Charizard (SSBU)/Back throw: Difference between revisions
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(New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} {|class="wikitable" style="float:right; margin:4pt;" !colspan=5|Charizard back throw hurtbox visualization |- |File:CharizardBThrowSS...) |
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Line 20: | Line 20: | ||
|ks=65 | |ks=65 | ||
|fkv=0 | |fkv=0 | ||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S | ||
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==Timing== | ==Timing== | ||
Charizard changes direction on frame 26. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility |
Revision as of 08:30, May 24, 2022
Charizard back throw hurtbox visualization | ||||
---|---|---|---|---|
Overview
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 10.0% | Forward | 60 | 65 | 0 | 0.0× | None |
Timing
Charizard changes direction on frame 26.
Invincibility | 1-26 |
---|---|
Throw Release | 26 |
Interruptible | 33 |
Animation length | 64 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|