Super Smash Bros. 4

Toon Link (SSB4)/Down smash: Difference between revisions

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[[File:ToonLinkDSmash.gif|thumb|270px|Hitbox visualization showing Toon Link's down smash.]]
[[File:ToonLinkDSmash.gif|thumb|270px|Hitbox visualization showing Toon Link's down smash.]]
{{competitive expertise}}
{{competitive expertise}}
==Update history==
{{GameIcon|ssb4}} [[1.0.6]]
*{{change|Down smash's first hit's weight-based knockback decreased|80/150|60/120. This makes it connect together better with its second hit, but removes its KO potential against aerial opponents.}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Hit 1|42}}
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|bn=0
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=2.0
|ypos=2.0 to 2.8
|zpos=15.5
|zpos=15.5 to 8.0
|effect=Slash
|effect=Slash
|type=Sword
|type=Sword
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|bn=0
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=2.6
|ypos=2.6 to 2.8
|zpos=9.5
|zpos=9.5 to 8.0
|effect=Slash
|effect=Slash
|type=Sword
|type=Sword
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|ks=100
|ks=100
|fkv=120
|fkv=120
|r=15.5
|r=3.5
|bn=0
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=2.0
|ypos=2.0 to 2.8
|zpos=15.5
|zpos=15.5 to 8
|effect=Slash
|effect=Slash
|type=Sword
|type=Sword
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|xpos=0.0
|xpos=0.0
|ypos=4.5
|ypos=4.5
|zpos=-17.0
|zpos=-17.0 to -7.0
|type=Sword
|type=Sword
|sdi=0.0
|sdi=0.0
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|bn=0
|bn=0
|xpos=0.0
|xpos=0.0
|ypos=5.8
|ypos=5.8 to 4.5
|zpos=-2.0
|zpos=-2.0
|type=Sword
|type=Sword
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{{MvSubNavToonLink|g=SSB4}}
{{MvSubNavToonLink|g=SSB4}}
[[Category:Toon Link (SSB4)]]
[[Category:Toon Link (SSB4)]]
[[Category:Down smashes (SSB4)]]

Latest revision as of 01:29, April 13, 2022

Hitbox visualization showing Toon Link's down smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Update history[edit]

Super Smash Bros. 4 1.0.6

  • Change Down smash's first hit's weight-based knockback decreased: 80/150 → 60/120. This makes it connect together better with its second hit, but removes its KO potential against aerial opponents.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 7% 0 AngleIcon70.png 40 100 0 2.0 0 0.0 2.0 to 2.8 15.5 to 8.0 0.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 6% 0 AngleIcon170.png 0 100 60 3.5 0 0.0 2.6 to 2.8 9.5 to 8.0 0.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Punch SpecialsDirect.png
2 0 6% 0 AngleIcon168.png 0 100 120 3.5 0 0.0 2.0 to 2.8 15.5 to 8 0.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Punch SpecialsDirect.png
Hit 2
0 0 7% 0 AngleIcon50.png 60 127 0 4.3 0 0.0 4.5 -17.0 to -7.0 0.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 6% 0 AngleIcon50.png 60 127 0 5.0 0 0.0 5.8 to 4.5 -2.0 0.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png

Timing[edit]

Charges between 3-4
Hit 1 9-10
Hit 2 17-18
Interruptible 50
Animation length 57
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible