Super Smash Bros. Brawl

Grapple canceling: Difference between revisions

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'''Grapple Canceling'''
{{ArticleIcons|ssbb=y}}
'''Grapple canceling''' is a technique available to {{SSBB|Samus}}, {{SSBB|Link}}, {{SSBB|Toon Link}}, and {{SSBB|Lucas}} (the characters whose [[grab]]s are grapples) in ''[[Super Smash Bros. Brawl]]''. The technique allows a midair grapple to be canceled, with no [[landing lag]].


Grapple Canceling is a technique available for [[Samus]] and possibly other characters in Brawl. It's simple enough to pull off, and finally gives meaning to using Samus's aerial grapple. Also, seeing as how there is no L-canceling in brawl, this is the next best thing. When playing as Samus, use a small jump then extend your grapple beam, it will flail out quickly doing decent enough damage/push back. It's great for halting the enemy from afar. So once you do a short jump, then use your grapple, you'll land rather quickly. Once you land, the animation for the grapple will cancel, allowing Samus to immediately move/attack.
==Overview==
The technique can only be performed while airborne. While any method works as a setup, the most practical method is to [[short hop]]. While the character is descending, press [[grab]] button just before touching a floor. A character with a midair grapple move will have said move extend quickly with the chance to damage nearby opponents. If done correctly, the move will be canceled upon landing with no lag, and any other move can be performed immediately.


The video below displays quite nicely the grapple canceling in action.  
==Applications==
Grapple canceling is most useful with Samus, as her aerial [[Grapple Beam]] ("[[grab aerial|zair]]") comes out quickly, has a long range, and has decent stun time on it. Samus can also short hop a [[Missile|Homing Missile]] and start her zair upon completion of the Homing Missile, canceling when it hits the ground. This technique is useful for pressuring, approaching, and stopping approaches.


http://www.youtube.com/watch?v=7EnqhP6JeIo
While other characters with a zair do not have the potency as Samus, they can still use the technique as a spacing and poking tool, keeping opponents at a certain distance as a setup for other techniques and combos.
 
==External links==
[http://www.youtube.com/watch?v=7EnqhP6JeIo Grapple Canceling in action]
[[Category:Techniques (SSBB)]]

Latest revision as of 23:13, May 25, 2022

Grapple canceling is a technique available to Samus, Link, Toon Link, and Lucas (the characters whose grabs are grapples) in Super Smash Bros. Brawl. The technique allows a midair grapple to be canceled, with no landing lag.

Overview[edit]

The technique can only be performed while airborne. While any method works as a setup, the most practical method is to short hop. While the character is descending, press grab button just before touching a floor. A character with a midair grapple move will have said move extend quickly with the chance to damage nearby opponents. If done correctly, the move will be canceled upon landing with no lag, and any other move can be performed immediately.

Applications[edit]

Grapple canceling is most useful with Samus, as her aerial Grapple Beam ("zair") comes out quickly, has a long range, and has decent stun time on it. Samus can also short hop a Homing Missile and start her zair upon completion of the Homing Missile, canceling when it hits the ground. This technique is useful for pressuring, approaching, and stopping approaches.

While other characters with a zair do not have the potency as Samus, they can still use the technique as a spacing and poking tool, keeping opponents at a certain distance as a setup for other techniques and combos.

External links[edit]

Grapple Canceling in action