Super Smash Bros. 4

R.O.B. (SSB4)/Down tilt: Difference between revisions

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:ROBDTilt.gif|thumb|270px|Hitbox visualization showing R.O.B.'s down tilt.]]
[[File:ROBDTilt.gif|thumb|270px|Hitbox visualization showing R.O.B.'s down tilt.]]
{{technical data}}
 
==Overview==
==Overview==
R.O.B. thrusts both of his hands ahead across the floor. Coming out on the very early frame 3, this is arguably R.O.B.'s quickest out-of-shield option when facing the opponent. Due to its low knockback, it can also combo into itself in many situations, allowing the player to rack up damage on the opponent
R.O.B. thrusts both of his hands ahead across the floor. Coming out on the very early frame 3, this is one of R.O.B.'s quickest out-of-shield options when facing the opponent, outside of his grab. Due to its low knockback, it can also combo into itself in many situations, allowing the player to rack up damage on the opponent.
 
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader|special=y}}
{{SSB4HitboxTableHeader|special=y}}
{{SSB4SpecialHitboxTableRow
{{SSB4SpecialHitboxTableRow

Latest revision as of 01:35, April 13, 2022

Hitbox visualization showing R.O.B.'s down tilt.

Overview[edit]

R.O.B. thrusts both of his hands ahead across the floor. Coming out on the very early frame 3, this is one of R.O.B.'s quickest out-of-shield options when facing the opponent, outside of his grab. Due to its low knockback, it can also combo into itself in many situations, allowing the player to rack up damage on the opponent.

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
0 0 0 5% 0 Sakurai angle Forwards 2 100 0 3.4 0 0.0 1.7 21.0 1.0x 1.0x 20% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png 0.0 7.0 9.0

Timing[edit]

Hitbox 3
Interruptible 15
Animation length 28
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible