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Super Smash Bros. Brawl
Online play

Basic Brawl: Difference between revisions

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'''Basic Brawl''' is a [[mode]] used in [[Wi-Fi]] connection of ''[[Super Smash Bros Brawl]]''. After choosing the "Basic Brawl" mode, the player goes to the character selection screen where they have 45 seconds to choose a [[character]]; after that they have 20 seconds to cast a vote for which stage they would like to play by paying one [[Coin (collectable)|coin]]. However, choosing a [[Randomness|random]] stage is free. A stage and item settings are chosen by lottery from among those voted on by the players. After the character and stage are chosen, the player has to wait in the [[practice stage]]. When the room has less than four human players, the empty spaces in a match may be filled by CPU's, or the battle could play out with less than four players instead. Matches are permanently set to two minute [[time]] matches, and unlike ''With Friends'' mode, names will not be shown amongst players and it's not possible to send short [[taunt]] messages. If the player loses the connection to the opponent(s) in the middle of the match, the entire match will end and they will have to search again for new opponents. However, a player's character will automatically be replaced by a CPU if that player happens to disconnect in the middle of a match.
'''Basic Brawl''' was a [[mode]] used in [[Nintendo Wi-Fi Connection]] of ''[[Super Smash Bros. Brawl]]''. After choosing the "Basic Brawl" mode, the player went to the character selection screen where they would have 45 seconds to choose a [[character]]; after that they would have 20 seconds to cast a vote for which stage they would like to play by paying one [[Gold (collectable)|gold coin]]. However, choosing a [[random]] stage was free. Stage and item settings were chosen by lottery from among those voted on by the players. The match type was always a two-minute [[time]] match; this limitation was presumably to stop players from enforcing matches of inordinate length on others through long time limits or by [[stalling]] in [[stock]] mode. After the character and stage were chosen, the player had to wait in the [[practice stage]]. When the room had less than four human players, the empty spaces in a match could be filled by CPU's, or the battle could play out with less than four players instead. Unlike ''With Friends'' mode, names would not be shown among players and it was not possible to send short [[taunt]] messages. If the player lost the connection to the opponent(s) in the middle of the match, the entire match would end and they would have to search again for new opponents. However, a player's character would automatically be replaced by a CPU if that player happened to disconnect in the middle of a match.


==Criticism==
==Reception==
Basic Brawl is one of the most criticised additions to ''Brawl''. A common criticism comes from the complete lack of control over the match type. As such, players can never play the more popular [[stock]] matches, nor play [[coin match]]es and longer/shorter time matches. Players additionally have no control over who can enter matches, which prevents players from being able to do one-on-one matches and three way matches to their own accord, whether that be human players, or CPU's, which may or may not participate at random when the room has less than four players in it. Another criticism comes from the complete lack of restriction over item and stage selection. This prevents players from playing with no items nor only the items they want, and the lack of stage control allows for less altruistic players to force matches on stages less accommodating to gameplay ([[Temple]] has gained infamy in ''Brawl'' for being an overly common stage on Basic Brawl for this reason). The complete and mandatory anonymity of Basic Brawl is also criticised, as it prevents players from being able to try contacting others they play on Basic Brawl, and add them to their friend rosters to play them again. The largest criticism though, comes from all the limitations for Basic Brawl enabling the propensity of [[taunt match]]es and [[griefing]], which can make it near impossible for players looking for serious matches to find them on Basic Brawl.
While Basic Brawl received positive attention when first announced, as well as significant interest and hype, it later became one of the most criticized modes of ''Brawl''; criticism was especially harsh because of the mode's inferiority to both local multiplayer and online modes of other popular games at the time (such as ''{{S|mariowiki|Mario Kart Wii}}''). Many of the mode's problems are believed to arise from [[Masahiro Sakurai]]'s wish to not have an online ranking system or allow players to be insulted through voice chat, reservations he mentioned in [https://www.ign.com/articles/2008/02/21/gdc-2008-sakurai-on-super-smash-bros-brawl an interview with IGN].


==Trivia==
The inability to customize the rules was the mode's biggest criticism, due to a lack of rulesets beyond a 2 minute time match and total lack of stage control, resulting in more abusable stages frequently being picked. [[Temple]], in particular, gained infamy as a stage constantly picked in Basic Brawl, due to how strongly it enabled [[griefing]] and [[taunt match]]es. In addition, players had no control over who could enter matches, which prevented players from choosing to do one-on-one or three-way matches, whether with human players or CPUs.
*During an IGN interview with [[Sakurai]], he stated that he didn't plan any online ranking systems, and didn't want new players to be insulted by other experienced players via microphone chatting, explaining part of why Basic Brawl has so many limitations.
 
The complete and mandatory anonymity of Basic Brawl was also criticised, for it prevented players from being able to try to contact others to play them again, be it in Basic Brawl or in a [[With Friends]] match, while also preventing players from avoiding griefers online. The latter points especially came to light with the increase in taunt matches and griefing, which made it near-impossible to find serious matches, let alone ones that were at least playable. This also had an effect on [[Spectator Mode]] for the same reason, with taunt matches infesting the available replays, making the feature unusable for those interested in watching other players' gameplay.
 
Like the rest of the game's online, Basic Brawl was also very prone to [[Wi-Fi lag|lag problems]], which sometimes led to unbearable slowdowns; some griefers were known to worsen lag by performing actions that would slow the game's performance down, such as spamming [[Pokémon Change]] or [[hacking]] the game to bring [[Final Smash]] forms like [[Giga Bowser]].
 
[[Masahiro Sakurai]] himself acknowledged many of Basic Brawl's flaws in the [[Super Smash Bros. Direct]], explaining that there were limitations to what could be done at the time using the Nintendo Wi-Fi Connection. The desire to improve the online experience was one of the factors behind the distinction between the [[For Fun]] and [[For Glory]] online modes in ''[[Super Smash Bros. 4]]''. The removal of anonymity and the introduction of a reporting system were further steps taken in avoiding the failure of Basic Brawl.


==See also==
==See also==
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*[[Team battle]]
*[[Team battle]]
*[[Player one online glitch]]
*[[Player one online glitch]]
[[Category:Modes]]
*[[For Fun]]
[[Category:SSBB modes]]
*[[For Glory]]
 
[[Category:Modes (SSBB)]]
[[Category:Online play]]
[[Category:Multiplayer modes]]

Latest revision as of 00:05, April 20, 2022

Basic Brawl was a mode used in Nintendo Wi-Fi Connection of Super Smash Bros. Brawl. After choosing the "Basic Brawl" mode, the player went to the character selection screen where they would have 45 seconds to choose a character; after that they would have 20 seconds to cast a vote for which stage they would like to play by paying one gold coin. However, choosing a random stage was free. Stage and item settings were chosen by lottery from among those voted on by the players. The match type was always a two-minute time match; this limitation was presumably to stop players from enforcing matches of inordinate length on others through long time limits or by stalling in stock mode. After the character and stage were chosen, the player had to wait in the practice stage. When the room had less than four human players, the empty spaces in a match could be filled by CPU's, or the battle could play out with less than four players instead. Unlike With Friends mode, names would not be shown among players and it was not possible to send short taunt messages. If the player lost the connection to the opponent(s) in the middle of the match, the entire match would end and they would have to search again for new opponents. However, a player's character would automatically be replaced by a CPU if that player happened to disconnect in the middle of a match.

Reception[edit]

While Basic Brawl received positive attention when first announced, as well as significant interest and hype, it later became one of the most criticized modes of Brawl; criticism was especially harsh because of the mode's inferiority to both local multiplayer and online modes of other popular games at the time (such as Mario Kart Wii). Many of the mode's problems are believed to arise from Masahiro Sakurai's wish to not have an online ranking system or allow players to be insulted through voice chat, reservations he mentioned in an interview with IGN.

The inability to customize the rules was the mode's biggest criticism, due to a lack of rulesets beyond a 2 minute time match and total lack of stage control, resulting in more abusable stages frequently being picked. Temple, in particular, gained infamy as a stage constantly picked in Basic Brawl, due to how strongly it enabled griefing and taunt matches. In addition, players had no control over who could enter matches, which prevented players from choosing to do one-on-one or three-way matches, whether with human players or CPUs.

The complete and mandatory anonymity of Basic Brawl was also criticised, for it prevented players from being able to try to contact others to play them again, be it in Basic Brawl or in a With Friends match, while also preventing players from avoiding griefers online. The latter points especially came to light with the increase in taunt matches and griefing, which made it near-impossible to find serious matches, let alone ones that were at least playable. This also had an effect on Spectator Mode for the same reason, with taunt matches infesting the available replays, making the feature unusable for those interested in watching other players' gameplay.

Like the rest of the game's online, Basic Brawl was also very prone to lag problems, which sometimes led to unbearable slowdowns; some griefers were known to worsen lag by performing actions that would slow the game's performance down, such as spamming Pokémon Change or hacking the game to bring Final Smash forms like Giga Bowser.

Masahiro Sakurai himself acknowledged many of Basic Brawl's flaws in the Super Smash Bros. Direct, explaining that there were limitations to what could be done at the time using the Nintendo Wi-Fi Connection. The desire to improve the online experience was one of the factors behind the distinction between the For Fun and For Glory online modes in Super Smash Bros. 4. The removal of anonymity and the introduction of a reporting system were further steps taken in avoiding the failure of Basic Brawl.

See also[edit]