Samus (SSB)/Up aerial: Difference between revisions
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[[File:SamusUAirSSB.gif|thumb|Hitbox visualization of Samus's up aerial.]] | |||
==Overview== | ==Overview== | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB64HitboxTableHeader}} | {{SSB64HitboxTableHeader}} | ||
{{HitboxTableTitle|Hits 1-5|19}} | {{HitboxTableTitle|Hits 1-5|19}} |
Latest revision as of 00:52, April 13, 2022
Overview[edit]
Hitboxes[edit]
Timing[edit]
Initial autocancel | 1-5 |
---|---|
Hit 1 | 6-7 |
Hit 2 | 9-10 |
Hit 3 | 12-13 |
Hit 4 | 15-16 |
Hit 5 | 18-19 |
Ending autocancel | 20- |
Animation length | 39 |
Landing lag[edit]
Animation length | 15 |
---|---|
L-cancelled animation length | 4 |
Normal | |||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Trivia[edit]
* The move was intended to have a final hitbox with higher knockback but due to a developer oversight, this hitbox does not appear in the regular game. This hitbox is not activated because the game calls for the hitbox to end on the same frame it is supposed to be activated. As a result of this, the final hit is never activated. A similar error can be found with Luigi's dash attack although the error occurs for a different reason and unlike Luigi's dash attack, the final hit for Samus' up aerial was fixed in Melee.