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Ken appears as an unlockable newcomer in ''Super Smash Bros. Ultimate'', serving as {{SSBU|Ryu}}'s [[Echo Fighter]]. His inclusion was [[leak]]ed on September 21st, 2018 through a [[:File:SSBU Ken Screenshot Leak.jpg|screenshot]], before his official reveal on November 1st. Despite being classified as an Echo Fighter, Ken falls more in line with the definition of a semi-clone, having more unique moves and differences from his base fighter compared to any other Echo Fighter pairing. | Ken appears as an unlockable newcomer in ''Super Smash Bros. Ultimate'', serving as {{SSBU|Ryu}}'s [[Echo Fighter]]. His inclusion was [[leak]]ed on September 21st, 2018 through a [[:File:SSBU Ken Screenshot Leak.jpg|screenshot]], before his official reveal on November 1st. Despite being classified as an Echo Fighter, Ken falls more in line with the definition of a semi-clone, having more unique moves and differences from his base fighter compared to any other Echo Fighter pairing. | ||
Similar to their home series, Ken focuses more on extensive combos and damage racking compared to Ryu's emphasis on zoning and powerful single hits. Along with a faster running speed, many of Ken's standard and special attacks have different properties from Ryu's. Ken's Hadoken is weaker and less controllable than Ryu's, and he cannot perform the Shakunetsu Hadoken. However, he can instead perform roundhouse kicks with unique inputs; these can be special-cancelled into and can themselves cancel into Inazuma Kick for extra shield damage. Tatsumaki Senpukyaku hits multiple times, making it more effective as a combo starter, though it is much weaker and leaves Ken vulnerable even if it connects. Finally, Shoryuken also hits multiple times, dealing much more damage and launching more reliably with the late hits. | Similar to their home series, Ken focuses more on extensive combos and damage racking compared to Ryu's emphasis on zoning and powerful single hits. Along with a faster running speed, many of Ken's standard and special attacks have different properties from Ryu's. Ken's Hadoken is weaker and less controllable than Ryu's, and he cannot perform the Shakunetsu Hadoken. However, he can instead perform roundhouse kicks with unique inputs; these can be special-cancelled into and can themselves cancel into Inazuma Kick for extra shield damage. Tatsumaki Senpukyaku hits multiple times, making it more effective as a combo starter, though it is much weaker and leaves Ken vulnerable even if it connects. Finally, Shoryuken also hits multiple times, dealing much more damage and launching more reliably with the late hits, with the command input version being a [[fire]] attack. | ||
Due to his flashy, combo-oriented playstyle and in spite of his high learning curve, Ken has seen impressive representation and results in competitive play, especially in comparison to Ryu. | Due to his flashy, combo-oriented playstyle and in spite of his high learning curve, Ken has seen impressive representation and results in competitive play, especially in comparison to Ryu. |
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