Mii Swordfighter (SSBU)/Up special/Custom 2: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Hero's Spin}}
[[File:MiiSwordfighterHero'sSpinGroundedSSBU.gif|thumb|350px|Hitbox visualization showing Mii Swordfighter's up special 3, Hero's Spin, when grounded.]]
[[File:MiiSwordfighterHero'sSpinAerialSSBU.gif|thumb|350px|Hitbox visualization showing Mii Swordfighter's up special 3, Hero's Spin, when aerial.]]
{{competitive expertise}}
{{competitive expertise}}
{{incomplete}}
''Skyward Slash Dash'' is Up special 2 for Mii Swordfighter
==Overview==
==Overview==
The Mii fighter flips the sword into a ready stance until a flash from the sword occurs. A disjointed hitbox from the front and back then activate as the fighter performs a jump squat animation to catch a close opponent. The fighter will then perform 6 slashes above the fighter's head as they are propelled straight up, leaving a vortex effect underneath. Any caught opponents will be launched forward by the final slash regardless of where they were caught. The fighter will then rotate once, then be left in a [[helpless]] state.
==Update history==
==Update history==
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|9.0.0}}'''
*{{buff|Aerial [[Hero's Spin]]'s third and fourth hits launch at different angles (85° → 75° (hit 3), 75° → 65° (hit 4)), and the last hit has a larger hitbox (7.5u → 8.2u), allowing the move to connect more reliably.}}
*{{buff|Aerial [[Hero's Spin]]'s third and fourth hits launch at different angles (85° → 75° (hit 3), 75° → 65° (hit 4)), and the last hit has a larger hitbox (7.5u → 8.2u), allowing the move to connect more reliably.}}
==Changes from {{SSBU|Link}}'s [[Link (SSBU)/Up special|Spin Attack]]==
*Grounded
**{{nerf|Grounded Hero's Spin has more startup (frame 7 → 8) and ending lag (FAF 77 → 79).}}
**{{nerf|Its mid and outer hitboxes deal less damage (14/11.2 → 13/10).}}
**{{nerf|It has different knockback values (60 (base)/88 (scaling) → 90/60), being weaker overall.}}
**{{buff|The second and third stages (after the clean hit) of the attack launch at a lower angle (43˚ → 361˚).}}
**{{nerf|Charging the move doesn't increase the move's power as much (1.6x → 1.4x).}}
*Aerial
**{{nerf|Aerial Hero's Spin's first 4 hits use different launch angles, and connect less consistently if Mii Swordfighter is not moving forward.}}
**{{nerf|It gives less height (54.54u → 47.36u), and Mii Swordfighter cannot pull back as much, making it worse for recovering, and riskier to use offstage.}}
**{{buff|The first hit deals 1% less damage, with the final hit dealing 1% more damage instead. This noticeably increases its knockback, making it better for KOing.}}
==Hitboxes==
==Hitboxes==
===Grounded===
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|50}}
{{UltimateHitboxTableRow
|id=0
|damage=14.0%
|angle=45
|bk=90
|ks=60
|fkv=0
|r=4.0
|bn=haver
|xpos=1.0
|ypos=1.0
|zpos=-2.0
|ff=1.0
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=L
|clang=f
|rebound=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=13.0%
|angle=45
|bk=90
|ks=60
|fkv=0
|r=3.0
|bn=haver
|xpos=1.0
|ypos=6.3
|zpos=-2.0
|ff=1.0
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=L
|clang=f
|rebound=f
}}
{{UltimateHitboxTableRow
|id=2
|damage=10.0%
|angle=45
|bk=90
|ks=60
|fkv=0
|r=4.0
|bn=haver
|xpos=1.0
|ypos=9.1
|zpos=-2.0
|ff=1.0
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=M
|clang=f
|rebound=f
}}
{{HitboxTableTitle|Mid hit|50}}
{{UltimateHitboxTableRow
|id=0
|damage=12.0%
|angle=361
|bk=80
|ks=60
|fkv=0
|r=4.0
|bn=haver
|xpos=1.0
|ypos=1.0
|zpos=-2.0
|ff=1.0
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=M
|clang=f
|rebound=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=11.0%
|angle=361
|bk=80
|ks=60
|fkv=0
|r=3.0
|bn=haver
|xpos=1.0
|ypos=6.3
|zpos=-2.0
|ff=1.0
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=M
|clang=f
|rebound=f
}}
{{UltimateHitboxTableRow
|id=2
|damage=8.0%
|angle=361
|bk=80
|ks=60
|fkv=0
|r=4.0
|bn=haver
|xpos=1.0
|ypos=9.1
|zpos=-2.0
|ff=1.0
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=S
|clang=f
|rebound=f
}}
{{HitboxTableTitle|Late hit|50}}
{{UltimateHitboxTableRow
|id=0
|damage=9.0%
|angle=361
|bk=75
|ks=60
|fkv=0
|r=4.0
|bn=haver
|xpos=1.0
|ypos=1.0
|zpos=-2.0
|ff=1.0
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=M
|clang=f
|rebound=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=9.0%
|angle=361
|bk=75
|ks=60
|fkv=0
|r=3.0
|bn=haver
|xpos=1.0
|ypos=6.3
|zpos=-2.0
|ff=1.0
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=M
|clang=f
|rebound=f
}}
{{UltimateHitboxTableRow
|id=2
|damage=7.0%
|angle=361
|bk=75
|ks=60
|fkv=0
|r=4.0
|bn=haver
|xpos=1.0
|ypos=9.1
|zpos=-2.0
|ff=1.0
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=S
|clang=f
|rebound=f
}}
{{HitboxTableTitle|Latest hit|50}}
{{UltimateHitboxTableRow
|id=0
|damage=7.0%
|angle=361
|bk=70
|ks=60
|fkv=0
|r=4.0
|bn=haver
|xpos=1.0
|ypos=1.0
|zpos=-2.0
|ff=1.0
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=S
}}
{{UltimateHitboxTableRow
|id=1
|damage=7.0%
|angle=361
|bk=70
|ks=60
|fkv=0
|r=3.0
|bn=haver
|xpos=1.0
|ypos=6.3
|zpos=-2.0
|ff=1.0
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=S
}}
{{UltimateHitboxTableRow
|id=2
|damage=5.0%
|angle=361
|bk=70
|ks=60
|fkv=0
|r=4.0
|bn=haver
|xpos=1.0
|ypos=9.1
|zpos=-2.0
|ff=1.0
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=S
}}
|}
===Aerial===
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Front hit 1|50}}
{{UltimateHitboxTableRow
|id=0
|damage=3.0%
|af=3
|angle=367
|bk=0
|ks=100
|fkv=115
|setweight=t
|r=6.0
|bn=top
|xpos=0.0
|ypos=9.0 to 6.0
|zpos=7.0 to 14.0
|ff=1.0
|sdi=0.3
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=S
|clang=f
|rebound=f
}}
{{HitboxTableTitle|Back hit 1|50}}
{{UltimateHitboxTableRow
|id=1
|damage=2.0%
|angle=60
|af=3
|bk=0
|ks=100
|fkv=80
|r=6.0
|bn=top
|xpos=0.0
|ypos=10.0
|zpos=-14.0 to -9.0
|ff=1.0
|sdi=0.3
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=S
|clang=f
|rebound=f
|setweight=t
}}
{{HitboxTableTitle|Front hit 2|50}}
{{UltimateHitboxTableRow
|id=0
|damage=2.0%
|angle=367
|af=3
|bk=0
|ks=100
|fkv=90
|setweight=t
|r=6.5
|bn=top
|xpos=0.0
|ypos=8.0 to 7.0
|zpos=9.0 to 14.0
|ff=1.0
|sdi=0.3
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=S
|clang=f
|rebound=f
}}
{{HitboxTableTitle|Back hit 2|50}}
{{UltimateHitboxTableRow
|id=1
|damage=2.0%
|angle=60
|af=3
|bk=0
|ks=100
|fkv=90
|r=6.5
|bn=top
|xpos=0.0
|ypos=5.0 to 6.0
|zpos=-15.0 to -11.0
|ff=1.0
|sdi=0.3
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=S
|clang=f
|rebound=f
|setweight=t
}}
{{HitboxTableTitle|Front hit 3|50}}
{{UltimateHitboxTableRow
|id=0
|damage=2.0%
|angle=75
|af=3
|bk=0
|ks=100
|fkv=75
|setweight=t
|r=6.0
|bn=top
|xpos=0.0
|ypos=8.0 to 6.0
|zpos=9.0 to 14.0
|ff=1.0
|sdi=0.3
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=M
|clang=f
|rebound=f
}}
{{HitboxTableTitle|Back hit 3|50}}
{{UltimateHitboxTableRow
|id=1
|damage=2.0%
|angle=60
|af=3
|bk=0
|ks=100
|fkv=90
|r=6.5
|bn=top
|xpos=0.0
|ypos=8.0
|zpos=-13.0 to -10.0
|ff=1.0
|sdi=0.3
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=M
|clang=f
|rebound=f
|setweight=t
}}
{{HitboxTableTitle|Front hit 4|50}}
{{UltimateHitboxTableRow
|id=0
|damage=2.0%
|angle=65
|af=3
|bk=0
|ks=95
|fkv=60
|setweight=t
|r=6.3
|bn=top
|xpos=0.0
|ypos=9.0
|zpos=9.0 to 15.0
|ff=1.0
|sdi=0.3
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=M
|clang=f
|rebound=f
}}
{{HitboxTableTitle|Back hit 4|50}}
{{UltimateHitboxTableRow
|id=1
|damage=2.0%
|angle=60
|af=3
|bk=0
|ks=100
|fkv=100
|r=6.0
|bn=top
|xpos=0.0
|ypos=9.0
|zpos=-14.0 to -10.0
|ff=1.0
|sdi=0.3
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=M
|clang=f
|rebound=f
|setweight=t
}}
{{HitboxTableTitle|Front hit 5 (early)|50}}
{{UltimateHitboxTableRow
|id=0
|damage=5.0%
|angle=361
|af=3
|bk=30
|ks=200
|fkv=0
|r=8.2
|bn=top
|xpos=0.0
|ypos=14.0 to 18.0
|zpos=4.0 to 11.0
|ff=2.0
|sdi=1.0
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=L
|clang=f
|rebound=f
}}
{{HitboxTableTitle|Front hit 5 (late)|50}}
{{UltimateHitboxTableRow
|id=0
|damage=5.0%
|angle=361
|af=3
|bk=30
|ks=200
|fkv=0
|r=8.2
|bn=top
|xpos=0.0
|ypos=15.0 to 19.0
|zpos=3.0 to 7.0
|ff=2.0
|sdi=1.0
|type=Sword
|effect=Slash
|sfx=Slash
|slvl=L
|clang=f
|rebound=f
}}
|}
==Timing==
===Grounded===
{|class="wikitable"
!Charges between
|4-5
|-
!Hitboxes (clean, mid, late, latest)
|8-9, 10-14, 15-24, 25-40
|-
!Hitboxes (from release)
|4-5, 6-10, 11-20, 21-36
|-
!Interruptible (from release)
|79 (75)
|-
!Animation length (from release)
|86 (82)
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=10|e=HitboxChangeS|s=HitboxChangeE}}{{FrameStrip|t=Hitbox|c=16|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=38}}{{FrameStrip|t=Interruptible|c=8}}
{{FrameStripEnd}}


===Aerial===
The move enables ledge grabs from the front starting on frame 15, and from behind starting on frame 34.
{|class="wikitable"
!Front hits 1-4
|8, 16, 22, 31
|-
!Back hits
|11, 19, 26, 38
|-
!Final hit (early, late)
|47, 48
|-
!Animation length
|85
|}


==Timing==
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeE|s=HitboxChangeS}}{{FrameStrip|t=Lag|c=37}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|charge=y}}


{{MvSubNavMiiSwordfighter|g=SSBU}}
{{MvSubNavMiiSwordfighter|g=SSBU}}
[[Category:Mii Swordfighter (SSBU)]]
[[Category:Mii Swordfighter (SSBU)]]
[[Category:Up special moves (SSBU)]]
[[Category:Up special moves (SSBU)]]
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