Pocket: Difference between revisions

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*This move makes it possible to "carry" a [[heavy]] item more efficiently than even [[Donkey Kong]]. Making use of the stored item will, however, be a bit slower, due to having to pull it out again, then throw.
*This move makes it possible to "carry" a [[heavy]] item more efficiently than even [[Donkey Kong]]. Making use of the stored item will, however, be a bit slower, due to having to pull it out again, then throw.
*Pocket will not work against projectiles generated by [[Assist Trophies]] or [[Poké Ball]] Pokémon, even if they are reflectable. This is likely because Assist Trophies and Pokémon are considered items by the game, but are programmed to be unpocketable, and this also applies to any projectiles they produce.
*Pocket will not work against projectiles generated by [[Assist Trophies]] or [[Poké Ball]] Pokémon, even if they are reflectable. This is likely because Assist Trophies and Pokémon are considered items by the game, but are programmed to be unpocketable, and this also applies to any projectiles they produce.
*In ''SSB4'', Villager can pocket crates from [https://youtu.be/SIuDVTY5yWI?t=139 unusually long distances]. It also affects [[:File:LongdistancePocket.jpeg|custom variants]].
*In ''SSB4'', Villager can pocket crates from [https://youtu.be/SIuDVTY5yWI?t=139 unusually long distances]. It also affects [[Media:LongdistancePocket.jpeg|custom variants]].
*If the projectiles fired by Fox's, Falco's, or Mii Gunner's throws are pocketed, when thrown they will come out as the neutral special version. This means that Mii Gunner's [[Laser Blaze]] can be used against them even if this is not the neutral special they have equipped.
*If the projectiles fired by Fox's, Falco's, or Mii Gunner's throws are pocketed, when thrown they will come out as the neutral special version. This means that Mii Gunner's [[Laser Blaze]] can be used against them even if this is not the neutral special they have equipped.
*In previous versions of ''Ultimate'', if Isabelle or Villager pocketed the other's [[forward aerial|forward]] or [[back aerial]] projectile and traded back and forth by pocketing repeatedly, the game would crash by the third pocket. This only seems to be between Villager and Isabelle, as two Villagers or two Isabelles would not repeat the same result, and no other projectile achieved the same effect. This glitch has been patched out.
*In previous versions of ''Ultimate'', if Isabelle or Villager pocketed the other's [[forward aerial|forward]] or [[back aerial]] projectile and traded back and forth by pocketing repeatedly, the game would crash by the third pocket. This only seems to be between Villager and Isabelle, as two Villagers or two Isabelles would not repeat the same result, and no other projectile achieved the same effect. This glitch has been patched out.
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