List of spirits (Donkey Kong series): Difference between revisions
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|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | |{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The yellow Giant Donkey Kong represents the original Donkey Kong, who was originally depicted as a giant, yellow | *The yellow Giant Donkey Kong and second battle condition represents the original Donkey Kong, who was originally depicted as a giant, yellow gorilla who cannot be touched or harmed at the end of each stage of ''Donkey Kong''. | ||
*The red Peach ally represents the Lady, | *The red Peach ally and first battle condition represents the Lady, a young blonde woman wearing a red dress who must be rescued from Donkey Kong by Jumpman, the playable protagonist of ''Donkey Kong''. | ||
*The stage and music track represent Donkey Kong and the Lady's debut in the original ''Donkey Kong'' arcade game, which features the original 8-bit form of Donkey Kong as a stage hazard. | *The stage and music track represent Donkey Kong and the Lady's debut in the original ''Donkey Kong'' arcade game, which features the original 8-bit form of Donkey Kong as a stage hazard. | ||
*The Barrel items | *The Barrel items represent the barrels that Donkey Kong throws in the first stage of ''Donkey Kong''. | ||
*The | *The timed stamina battle condition references the main gameplay of ''Donkey Kong'' where Jumpman must reach the end of each stage within the time limit in three lives, where one of those lives would be lost if the time limit expires before he reaches the end of the stage. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references Donkey Kong's villainous role in ''Donkey Kong'' by kidnapping the Lady and holding her hostage. | *This spirit's Grab type references Donkey Kong's villainous role in ''Donkey Kong'' by kidnapping the Lady and holding her hostage. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The smaller-than-normal Donkey Kong represents Donkey Kong Jr., while the Giant Donkey Kong minion represents the original Donkey Kong. | *The smaller-than-normal Donkey Kong represents Donkey Kong Jr., while the Giant Donkey Kong minion represents the original Donkey Kong. | ||
*The stage | *The stage and music track represent the jungle stages of ''Donkey Kong Jr.'', with the music track featuring the musical theme for the game's first jungle stage. | ||
*The | *The battle conditions references the ending of ''Donkey Kong Jr.'' where the titular character rescues Donkey Kong from Mario's captivity and carries him off-screen. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type and Strong Throw ability reference the ending of ''Donkey Kong Jr.'' where Donkey Kong Jr. carries his rescued father off-screen. | *This spirit's Grab type and Strong Throw ability further reference the ending of ''Donkey Kong Jr.'' where Donkey Kong Jr. carries his rescued father off-screen. | ||
*In World of Light, the Donkey Kong Jr. spirit is located in the 8-bit area in the Light Realm, referencing how Donkey Kong Jr. debuted as an 8-bit character. | *In World of Light, the Donkey Kong Jr. spirit is located in the 8-bit area in the Light Realm, referencing how Donkey Kong Jr. debuted as an 8-bit character. | ||
|- | |- | ||
|139 | |139 | ||
|{{SpiritTableName|Stanley|size=64}} | |{{SpiritTableName|Stanley|iw=mariowiki|size=64}} | ||
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}} | |•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}} | ||
|{{SpiritType|Shield}} | |{{SpiritType|Shield}} | ||
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|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | |{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The cyan Villager represents Stanley, the young protagonist of ''Donkey Kong 3'' who wears a cyan shirt. | *The cyan Villager starting off with a Gust Bellows represents Stanley, the young protagonist of ''Donkey Kong 3'' who wears a cyan shirt and uses a fumigator, which exterminate the bugs and push Donkey Kong to the top of the screen. | ||
*The stage | *The stage is based on 75m of the original ''Donkey Kong'' arcade game, which features the original Donkey Kong as the main antagonist, referencing his role as the main antagonist of ''Donkey Kong 3''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type references Stanley's role in ''Donkey Kong 3'' by defending the greenhouse from Donkey Kong and the bugs. | *This spirit's Shield type references Stanley's role in ''Donkey Kong 3'' by defending the greenhouse from Donkey Kong and the bugs. | ||
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|{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}} | |{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Donkey Kong represents | *The white Donkey Kong and Slumber Floor hazard represents Cranky Kong, the older, elderly version of the original Donkey Kong who features a large, white beard and demands sleep. | ||
*The stage | *The stage is based on {{s|supermariowiki|Cranky's Cabin}}, Cranky Kong's home in his debut game, ''Donkey Kong Country'' as "Cranky Kong", which features his silhouette in the window. | ||
*The music track | *The music track represents the musical theme of the ''Donkey Kong'' arcade game, Cranky Kong's debut game as the original Donkey Kong, which he plays during the opening cutscene of ''Donkey Kong Country''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, the Cranky Kong spirit is located at Cranky's Cabin in the DK Island map in the Light Realm. | *In World of Light, the Cranky Kong spirit is located at Cranky's Cabin in the DK Island map in the Light Realm. | ||
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|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | |{{SSBUMusicLink|Donkey Kong|Funky's Fugue}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Captain Falcon | *The blue Captain Falcon represents Funky Kong, a muscular Kong who wears sunglasses to obscure his eyes and pilots his own aircraft. | ||
*The Diddy Kong | *The Donkey Kong and Diddy Kong minions reference their appearance as the main characters in the ''Donkey Kong'' series, who serve as regular customers in Funky Kong's businesses. | ||
*The music track | *The music track represents the musical theme of {{s|supermariowiki|Funky's Flights}}, an air travel service operation owned by Funky Kong in ''Donkey Kong Country'' that transports the Kongs to a previously-visited location. | ||
*The Bullet Bill items and battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weaponry in ''Donkey Kong 64''. | *The Bullet Bill items and battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weaponry in ''Donkey Kong 64''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|{{SSBUMusicLink|Donkey Kong|Mangrove Cove}} | |{{SSBUMusicLink|Donkey Kong|Mangrove Cove}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The pink Bayonetta represents Candy Kong, a female Kong with a beautiful and curvaceous figure. | *The pink Bayonetta represents Candy Kong, a female Kong with a beautiful and curvaceous figure who wears pink clothing. | ||
*The music track references the jazz-like musical style of {{s|supermariowiki|Candy's Music Shop}}, an instrument shop owned by Candy Kong in ''Donkey Kong 64''. | *The music track references the jazz-like musical style of {{s|supermariowiki|Candy's Music Shop}}, an instrument shop owned by Candy Kong in ''Donkey Kong 64''. | ||
*Bayonetta starting off with a Banana Gun and the Banana items represent the {{s|supermariowiki|Banana}}s, which | *Bayonetta starting off with a Banana Gun and the Banana items represent the {{s|supermariowiki|Banana}}s, which appear as the collectible item in the ''Donkey Kong'' series. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Candy Kong's role in | *This spirit's Support type references Candy Kong's role in the ''Donkey Kong'' series by saving the Kongs' progress in their adventures. | ||
*This spirit's Critical-Health Stats ↑ ability references Candy's Dance Studio | *This spirit's Critical-Health Stats ↑ ability references {{s|supermariowiki|Candy's Dance Studio}}, a remake of {{s|supermariowiki|Candy's Save Point}} managed by Candy which allows the Kongs to win extra lives in the Game Boy Advance remake of ''Donkey Kong Country''. | ||
*In World of Light, the Candy Kong spirit is located at Candy's Save Point in the DK Island map in the Light Realm. | *In World of Light, the Candy Kong spirit is located at Candy's Save Point in the DK Island map in the Light Realm. | ||
|- | |- | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The red Donkey Kong represents Swanky Kong, a red-furred Kong who shares Donkey Kong's facial appearance. | *The red Donkey Kong represents Swanky Kong, a red-furred Kong who shares Donkey Kong's facial appearance. | ||
*The music track | *The music track represents the musical theme of Funky's Flights, a flight travel service owned by Funky Kong, referencing Swanky Kong's role as the owner of his own businesses in the ''Donkey Kong Country'' series. | ||
*The Beastball items references {{s|supermariowiki|Swanky's Sideshow}}, a circus-themed attraction owned by Swanky Kong in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' | *The Beastball items references {{s|supermariowiki|Swanky's Sideshow}}, a circus-themed attraction owned by Swanky Kong in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' which hosts three ball-tossing minigames in a chance to win prizes. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Swanky Kong's role in the ''Donkey Kong Country'' series by rewarding them special prizes. | *This spirit's Support type references Swanky Kong's role in the ''Donkey Kong Country'' series by rewarding them special prizes. | ||
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|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}} | |{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Clear Donkey Kong represents Wrinkly Kong, the deceased member of the Kongs who appears as a white ghost | *The white Clear Donkey Kong and the stage represents Wrinkly Kong, the deceased member of the Kongs who appears as a white ghost. | ||
*The Low and High Gravity hazards and battle conditions reference how Wrinkly Kong passes away prior to ''Donkey Kong 64'', but later returns as a ghost, who is often seen floating weightlessly in midair. | *The Low and High Gravity hazards and battle conditions reference how Wrinkly Kong passes away prior to ''Donkey Kong 64'', but later returns as a ghost, who is often seen floating weightlessly in midair. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Wrinkly Kong's role in the ''Donkey Kong | *This spirit's Support type references Wrinkly Kong's role in the ''Donkey Kong'' series by providing the player with information and saving their game. | ||
*This spirit's Trade-Off Defense ↑ ability references Wrinkly Kong's passing | *This spirit's Trade-Off Defense ↑ ability references Wrinkly Kong's passing after the events of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' and later return as a ghost. | ||
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|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}} | |{{SSBUMusicLink|Donkey Kong|Swinger Flinger}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The pink Isabelle | *The pink Isabelle represents Dixie Kong, a female Kong who features blonde hair and a pink dress. | ||
*Diddy Kong | *The Diddy Kong minion references his appearance as one of the playable characters along with Dixie in ''Donkey Kong Country 2: Diddy's Kong Quest'', while his pink costume is based on Dixie Kong's color scheme. | ||
*The music track references Dixie Kong's appearance as a playable character in ''Donkey Kong Country: Tropical Freeze''. | *The music track references Dixie Kong's appearance as a playable character in ''Donkey Kong Country: Tropical Freeze''. | ||
*The Banana items represents the Bananas, which appears as the collectible item in the ''Donkey Kong'' series. | *The Banana items represents the Bananas, which appears as the collectible item in the ''Donkey Kong'' series. | ||
*Isabelle starting off with a Super Leaf references Dixie | *Isabelle starting off with a Super Leaf references Dixie's signature move, Helicopter Whirl, where she uses her ponytail to spin in midair, allowing her to glide across the stage and reduce falling speed. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references Dixie's ability to grab and carry objects with her ponytail. | *This spirit's Grab type references Dixie's ability to grab and carry objects with her ponytail. | ||
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|{{SSBUMusicLink|Donkey Kong|DK Rap}} | |{{SSBUMusicLink|Donkey Kong|DK Rap}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Diddy Kong | *The blue Diddy Kong represents Lanky Kong, an orange-colored orangutan who wears blue overalls. | ||
*The music track | *The music track represents the musical theme of the opening to ''Donkey Kong 64'', which features Lanky Kong in the opening and in the lyrics. | ||
*The Banana items represent the Bananas, which appears as the collectible item in the ''Donkey Kong'' series. | *The Banana items represent the Bananas, which appears as the collectible item in the ''Donkey Kong'' series. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Diddy Kong represents his younger sister, Tiny Kong, who wears a pair of blue overalls. | *The blue Diddy Kong represents his younger sister, Tiny Kong, who wears a pair of blue overalls. | ||
*The music track | *The music track represents the musical theme of the opening to ''Donkey Kong 64'', which features Tiny Kong in the opening and in the lyrics. | ||
*The Heavy Wind and Low Gravity hazards reference Tiny Kong' | *The Heavy Wind and Low Gravity hazards reference {{s|supermariowiki|Pony Tail Swirl}}, an ability used by Tiny Kong in ''Donkey Kong 64'' where she can glide and slowly fall by twirling herself in midair using her twin pigtails. | ||
*The Tiny rule and timed battle condition reference Tiny Kong | *The Tiny rule and timed battle condition reference {{s|supermariowiki|Mini-Monkey}}, an ability used by Tiny Kong after entering a {{s|supermariowiki|Tiny Barrel}} in ''Donkey Kong 64'' where she can shrink for a limited time until the player runs out of {{s|supermariowiki|Crystal Coconut}}s. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Tiny Kong's role in aiding the Kongs to defeat King K. Rool | *This spirit's Support type references Tiny Kong's role in ''Donkey Kong 64'' by aiding the Kongs to defeat King K. Rool. | ||
*This spirit's Easier Dodging ability references how Tiny uses her flying ability to dodge enemy attacks. | *This spirit's Easier Dodging ability references how Tiny uses her flying ability to dodge enemy attacks. | ||
*In World of Light, the Tiny Kong spirit is located in the Lost Woods area of the Sacred Land map in the Dark Realm, similar to the stage's jungle setting. | *In World of Light, the Tiny Kong spirit is located in the Lost Woods area of the Sacred Land map in the Dark Realm, similar to the stage's jungle setting. | ||
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|{{SSBUMusicLink|Donkey Kong|DK Rap}} | |{{SSBUMusicLink|Donkey Kong|DK Rap}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Donkey Kong represents Chunky Kong, | *The yellow Donkey Kong represents Chunky Kong, the strongest playable Kong character in ''Donkey Kong 64''. | ||
*The music track represents | *The music track represents the musical theme of the opening to ''Donkey Kong 64'', which features Chunky Kong in the opening and in the lyrics. | ||
*The battle condition references | *The battle condition references {{s|supermariowiki|Primate Punch}}, the first special move learned by Chunky in ''Donkey Kong 64'' where he uses a powerful punch attack which can defeat stronger enemies. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type references how Chunky is the strongest member of the Kongs | *This spirit's Attack type references how Chunky is the strongest member of the Kongs in ''Donkey Kong 64'', who uses powerful physical attacks. | ||
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|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | |{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The | *The white Donkey Kong and battle condition represents Rambi the Rhino, who has the ability to charge and ram into his enemies. | ||
*The music track | *The stage and music track represent [[supermariowiki:Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]], the first level in ''Donkey Kong Country'' which first features Rambi as a playable character. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type and Speed ↑ ability references Rambi's ability to charge and ram into his enemies. | *This spirit's Attack type and Speed ↑ ability references Rambi's ability to charge and ram into his enemies. | ||
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|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | |{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Corrin | *The blue Corrin is a water-based swordsman whose dash attacks resemble a pointed bill, representing Enguarde the Swordfish, a blue pointed-bill fish. | ||
*The stage | *The stage represents the swimming levels in the ''Donkey Kong'' series, which feature Enguarde as a playable character. | ||
*The Buoyancy Reduced rule and battle conditions reference Enguarde's ability to help the Kongs travel underwater and to attack underwater enemies by dashing into them. | |||
*The Buoyancy Reduced rule and battle conditions reference Enguarde's | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type further references Enguarde's ability to attack underwater enemies by dashing. | *This spirit's Attack type further references Enguarde's swordfish species and his ability to attack underwater enemies by dashing. | ||
*This spirit's Electric Weakness ability references how Enguarde is an aquatic creature, as water is a conductor for electricity. | *This spirit's Electric Weakness ability references how Enguarde is an aquatic creature, as water is a conductor for electricity. | ||
*In World of Light, the Enguarde spirit is located in a large body of water on the DK Island map in the Light Realm, similar to the stage's water setting. | *In World of Light, the Enguarde spirit is located in a large body of water on the DK Island map in the Light Realm, similar to the stage's water setting. | ||
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|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | |{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The white Duck Hunt features the Duck turning green and yellow, | *The white Duck Hunt features the Duck turning green and yellow, representing Squawk the Parrot, a green-and-yellow parrot. | ||
*The stage and Fog hazard | *The stage, music track, and Fog hazard represent {{s|mariowiki|Torchlight Trouble}}, a dark, cavernous stage in ''Donkey Kong Country'' where Squawks guides the Kongs through with a lantern. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Squawks' role in the ''Donkey Kong'' series as the Kongs' Animal Friend. | *This spirit's Support type references Squawks' role in the ''Donkey Kong'' series as the Kongs' Animal Friend. | ||
*This spirit's Grab types reference Squawks' | *This spirit's Support and Grab types and the Fog Immunity ability further reference Squawks' appearance in Torchlight Trouble in ''DOnkey Kong Country'' where he carries the lantern to help the Kongs navigate through the darkness. | ||
*In World of Light, the Squawks spirit is located at the eastern volcano area in the Light Realm, referencing {{s|mariowiki|Squawks' Shaft}}, a stage within the volcanic {{s|mariowiki|Crocodiel Cauldron}} world in ''Donkey Kong Country 2: Diddy Kong's Quest''. | |||
*In World of Light, the Squawks spirit is located at the eastern volcano area in the Light Realm, referencing {{s|mariowiki|Squawks' Shaft}}, a stage within the volcanic {{s|mariowiki|Crocodiel Cauldron}} world in ''Diddy Kong's Quest''. | |||
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|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}} | |{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *Falco's black costume features Falco wearing red shoes, representing Expresso the Ostrich, a bird character with a black color scheme who wears sneakers featuring a red color scheme. | ||
*The stage and | *The stage and Slippery Stage rule reference Expresso's ability to run fast, as the stage is based on the Green Hill Zone in the ''Sonic the Hedgehog'' series, which primarily features characters running at high speed. | ||
*The | *The third battle condition references Expresso's ability to glide in the air and fall slowly by flapping his wings. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Expresso's role in the ''Donkey Kong'' series as the Kongs' Animal Friend. | *This spirit's Support type references Expresso's role in the ''Donkey Kong'' series as the Kongs' Animal Friend. | ||
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|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | |{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The green Greninja | *The green Greninja and battle conditions represent Winky the Frog, an amphibian character with a green color scheme who has the ability to perform high jumps and defeat powerful enemies by jumping on them. | ||
*The | *The stage represents {{s|mariowiki|Donkey Kong Island}}, the main setting of Winky's debut game, ''Donkey Kong Country'' which features worlds similar to the stage's layouts, including jungles, mountains, cloudy mountain peaks, and a subterranean factory with moving platforms. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Winky's role in the ''Donkey Kong'' series as the Kongs' Animal Friend. | *This spirit's Support type references Winky's role in the ''Donkey Kong'' series as the Kongs' Animal Friend. | ||
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|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | |{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Diddy Kong | *The pink Diddy Kong represents Squitter the Spider, an arachnid wearing pink shoes who assists Diddy Kong in ''Donkey Kong Country 2: Diddy's Kong Quest''. | ||
*The Move Speed ↓ rule | *The stage featuring platforms over the water and the Move Speed ↓ rule reference Squitter's webs, which can trap and defeat enemies and creates platforms in midair for Squitter to travel on. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references | *This spirit's Support type references Squitter's role in the ''Donkey Kong'' series as the Kongs' Animal Friend. | ||
*This spirit's Grab type further | *This spirit's Grab type and Sticky-Floor Immunity ability further reference Squitter's webs, which can trap and defeat enemies, which Squitter can travel freely on. | ||
|- | |- | ||
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|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}} | |{{SSBUMusicLink|Donkey Kong|Snakey Chantey}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Crafted Yoshi | *The Crafted Yoshi and battle conditions represent Rattly the Rattlesnake, a green reptilian character who has the ability to perform high jumps. | ||
*The music track | *The stage represents the jungle area of [[supermariowiki:Animal Antics (Donkey Kong Country 2: Diddy's Kong Quest)|Animal Antics]], the fourty-sixth level in ''Donkey Kong Country 2: Diddy's Kong Quest'', which features Rattly as a playable character. | ||
*The music track represents the musical theme of {{s|supermariowiki|Rattle Battle}}, the fourteenth stage in ''Diddy's Kong Quest'', which features Rattly as a playable character. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Rattly's role in the ''Donkey Kong'' series as the Kongs' Animal Friend. | *This spirit's Support type references Rattly's role in the ''Donkey Kong'' series as the Kongs' Animal Friend. | ||
*This spirit's Jump ↑ ability further references Rattly's high | *This spirit's Jump ↑ ability further references Rattly's ability to perform high jumps. | ||
|- | |- | ||
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|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}} | |{{SSBUMusicLink|Donkey Kong|Snakey Chantey}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Squirtle | *The purple Squirtle's favored [[Water Gun]] represents Ellie the Elephant, who has the ability to shoot water from her trunk. | ||
*The stage | *The stage represents {{s|supermariowiki|Lakeside Limbo}}, the first level in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' featuring a boardwalk over water which first features Ellie as a playable character. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Ellie's role in the ''Donkey Kong'' series as the Kongs' Animal Friend. | *This spirit's Support type references Ellie's role in the ''Donkey Kong'' series as the Kongs' Animal Friend. | ||
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|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}} | |{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}} | ||
|'''Spirit Battle trivia:''' | |'''Spirit Battle trivia:''' | ||
* | *The white Donkey Kong and battle condition represents {{s|supermariowiki|Super Kong}}, the white-furred version of Donkey Kong summoned by Professor Chops in ''Donkey Kong Country Returns'' who is invincible against enemy attacks. | ||
*The music track | *The stage and music track represent [[supermariowiki:Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]], the first level in ''Donkey Kong Country Returns'' which first features Professor Chops as the Tutorial Pig. | ||
*The Banana Peel item represents the Bananas, which appears as the collectible item in the ''Donkey Kong'' series. | *The Banana Peel item represents the Bananas, which appears as the collectible item in the ''Donkey Kong'' series. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Support type references Professor Chops' role in ''Donkey Kong Country Returns'' by providing information to the Kongs throughout their adventure. | *This spirit's Support type references Professor Chops' role in ''Donkey Kong Country Returns'' by providing information to the Kongs throughout their adventure. | ||
*This spirit's Stamina ↑ ability references how Professor Chops' checkpoints | *This spirit's Stamina ↑ ability references how Professor Chops' checkpoints provide the Kongs with an Extra Life Balloon if they lose a life after passing the checkpoint. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue King K. Rool represents Kritter, a Kremling enemy working under King K. Rool who commonly appears as a blue-colored enemy. | *The blue King K. Rool represents Kritter, a Kremling enemy working under King K. Rool who commonly appears as a blue-colored enemy. | ||
*The stage and music track | *The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country'' which first features Kritter as an enemy. | ||
*King K. Rool starting off with a Rocket Belt references the | *King K. Rool starting off with a Rocket Belt references the rocket-powered bongos Kritter uses in his appearance in ''Donkey Kong Barrel Blast''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*In World of Light, Kritter's spirit is located in the DK Island map, a ''Donkey Kong''-themed dungeon in the Light Realm. | *In World of Light, Kritter's spirit is located in the DK Island map, a ''Donkey Kong''-themed dungeon in the Light Realm. | ||
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|•The enemy's throwing-type items have increased power | |•The enemy's throwing-type items have increased power | ||
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}} | |{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}} | ||
| | |'''Spirit Battle inspiration:''' | ||
*Pikachu's cap | *Pikachu's cap featuring black-and-yellow stripes and the Unira item represents Zinger, an enemy wasp who features a black-and-yellow stripe design and is protected by its spines. | ||
*The stage | *The stage represents {{s|mariowiki|Reptile Rumble}}, the first cave stage in ''Donkey Kong Country'' which feature Zingers as enemies. | ||
*The music track represents {{s|mariowiki|Bramble Blast}}, a bramble stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' which features Zingers as enemies | *The music track represents the musical theme of {{s|mariowiki|Bramble Blast}}, a bramble stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' which features Zingers as enemies. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Shield type further references how Zingers cannot be defeated under normal circumstances. | *This spirit's Shield type further references how Zingers cannot be defeated under normal circumstances. | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The blue Tiny King K. Rool represents Klaptrap, a small, blue Kremling who appears as the Assist Trophy enemy. | *The blue Tiny King K. Rool represents Klaptrap, a small, blue Kremling who appears as the Assist Trophy enemy. | ||
*The stage and | *The stage and the Klaptrap Assist Trophy appearing more than once at a time reference the Klaptrap's status as a common enemy in their debut game, ''Donkey Kong Country''. | ||
*The music track represents the musical theme of Bramble Blast, a bramble stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' which features {{s|mariowiki|Klampon}}, a variation of the Klaptrap, as an enemy. | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type references how Klaptrap attacks the player by biting them. | *This spirit's Attack type references how Klaptrap attacks the player by biting them. | ||
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|{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}} | |{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The brown King K. Rool | *The brown King K. Rool's frequent [[Blunderbuss]] will feature King K. Rool donning a pirate hat, representing his pirate alter-ego, Kaptain K. Rool, who wears a brown trench coat and uses his blunderbuss as his main weapon during his boss battles. | ||
*The stage and music track | *The stage and music track represent the {{s|mariowiki|Flying Krock}}, a flying airship and the main setting of [[mariowiki:K. Rool Duel (Donkey Kong Country 2: Diddy's Kong Quest)|K. Rool Duel]] in ''Donkey Kong Country 2: Diddy's Kong Quest'', which features Kaptain K. Rool's first boss battle. | ||
*The Invisibility rule references | *The Invisibility rule references Kaptain K. Rool's ability to occasionally turn invisible during the last phase of his first boss battle. | ||
*King K. Rool's | *King K. Rool's [[Blast-o-Matic]] Final Smash features [[mariowiki:Crocodile Isle (Donkey Kong 64)|Crocodile Isle]], a mountainous naval fortress in ''Donkey Kong 64'', which is the reconstructed version of the [[mariowiki:Crocodile Isle|similarly named mountainous main setting]] of ''Diddy's Kong Quest'', which serves as Kaptain K. Rool's base of operations. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type references how Kaptain K. Rool uses powerful attacks with his blunderbuss. | *This spirit's Attack type references how Kaptain K. Rool uses powerful attacks with his blunderbuss. | ||
*In World of Light, the Kaptain K. Rool spirit is featured on Galeem's side of the Final Battle map while the Mipha spirit is featured on Galeem's side, referencing how both characters are leaders of an amphibious race with opposing roles, with Kaptain K. Rool serving as the villainous leader of the Kremling race. | *In World of Light, the Kaptain K. Rool spirit is featured on Galeem's side of the Final Battle map while the Mipha spirit is featured across from him on Galeem's side, referencing how both characters are leaders of an amphibious race with opposing roles, with Kaptain K. Rool serving as the villainous leader of the Kremling race. | ||
|- | |- | ||
|165 | |165 | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Diddy Kong Team's costumes features different color schemes, referencing the Tiki Tak Tribe's color schemes. | *The Diddy Kong Team's costumes features different color schemes, referencing the Tiki Tak Tribe's color schemes. | ||
*The music track | *The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country Returns'' which first features the Tiki Tak Tribe as enemies. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Fire Weakness ability references how the Tiki Tak Tribe is made of wood, which is susceptible to fires. | *This spirit's Fire Weakness ability references how the Tiki Tak Tribe is made of wood, which is susceptible to fires. | ||
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|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}} | |{{SSBUMusicLink|Donkey Kong|Swinger Flinger}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
* | *King K. Rool's white costume is based on Lord Fredrik, the leader of the Snowmads, a team of animal enemies similar to King K. Rool's Kremlings. | ||
*The stage's ice theme and music track references Lord Fredrik's appearance in ''Donkey Kong Country: Tropical Freeze'' where he turns Donkey Kong Island into a frozen wasteland. | *The stage's ice theme and music track references Lord Fredrik's appearance in ''Donkey Kong Country: Tropical Freeze'' where he turns Donkey Kong Island into a frozen wasteland. | ||
*The Ice Floor hazard references how Lord Fredrick uses ice dragons to freeze the arena during his boss battle. | *The stage and Ice Floor hazard references how Lord Fredrick uses ice dragons to freeze the arena during his boss battle. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Grab type references Lord Fredrik's takeover of Donkey Kong Island. | *This spirit's Grab type references Lord Fredrik's takeover of Donkey Kong Island in the beginning of ''Tropical Freeze''. | ||
*This spirit's Weight ↑ ability references how Lord Fredrik is a heavyweight character. | *This spirit's Weight ↑ ability references how Lord Fredrik is a heavyweight character. | ||
|- | |- | ||
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|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}} | |{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The Tiny Yoshi represents Kip, a small reptilian character. | *The Tiny yellow Yoshi represents Kip, a small reptilian character with a large snout, while the Yoshi Team's four fighters reference the four-player mode of Kip's debut game, ''Donkey Kong Barrel Blast''. | ||
*The music track references how ''DK: Jungle Climber'' and ''Donkey Kong Barrel Blast'' are both ''Donkey Kong'' spin-off games. | *The stage featuring islands and water represents the seaside courses in ''Donkey Kong Barrel Blast'', while the music track references how ''DK: Jungle Climber'' and ''Donkey Kong Barrel Blast'' are both ''Donkey Kong'' spin-off games. | ||
*Yoshi starting off with a Rocket Belt | *Yoshi starting off with a Rocket Belt represents the rocket-powered bongos Kip uses in ''Donkey Kong Barrel Blast'', in which all players use them as an aerial form of transportation. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Jump ↑ ability references the flying gameplay mechanic of ''Donkey Kong Barrel Blast''. | *This spirit's Jump ↑ ability references the flying gameplay mechanic of ''Donkey Kong Barrel Blast''. | ||
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|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}} | |{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}} | ||
|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*Wendy represents Kalypso, a female reptilian character who wears makeup and gold jewelry. | *Wendy represents Kalypso, a female reptilian character who wears makeup and gold jewelry, while the Wendy Team's four fighters reference the four-player mode of Kalypso's debut game, ''Donkey Kong Barrel Blast''. | ||
*The music track references how ''DK: Jungle Climber'' and ''Donkey Kong Barrel Blast'' are both ''Donkey Kong'' spin-off games. | *The stage represents the DK Jungle courses in ''Donkey Kong Barrel Blast'', while the music track references how ''DK: Jungle Climber'' and ''Donkey Kong Barrel Blast'' are both ''Donkey Kong'' spin-off games. | ||
* | *Wendy starting off with a Rocket Belt represents the rocket-powered bongos Kip uses in ''Donkey Kong Barrel Blast'', in which all players use them as an aerial form of transportation, while the "increased move speed" battle condition references Kalypso's top speed stats in ''Donkey Kong Barrel Blast''. | ||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Rocket Belt Equipped ability references how each character in ''Donkey Kong Barrel Blast'' | *This spirit's Rocket Belt Equipped ability further references how each character in ''Donkey Kong Barrel Blast'' uses rocket-powered bongos. | ||
*In World of Light, the Kalypso spirit located at the jungle area in the Light Realm, similar to the stage's setting. | *In World of Light, the Kalypso spirit located at the jungle area in the Light Realm, similar to the stage's setting. | ||
|- | |- | ||
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|'''Spirit Battle inspiration:''' | |'''Spirit Battle inspiration:''' | ||
*The purple Ryu represents Karate Kong, a martial artist Kong who wears a purple karate uniform. | *The purple Ryu represents Karate Kong, a martial artist Kong who wears a purple karate uniform. | ||
*The stage | *The stage's river setting and Ω form represents the river in the {{s|mariowiki|Pineapple Kingdom}}, the sixth kingdom in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Karate Kong on a log drifting on the river. | ||
*Ryu's [[Shin Shoryuken]] Final Smash, the High Gravity Hazard, Hard to Launch rule, and battle conditions reference Karate Kong's boss battle, a stamina battle which does not involve jumping where Karate Kong relies on using powerful physical attacks. | |||
* | |||
----'''Other trivia:''' | ----'''Other trivia:''' | ||
*This spirit's Attack type and Fist Attack ↑ ability reference Karate Kong's | *This spirit's Attack type and Fist Attack ↑ ability reference Karate Kong's usage of hand-to-hand combat in his boss battle. | ||
|- | |- | ||
|171 | |171 | ||
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|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}} | |{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}} | ||
| | | | ||
*The black Donkey Kong represents Ninja Kong, a black | *The black Donkey Kong represents Ninja Kong, a large burly Kong with a black color scheme. | ||
*The stage | *The stage and music track represents the barren forest-like setting of {{s|supermariowiki|Battle for Storm Hill}}, the first stage of the {{s|supermariowiki|Durian Kingdom}} in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Ninja Kong on a stone pillar. | ||
*Donkey Kong's favored [[Headbutt]], [[Jungle Rush]] Final Smash, and battle conditions reference Ninja Kong's boss battle where he relies on powerful punches and kicks, which can temporarily stun Donkey Kong. | |||
* | |||
|} | |} | ||
Revision as of 13:42, May 5, 2022
The following is the list of the spirits from the Donkey Kong series in Super Smash Bros. Ultimate.
Primary Spirits
No. | Image | Name | Type | Class | Slot | Base | Max | Base | Max | Base | Max | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
137 | Donkey Kong & Lady | ★★★★ | ⬡⬡⬡ | 4,047 | 10,119 | 2,386 | 5,967 | 1,432 | 3,580 | Strong Throw | Donkey Kong | •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | ||
138 | Donkey Kong Jr. | ★★★ | ⬡ | 2,696 | 8,132 | 1,374 | 4,143 | 1,170 | 3,529 | Strong Throw | Donkey Kong Jr. (Artwork: Donkey Kong Jr. Math) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
139 | Stanley | ★★ | ⬡⬡ | 1,624 | 6,519 | 763 | 3,064 | 861 | 3,455 | No Effect | Donkey Kong 3 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
140 | Cranky Kong | ★★★ | ⬡⬡⬡ | 2,918 | 8,798 | 1,378 | 4,155 | 1,324 | 3,992 | Speed ↓ | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Summon with cores from Cyrus & Reese and Wrinkly Kong •Battle via World of Light (DK Island) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | ||
145 | Dixie Kong | ★★★ | ⬡⬡⬡ | 2,526 | 7,600 | 1,288 | 3,876 | 1,238 | 3,724 | Can Be Enhanced at Lv. 99 | Donkey Kong Country 2: Diddy's Kong Quest (Artwork: Donkey Kong Country: Tropical Freeze) |
•Summon with cores from Tiny Kong and Candy Kong •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once) | ||
146 | Dixie Kong & Kiddy Kong | ★★★★ | ⬡⬡⬡ | 4,465 | 11,167 | 2,212 | 5,531 | 2,001 | 5,004 | Thrown Items ↑ | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Enhance the Dixie Kong spirit | ||
147 | Lanky Kong | ★★ | ⬡⬡⬡ | 1,505 | 6,023 | 775 | 3,102 | 730 | 2,921 | No Effect | Donkey Kong 64 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
149 | Chunky Kong | ★★ | ⬡⬡ | 1,707 | 6,851 | 939 | 3,768 | 768 | 3,083 | No Effect | Donkey Kong 64 | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
150 | Rambi | ★★★ | ⬡ | 2,662 | 8,026 | 1,024 | 3,087 | 1,536 | 4,631 | Speed ↑ | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Battle via World of Light (Forest Hill) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | ||
151 | Enguarde | ★★ | ⬡ | 2,018 | 8,078 | 1,076 | 4,306 | 828 | 3,315 | Electric Weakness | Donkey Kong Country | •Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | ||
159 | Kritter | ★ | ⬡ | 956 | 4,782 | 631 | 3,156 | 325 | 1,626 | No Effect | Donkey Kong Country (Artwork: Donkey Kong Barrel Blast) |
•Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
160 | Zinger | ★ | 1,208 | 6,041 | 767 | 3,836 | 441 | 2,205 | No Effect | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Battle via World of Light (DK Island) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |||
161 | Klaptrap | ★★ | 1,926 | 7,742 | 1,176 | 4,728 | 676 | 2,717 | Weight ↓ | Donkey Kong Country | •Complete Challenge (Classic Mode): As King K. Rool, reach the goal in Bonus Game within 45 seconds. •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |||
162 | Kaptain K. Rool | ★★★★ | ⬡⬡ | 4,232 | 10,583 | 2,243 | 5,609 | 1,989 | 4,974 | No Effect | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via World of Light (The Final Battle - Dark) •Battle via Spirit Board •Purchase from the Vault Shop for 15,000G | ||
163 | Baron K. Roolenstein | ★★★ | ⬡⬡⬡ | 2,933 | 8,826 | 1,584 | 4,766 | 1,349 | 4,060 | No Effect | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Summon with cores from Dr. Crygor, Kritter, and The Creature & Flea Man | ||
165 | Tiki Tak Tribe | ★ | ⬡⬡⬡ | 990 | 4,952 | 314 | 1,571 | 638 | 3,191 | Fire Weakness | Donkey Kong Country Returns | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
166 | Lord Fredrik | ★ | ⬡ | 959 | 4,801 | 516 | 2,582 | 389 | 1,948 | Weight ↑ | Donkey Kong Country: Tropical Freeze | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | ||
167 | Kip | ★ | ⬡ | 858 | 4,300 | 409 | 2,049 | 401 | 2,008 | Jump ↑ | Donkey Kong Barrel Blast | •Purchase at Funky Kong's Shack for 500SP •Battle via Spirit Board | ||
170 | Karate Kong | ★★★ | ⬡ | 2,643 | 7,970 | 1,385 | 4,177 | 1,157 | 3,487 | Fist Attack ↑ | Donkey Kong Jungle Beat | •Purchase at Anna's Emporium for 4000SP •Battle via Spirit Board | ||
171 | Ninja Kong | ★ | ⬡ | 1,052 | 5,265 | 631 | 3,159 | 421 | 2,106 | No Effect | Donkey Kong Jungle Beat | •Battle via Spirit Board •Purchase from the Vault Shop for 500G |
Support Spirits
No. | Image | Name | Class | Cost | Ability | Origin Game | Acquisition |
---|---|---|---|---|---|---|---|
142 | Candy Kong | ★★ | ⬢ | Critical-Health Stats ↑ | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Battle via World of Light (DK Island) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
143 | Swanky Kong | ★ | ⬢ | Banana Gun Equipped | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
144 | Wrinkly Kong | ★★ | ⬢ | Trade-Off Defense ↑ | Donkey Kong Country 2: Diddy's Kong Quest (Artwork: DK: Jungle Climber) |
•Treasure Chest in World of Light (The Light Realm) •Battle via Spirit Board (unlocked after obtaining spirit once) •Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once) | |
148 | Tiny Kong | ★★★ | ⬢ | Easier Dodging | Donkey Kong 64 | •Battle via World of Light (Sacred Land) •Battle via Spirit Board •Purchase from the Vault Shop for 6000G | |
152 | Squawks | ★★ | ⬢⬢ | Fog Immunity | Donkey Kong Country (Artwork: Donkey Kong Country Returns) |
•Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
153 | Expresso | ★ | ⬢ | Trade-Off Speed ↑ | Donkey Kong Country | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
154 | Winky | ★ | ⬢ | Foot Attack ↑ | Donkey Kong Country | •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
155 | Squitter | ★★ | ⬢⬢ | Sticky-Floor Immunity | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
156 | Rattly | ★★ | ⬢ | Jump ↑ | Donkey Kong Country 2: Diddy's Kong Quest | •Battle via Spirit Board •Purchase from the Vault Shop for 1000G | |
157 | Ellie | ★ | ⬢ | Water & Ice Attack ↑ | Donkey Kong Country 3: Dixie Kong's Double Trouble! | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
158 | Professor Chops | ★ | ⬢ | Stamina ↑ | Donkey Kong Country Returns | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
164 | Blast-o-Matic | ★★★★ | ⬢ | Giant Killer | Donkey Kong 64 (Artwork: Super Smash Bros. Ultimate) |
•Purchase at Sheldon's Place for 10,000SP | |
168 | Kalypso | ★ | ⬢ | Rocket Belt Equipped | Donkey Kong Barrel Blast | •Battle via World of Light (The Light Realm) •Battle via Spirit Board •Purchase from the Vault Shop for 500G | |
169 | Donkey Kong & Bongos | ★★ | ⬢ | Perfect-Shield Reflect | Donkey Konga | •Purchase at Timmy and Tommy's for 1000SP |
Master Spirit
No. | Image | Name | Facility | Origin Game | Acquisition | Music |
---|---|---|---|---|---|---|
141 | Funky Kong | Shopping (Funky Kong's Shack) | Donkey Kong Country (Artwork: Donkey Kong Country: Tropical Freeze) |
•Battle via World of Light (DK Island) | Funky's Fugue |
Fighter Spirits
No. | Image | Alternate Artwork | Name | Origin Game | Acquisition |
---|---|---|---|---|---|
134 | Donkey Kong | Donkey Kong (Artwork: Donkey Kong Country: Tropical Freeze) |
•Complete Classic Mode with Donkey Kong •Purchase from the Vault Shop for 300G | ||
135 | Diddy Kong | Donkey Kong Country (Artwork: Donkey Kong Country: Tropical Freeze) |
•Complete Classic Mode with Diddy Kong •Purchase from the Vault Shop for 300G (after unlocking Diddy Kong) | ||
136 | King K. Rool | Donkey Kong Country (Artwork: DK: Jungle Climber) |
•Complete Classic Mode with King K. Rool •Purchase from the Vault Shop for 300G (after unlocking King K. Rool) |
Spirit Battles
Spirit | Battle parameters | Inspiration | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Image | Name | Enemy Fighter(s) | Type | Power | Stage | Rules | Conditions | Music | |
137 | Donkey Kong & Lady | •Giant Donkey Kong (250 HP) •Ally: Peach (120 HP) |
13,500 | 75m | •Item Tidal Wave | •You lose if your CPU ally is KO'd •The enemy has super armor and is hard to launch or make flinch •Timed stamina battle (1:30) |
Donkey Kong / Donkey Kong Jr. Medley | Spirit Battle inspiration:
Other trivia:
| ||
138 | Donkey Kong Jr. | •Donkey Kong •Giant Donkey Kong |
9,000 | Kongo Jungle (hazards off) | N/A | •Defeat the main fighter to win •The enemy's throws have increased power •Reinforcements will appear during the battle |
Donkey Kong / Donkey Kong Jr. Medley | Spirit Battle inspiration:
Other trivia:
| ||
139 | Stanley | •Villager | 3,700 | 75m | N/A | •The enemy starts the battle with a Gust Bellows | Donkey Kong / Donkey Kong Jr. Medley | Spirit Battle inspiration:
Other trivia:
| ||
140 | Cranky Kong | •Donkey Kong | 9,700 | Jungle Japes | •Hazard: Slumber Floor | •The floor is sleep-inducing | Opening - Donkey Kong | Spirit Battle inspiration:
Other trivia:
| ||
141 | Funky Kong | •Captain Falcon •Diddy Kong •Donkey Kong |
9,000 | Kongo Jungle | •Item: Bullet Bill | •The enemy is easily distracted by items | Funky's Fugue | Spirit Battle inspiration:
Other trivia:
| ||
142 | Candy Kong | •Bayonetta | 3,800 | Kongo Falls | •Item: Bananas | •The enemy starts the battle with a Banana Gun •The enemy has increased move speed |
Mangrove Cove | Spirit Battle inspiration:
Other trivia:
| ||
143 | Swanky Kong | •Donkey Kong | 1,700 | Kongo Jungle | •Item: Beastball | •The enemy is easily distracted by items | Funky's Fugue | Spirit Battle inspiration:
Other trivia:
| ||
144 | Wrinkly Kong | •Clear Donkey Kong | 3,500 | Luigi's Mansion | •Hazard: High Gravity •Hazard: Low Gravity |
•Your jumping power decreases when the enemy's at high damage •The enemy is less affected by gravity •The enemy starts with damage but is more powerful |
The Map Page / Bonus Level (Remix) | Spirit Battle inspiration:
Other trivia:
| ||
145 | Dixie Kong | •Isabelle •Diddy Kong |
9,100 | Jungle Japes | •Item: Banana Peel | •The enemy is easily distracted by items •The enemy starts with a Super Leaf |
Swinger Flinger | Spirit Battle inspiration:
Other trivia:
| ||
147 | Lanky Kong | •Diddy Kong Team ×6 | 3,900 | Kongo Falls | •Item: Bananas | •The enemy is easily distracted by items •Defeat an army of fighters |
DK Rap | Spirit Battle inspiration:
Other trivia:
| ||
148 | Tiny Kong | •Diddy Kong | 9,500 | Jungle Japes | •Tiny •Hazard: Low Gravity •Hazard: Heavy Wind |
•Dangerously high winds are in effect •Timed battle (1:00) •Gravity is reduced |
DK Rap | Spirit Battle inspiration:
Other trivia:
| ||
149 | Chunky Kong | •Donkey Kong | 3,800 | Jungle Japes | N/A | •The enemy's punches and elbow strikes have increased power | DK Rap | Spirit Battle inspiration:
Other trivia:
| ||
150 | Rambi | •Donkey Kong | 9,100 | Kongo Falls (Ω form) | N/A | •The enemy can deal damage by dashing into you | Jungle Level (Brawl) | Spirit Battle inspiration:
Other trivia:
| ||
151 | Enguarde | •Corrin | 3,600 | Great Bay | •Buoyancy Reduced | •You can't swim •The enemy's dash attacks have increased power •The enemy favors dash attacks |
Ice Cave Chant | Spirit Battle inspiration:
Other trivia:
| ||
152 | Squawks | •Duck Hunt | 4,400 | The Great Cave Offensive | •Hazard: Fog | •The stage is covered in fog •Timed battle (1:30) |
Ice Cave Chant | Spirit Battle inspiration:
Other trivia:
| ||
153 | Expresso | •Falco | 1,800 | Green Hill Zone | •Slippery Stage | •The stage's platforms are very slippery •The enemy has increased move speed •The enemy falls slowly |
The Map Page / Bonus Level (Remix) | Spirit Battle inspiration:
Other trivia:
| ||
154 | Winky | •Greninja | 1,700 | Mushroom Kingdom U | N/A | •The enemy deals damage when falling •The enemy has increased jump power |
Jungle Level (Brawl) | Spirit Battle inspiration:
Other trivia:
| ||
155 | Squitter | •Diddy Kong | 3,600 | Jungle Japes | •Move Speed ↓ | •You have reduced move speed | Ice Cave Chant | Spirit Battle inspiration:
Other trivia:
| ||
156 | Rattly | •Yoshi | 3,400 | Kongo Jungle | N/A | •The enemy loves to jump •The enemy has increased jump power |
Snakey Chantey | Spirit Battle inspiration:
Other trivia:
| ||
157 | Ellie | •Squirtle Team ×4 | 2,100 | Jungle Japes | N/A | •The enemy favors neutral specials | Snakey Chantey | Spirit Battle inspiration:
Other trivia:
| ||
158 | Professor Chops | •Donkey Kong | 1,700 | Kongo Falls | •Item: Banana Peel | •The enemy can instantly escape from movement-disabling moves | Jungle Hijinxs | Spirit Battle trivia:
Other trivia:
| ||
159 | Kritter | •King K. Rool | 1,700 | Kongo Jungle | •Defense ↑ | •The enemy has increased defense •The enemy starts the battle with a Rocket Belt |
Jungle Level (64) | Spirit Battle inspiration:
Other trivia:
| ||
160 | Zinger | •Pikachu | 1,800 | The Great Cave Offensive (Ω form) | •Item: Unira | •The enemy's throwing-type items have increased power | Stickerbush Symphony | Spirit Battle inspiration:
Other trivia:
| ||
161 | Klaptrap | •Tiny King K. Rool | 4,000 | Kongo Jungle | •Assist Trophy Enemies (Klaptrap) | •Hostile assist trophies will appear | Stickerbush Symphony | Spirit Battle inspiration:
Other trivia:
| ||
162 | Kaptain K. Rool | •King K. Rool (180 HP) | 13,500 | Halberd | •Invisibility | •The enemy's neutral special has increased power •Stamina battle •The enemy is invisible after a little while |
Crocodile Cacophony | Spirit Battle inspiration:
Other trivia:
| ||
165 | Tiki Tak Tribe | •Diddy Kong Team | 1,700 | Kongo Falls | N/A | •Take your strongest team into this no-frills battle | Jungle Hijinxs | Spirit Battle inspiration:
Other trivia:
| ||
166 | Lord Fredrik | •King K. Rool | 2,300 | Summit (Battlefield form) | •Hazard: Ice Floor | •The floor is frozen | Swinger Flinger | Spirit Battle inspiration:
Other trivia:
| ||
167 | Kip | •Tiny Yoshi Team ×4 | 1,800 | Yoshi's Story | N/A | •The enemy starts the battle with a Rocket Belt | Boss 2 - DK: Jungle Climber | Spirit Battle inspiration:
Other trivia:
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168 | Kalypso | •Wendy Team ×4 | 1,800 | Kongo Falls | N/A | •The enemy starts the battle with a Rocket Belt •The enemy has increased move speed |
Boss 2 - DK: Jungle Climber | Spirit Battle inspiration:
Other trivia:
| ||
170 | Karate Kong | •Ryu (160 HP) | 9,500 | Kongo Falls (Ω form) | •Hard to Launch •Hazard: High Gravity |
•The enemy's physical attacks have increased power •Timed stamina battle (1:30) •All fighters have reduced jump ability |
Battle for Storm Hill | Spirit Battle inspiration:
Other trivia:
| ||
171 | Ninja Kong | •Donkey Kong | 1,900 | Distant Planet (Battlefield form) | N/A | •The enemy's kicks and knee strikes have increased power •The enemy favors side specials |
Battle for Storm Hill |
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Series Order
Number | Name | Series |
---|---|---|
134 | Donkey Kong | Donkey Kong Series |
135 | Diddy Kong | |
136 | King K. Rool | |
137 | Donkey Kong & Lady | |
138 | Donkey Kong Jr. | |
139 | Stanley | |
140 | Cranky Kong | |
141 | Funky Kong | |
142 | Candy Kong | |
143 | Swanky Kong | |
144 | Wrinkly Kong | |
145 | Dixie Kong | |
146 | Dixie Kong & Kiddy Kong | |
147 | Lanky Kong | |
148 | Tiny Kong | |
149 | Chunky Kong | |
150 | Rambi | |
151 | Enguarde | |
152 | Squawks | |
153 | Expresso | |
154 | Winky | |
155 | Squitter | |
156 | Rattly | |
157 | Ellie | |
158 | Professor Chops | |
159 | Kritter | |
160 | Zinger | |
161 | Klaptrap | |
162 | Kaptain K. Rool | |
163 | Baron K. Roolenstein | |
164 | Blast-o-Matic | |
165 | Tiki Tak Tribe | |
166 | Lord Fredrik | |
167 | Kip | Donkey Kong: Barrel Blast Donkey Kong: Jet Race |
168 | Kalypso | |
169 | Donkey Kong & Bongos | Donkey Kong Jungle Beat |
170 | Karate Kong | |
171 | Ninja Kong |
Trivia
- Prior to the 1.1.0 update, Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
- The Donkey Kong & Bongos' game of origin is listed as "Donkey Kong Jungle Beat", despite the artwork and specific pairing actually coming from the Donkey Konga series.
Spirits | |
---|---|
by categories | Primary spirit (Enhanceable spirit) · Support spirit · Master spirit · Fighter spirit · (All spirits) · Summon · DLC Spirits (DLC changes) |
by series | Super Mario · Donkey Kong · The Legend of Zelda · Metroid · Yoshi · Kirby · Star Fox · Pokémon · EarthBound · F-Zero · Ice Climber · Fire Emblem · Game & Watch · Kid Icarus · Wario · Metal Gear · Sonic the Hedgehog · Pikmin · R.O.B. · Animal Crossing · Mega Man · Wii Fit · Punch-Out!! · Pac-Man · Xenoblade Chronicles · Duck Hunt · Street Fighter · Final Fantasy · Bayonetta · Splatoon · Castlevania · Persona · Dragon Quest · Banjo-Kazooie · Fatal Fury · ARMS · Minecraft · Tekken · Kingdom Hearts · Mii · Super Smash Bros. · Others |
Donkey Kong universe | |
---|---|
Fighters | Donkey Kong (SSB · SSBM · SSBB · SSB4 · SSBU) · Diddy Kong (SSBB · SSB4 · SSBU) · King K. Rool (SSBU) |
Assist Trophy | Klaptrap |
Boss | Giant Donkey Kong |
Stages | Kongo Jungle · Kongo Falls · Jungle Japes · Rumble Falls · 75m · Jungle Hijinxs |
Items | Hammer · Barrel Cannon · Peanut · Spring |
Enemies | Kritter · Tiki Buzz |
Other | Dixie Kong · DK Barrel · DK Island · Pauline · Zinger |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Donkey Kong |
Related universe | Mario |