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*Pichu is the lightest character in every ''Smash'' game it appears in, those being ''Melee'' and ''Ultimate''. In the remaining three games, Jigglypuff is the lightest character, and it remains the second-lightest character in all games where Pichu is playable.
*Pichu is the lightest character in every ''Smash'' game it appears in, those being ''Melee'' and ''Ultimate''. In the remaining three games, Jigglypuff is the lightest character, and it remains the second-lightest character in all games where Pichu is playable.
**Likewise, Bowser is the heaviest playable character in every game since his debut in ''Melee'', with Donkey Kong being the heaviest in the original ''Super Smash Bros.'' and the second heaviest in every game afterwards until ''Ultimate'', where King K. Rool takes the runner-up spot instead.
**Likewise, Bowser is the heaviest playable character in every game since his debut in ''Melee'', with Donkey Kong being the heaviest in the original ''Super Smash Bros.'' and the second heaviest in every game afterwards until ''Ultimate'', where King K. Rool takes the runner-up spot instead.
*A [[tip]] in ''Smash 4'' states that Kirby is the third-lightest character in the game, and Mr. Game and Watch is the second. While this was originally true, the addition of Mewtwo, as well as Kirby's weight being changed, made this tip incorrect (he is now the fifth-lightest, tied with Fox, Olimar, and Pikachu, while Mr. Game & Watch is now the third-lightest).
*A [[tip]] in ''Smash 4'' states that Kirby is the third-lightest character in the game, and [[Mr. Game & Watch]] is the second. While this was originally true, the addition of Mewtwo, as well as Kirby's weight being changed, made this tip incorrect (he is now the fifth-lightest, tied with Fox, Olimar, and Pikachu, while Mr. Game & Watch is now the third-lightest).
*Some moves treat character weights as a set value (such as 100), regardless of the recipient's actual weight. An example of this is [[Limit Charge#Finishing Touch|Finishing Touch]] in ''[[Smash 4]]''.
*Some moves treat character weights as a set value (such as 100), regardless of the recipient's actual weight. An example of this is [[Limit Charge#Finishing Touch|Finishing Touch]] in ''[[Smash 4]]''.
*Weight changes from items such as the Metal Box do not affect the speed of throws affected by weight.
*Weight changes from items such as the Metal Box do not affect the speed of throws affected by weight.
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*Losing 27 units from his debut in the original game to ''Melee'', [[Donkey Kong]] has the largest weight reduction of any character in the series from one game to the next.
*Losing 27 units from his debut in the original game to ''Melee'', [[Donkey Kong]] has the largest weight reduction of any character in the series from one game to the next.
**[[Fox]]’s weight reduction from the first installment to ''Melee'' is the second most prolific, as he was originally a middleweight with 100 units but lost 25 units in the transition, and has remained a lightweight in each installment ever since.
**[[Fox]]’s weight reduction from the first installment to ''Melee'' is the second most prolific, as he was originally a middleweight with 100 units but lost 25 units in the transition, and has remained a lightweight in each installment ever since.
**Likewise, [[Mr. Game & Watch]] has had the greatest increase in weight, with 15 units being added in the transition to ''Brawl'' from ''Melee''.
**Likewise, Mr. Game & Watch has had the greatest increase in weight, with 15 units being added in the transition to ''Brawl'' from ''Melee''.
*''Smash 64'', particularly the NA/AUS and PAL versions has both the heaviest playable character under normal circumstances in the series in {{SSB|Donkey Kong}} and the lightest character in the series under normal conditions in {{SSB|Jigglypuff}}
*''Smash 64'', particularly the NA/AUS and PAL versions has both the heaviest playable character under normal circumstances in the series in {{SSB|Donkey Kong}} and the lightest character in the series under normal conditions in {{SSB|Jigglypuff}}


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