Zelda (SSB4)/Neutral aerial: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}
==Update history==
{{GameIcon|ssb4}} [[1.0.8]]
*{{change|Neutral aerial's loop hits' damage outputs reversed|1% (front)/2% (back)|2%/1%.}}
*{{buff|Neutral aerial's loop hits' hitbox sizes increased|3u|4.7u.}}
*{{buff|Neutral aerial's landing lag decreased|22 frames|19.}}
{{GameIcon|ssb4}} [[1.1.1]]
*{{buff|Neutral aerial's loop hits' angles altered|150° (hands)/270° (upper body)/90° (lower body)|366° (all). This makes its hits connect together better.}}
{{GameIcon|ssb4}} [[1.1.5]]
*{{buff|Neutral air deals more damage: 11% (front)/7% (back) → 15/11%. The knockback was compensated: 160/160/140/140 → 130/130/110/100.}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1-4 (loop)|42}}
{{HitboxTableTitle|Hit 1-4 (loop)|42}}
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{{MvSubNavZelda|g=SSB4}}
{{MvSubNavZelda|g=SSB4}}
[[Category:Zelda (SSB4)]]
[[Category:Zelda (SSB4)]]
[[Category:Neutral aerials (SSB4)]]