)|Marth]] and Roy in Single-player mode.
  • 34: Mach Rider: A synthesized remix of the music heard typically in Mach Rider for NES. This is heard as a secondary track on Big Blue and the F-Zero Grand Prix.
  • 35: Mother 2: Quaint soft rock which is a heavily extended version of a track heard in various parts of EarthBound (known as "Mother 2" in Japan) whenever Ness returns to his house during his quest, though it originated in the original Mother, like the other track. It is heard as a secondary track on Onett.
  • 36: Dr. Mario: A synthesized remix of the first of two primary tracks heard in Dr. Mario for NES. This is heard as a secondary track on both Kingdom and Kingdom and is often heard accompanying Dr. Mario in Single-player mode.
  • 37: Balloon Fighter: A perfect preservation of the original beep-boop normal stage music heard in Balloon Fight for NES, appearing on Icicle Mountain as the secondary track.
  • 38: Mario's Victory: The victory fanfare of Mario, Luigi, Peach, Bowser, and Dr. Mario is an orchestration of the standard theme heard upon completing a stage in Super Mario Bros.
  • 39: DK's Victory: The victory fanfare of Donkey Kong is an orchestration of the theme heard when a boss is defeated or a bonus game is completed in Donkey Kong Country for SNES.
  • 40: Zelda Team Victory: The victory fanfare of Link, Zelda, Sheik, Young Link, and Ganondorf is an orchestration based on the overworld theme from the original The Legend of Zelda.
  • 41: Samus's Victory: The victory fanfare of Samus is an orchestration of the music heard when Samus finds a new item or power-up dating back to the original [[Metroid (game)|Metroid.
  • 42: Yoshi's Victory: The victory fanfare of Yoshi is a lighthearted orchestration of the main theme of Yoshi's Story combined with the theme heard upon clearing a track by eating 30 fruits, also from Yoshi's Story.
  • 43: Kirby's Victory: The victory fanfare of Kirby is an orchestration of the shortened stage complete theme heard in many Kirby games.
  • 44: Fox's Victory: The victory fanfare of Fox and Falco is an orchestration of the mission complete theme heard in Star Fox 64.
  • 45: Pokémon Victory: The victory fanfare of Pikachu, Jigglypuff, Pichu, and Mewtwo is an orchestration based on the opening theme of Pokémon Red and Blue.
  • 46: Capt. Falcon's Victory: The victory fanfare of Captain Falcon is a rock remix of the theme heard upon finishing first in a race in F-Zero X.
  • 47: Ness's Victory: The victory fanfare of Ness is a shortened orchestrated version of the second half of the Eight Melodies that Ness collects throughout his journey in EarthBound.
  • 48: Fire Emblem Team Victory: The victory fanfare of Marth and Roy is a portion of the main theme from the Fire Emblem series.
  • 49: Mr. Game & Watch's Victory: The victory fanfare of Mr. Game & Watch is an original composition based on the beeping sounds of various Game & Watch games.
  • 50: Ice Climbers' Victory: The victory fanfare of Ice Climbers is an orchestration of the victory music that occurs in the original Ice Climber when an Ice Climber reaches the top of a stage and manages to jump up and grab onto the talons of the Condor.

51 to 79

  • 51: Metal Battle: Fast and heavy music that plays whenever your character in Single Player is set up against a metal opponent on the Battlefield stage.
  • 52: Battlefield: A techno remix of the Menu 1 music, this is heard as the primary track on the Battlefield stage outside of the Multi-Man Melee mode, and is also used in the Race to the Finish mode.
  • 53: Final Destination: This is a climactic orchestration of the ending credits music of the original SSB, used only on the Final Destination stage.
  • 54: Menu 1: The orchestrated music heard as the primary track in Melee's menu screens.
  • 55: Menu 2: A more laid-back track heard as the secondary track in the menu screens of Melee. It is an arrangement of Melee's opening theme.
  • 56: How to Play: Music heard during the How to Play video within Melee's Archives section.
  • 57: Targets!: The techno music heard in almost all characters' Target Test stages, as well as the Home-Run Contest.
  • 58: Multi-Man Melee 1: Synthesized rock variant of the opening theme, heard half the time in the Multi-Man Melee mode, and also as the secondary track of Battlefield in Vs. mode.
  • 59: Multi-Man Melee 2: A more fast-paced rock variant of the opening theme, heard half the time in the Multi-Man Melee mode, and also as the secondary track of Final Destination in Vs. mode.
  • 60: All-Star Intro: Remix of the Save Room theme heard in Kirby Super Star for SNES, heard at the All-Star Teleporter.
  • 61: Tournament 1: Heavy music heard half the time outside of battle during a Tournament Melee.
  • 62: Tournament 2: Heavy music heard half the time outside of battle during a Tournament Melee.
  • 63: Trophy: Soft synthesized menu music heard at the Trophy Lottery and the Trophy Collector.
  • 64: Classic Intro: A quick piece heard right before a battle starts in Classic mode.
  • 65: Adventure Intro: A short orchestration heard right before a stage starts in Adventure mode.
  • 66: Stage Clear 1: One of two victory tracks heard at the end of a match of stage in the single-player modes.
  • 67: Stage Clear 2: One of two victory tracks heard at the end of a match of stage in the single-player modes.
  • 68: Continue: A light sound at the game's single-player Continue Screen when it first appears.
  • 69: Game Over: A short piece at the game's single-player Continue Screen when the player decides to quit.
  • 70: New Trophy!: A sound that occurs when the player gets a new trophy in the lottery, or picks up a trophy in a single-player environment.
  • 71: Rare Trophy: A more victorious sound that occurs when the player gets a rare trophy in the lottery.
  • 72: Challenger!: A siren that occurs when the "A new challenger approaches!" screen is brought up.
  • 73: New Feature 1: A sound effect that occurs when the player gets a "new feature" after a match is completed or a condition is met.
  • 74: New Feature 2: A sound effect that occurs when the player gets a "new feature" after a match is completed or a condition is met.
  • 75: New Feature 3: A sound effect that occurs when the player gets a "new feature" after a match is completed or a condition is met.
  • 76: Hammer: Sped-up beep-boop music that occurs when the Hammer is picked up, in homage to the music that would occur when Mario would pick up a hammer in the original Donkey Kong.
  • 77: Starman: A remix of the "invincible" music that would occur when Mario picks up a Starman in Super Mario Bros. and other platforming games, and it occurs when the player picks up the Starman during a match.
  • 78: Warning Siren: Troubling music heard during the part of the Adventure mode that occurs in the Brinstar Escape Shaft.
  • 79: Ending: An orchestrated piece that occurs whenever the player completes a Regular Match, and after the Ending Credits.

Other music tracks

The sound room features 80 entries in its Music list (00-79), but this is not the full selection of music in the actual game. Many would identify the "Giga Bowser" battle music, a distorted techno remix of Final Destination, as track #80, the 81st track. In the Debug menu, one can find several unused short pieces as well.

Unlocking Method

Alternate songs can only be unlocked when the player has unlocked certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked while tracks #31, and #33 are unlocked after Marth, and Young Link are unlocked).

Trivia

  • A part of the opening for Super Smash Bros. Melee has been derived from the song "Butter Building" from the Kirby game Kirby's Adventure.

See also