Template:MovesetTable/Tilts: Difference between revisions
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==Usage== | ==Usage== | ||
Don't use this on its own. Use {{t|MovesetTable}}. | Don't use this on its own. Use {{t|MovesetTable}}. | ||
Revision as of 02:16, April 13, 2022
/Forward tilt | {{{ftiltname}}} | {{{ftiltdmg}}} | {{{ftiltdesc}}} | |
---|---|---|---|---|
/Up tilt | {{{utiltname}}} | {{{utiltdmg}}} | {{{utiltdesc}}} | |
/Down tilt | {{{dtiltname}}} | {{{dtiltdmg}}} | {{{dtiltdesc}}} | |
/Dash attack | {{{dashname}}} | {{{dashdmg}}} | {{{dashdesc}}} |
Usage
Don't use this on its own. Use {{MovesetTable}}.
Note for reference: Assumes that only the first part of an f-tilt can be angled. Also that f-tilts can only have a max of 3 parts, u-tilts and d-tilts 2, and diagonal tilts whatever Kazuya has (uf 4, df 2, otherwise 1).
Dash attack thrown in because where else can it go, really.
A lot of the Kazuya mess is contained in here. It assumes that if a character has one diagonal tilt or crouch attack, they have them all, so the one parameter that controls their visibility is "diagonals" and "crouchattacks" equalling "y".