Yoshi's Island (SSBB): Difference between revisions

m
Text replacement - "== ([^=])" to "== $1"
m (Text replacement - "== ([^=])" to "== $1")
Line 69: Line 69:


==Tournament legality==
==Tournament legality==
In ''Brawl'', Yoshi's Island is a starter stage in the vast majority of tournaments, primarily due to a lack of other, more neutral stages. The Shy Guys fly into random positions, and can disrupt projectiles, such as [[Falco]]'s [[Blaster]]s. The walls on the side of the main platform prevent characters such as {{SSBB|Meta Knight}} and {{SSBB|Pit}} from [[gliding]] underneath the stage and make it more difficult for characters to be [[stage spike]]d.  The Blarggwich can also aid characters' recoveries by acting as a platform to land on; however, its arrival and departure is random, and comes without any prior indication, preventing players from doing so consistently. {{SSBB|Ness}} and {{SSBB|Lucas}} are especially disadvantaged on this stage due to its hazards, as both the Shy Guys and Blarggwich can intercept their recoveries at random with almost no time to react. {{SSBB|Donkey Kong}} does notoriously well here, as the tilted ledges allow him to easily perform a completely invincible [[Spinning Kong]] by dropping ledge, jumping, and immediately pressing up-B while holding towards the stage.
In ''Brawl'', Yoshi's Island is a starter stage in the vast majority of tournaments, primarily due to a lack of other, more neutral stages. The Shy Guys fly into random positions, and can disrupt projectiles, such as [[Falco]]'s [[Blaster]]s. The walls on the side of the main platform prevent characters such as {{SSBB|Meta Knight}} and {{SSBB|Pit}} from [[gliding]] underneath the stage and make it more difficult for characters to be [[stage spike]]d.  The Blarggwich can also aid characters' recoveries by acting as a platform to land on; however, its arrival and departure is random, and comes without any prior indication, preventing players from doing so consistently. {{SSBB|Ness}} and {{SSBB|Lucas}} are especially disadvantaged on this stage due to its hazards, as both the Shy Guys and Blarggwich can intercept their recoveries at random with almost no time to react. {{SSBB|Donkey Kong}} does notoriously well here, as the tilted ledges allow him to easily perform a completely invincible [[Spinning Kong]] by dropping ledge, jumping, and immediately pressing up-B while holding towards the stage.