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Little Mac (SSBU)/Down tilt: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history) |
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==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
*{{buff| | *{{buff|It has more range.}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
Line 22: | Line 22: | ||
|ypos=0.2 | |ypos=0.2 | ||
|zpos=0.2 | |zpos=0.2 | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
Line 39: | Line 37: | ||
|r=3.0 | |r=3.0 | ||
|bn=arm | |bn=arm | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
Line 59: | Line 52: | ||
|r=3.0 | |r=3.0 | ||
|bn=shoulderr | |bn=shoulderr | ||
|type=Hand | |type=Hand | ||
|sfx=Punch | |sfx=Punch | ||
|slvl=M | |slvl=M | ||
Line 87: | Line 75: | ||
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|interruptible=y}} | ||
==Trivia== | |||
*The move has a 20% trip chance that can never actually happen, due to its vertical launch angle. | |||
{{MvSubNavLittleMac|g=SSBU}} | {{MvSubNavLittleMac|g=SSBU}} | ||
[[Category:Little Mac (SSBU)]] | [[Category:Little Mac (SSBU)]] | ||
[[Category:Down tilts (SSBU)]] | [[Category:Down tilts (SSBU)]] |
Revision as of 09:13, May 30, 2022
Overview
Little Mac moves slightly forward when crouching and punches downwards in front of him. It's tied with Ness, Lucas, R.O.B and Meta Knight for the fastest startup of any down tilt, coming out on frame 3, and has low ending lag. It has a slightly disjointed hitbox at the fist and impressive range, even in comparison to swordfighters, and has a vertical angle that makes it one of his most reliable combo starters. At high percents, it can combo into Jolt Haymaker or Rising Uppercut for a KO confirm, especially when 2-framing. However, down tilt's combos are harder and less reliable because of its higher ending lag, although it's still a good combo starter. This makes it one of Mac's most important options for its metagame.
Update History
It has more range.
Hitboxes
Timing
Hitboxes | 3-4 |
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Interruptible | 26 |
Animation length | 36 |
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![]() Lag time |
![]() Hitbox |
![]() Interruptible |
Trivia
- The move has a 20% trip chance that can never actually happen, due to its vertical launch angle.
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