Super Smash Bros. 4

Wii Fit Trainer (SSB4)/Forward tilt: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
m (Text replacement - "== ([^=])" to "== $1")
 
(One intermediate revision by one other user not shown)
Line 2: Line 2:
[[File:WiiFitTrainerFTilt.gif|thumb|270px|Hitbox visualization showing Wii Fit Trainer's forward tilt.]]
[[File:WiiFitTrainerFTilt.gif|thumb|270px|Hitbox visualization showing Wii Fit Trainer's forward tilt.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Early hit|42}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 76: Line 75:
|xpos=-5.0
|xpos=-5.0
|ypos=-2.0
|ypos=-2.0
|zpos=0.0
|type=Foot
|sdi=1.0
|trip=0
|sfx=Kick
|slvl=L
}}
{{HitboxTableTitle|Late hit|42}}
{{SSB4HitboxTableRow
|id=0
|part=0
|damage=9%
|angle=361
|bk=50
|ks=100
|fkv=0
|r=3.7
|bn=22
|xpos=3.5
|ypos=0.0
|zpos=-1.5
|type=Hand
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=L
}}
{{SSB4HitboxTableRow
|id=1
|part=0
|damage=9%
|angle=361
|bk=50
|ks=100
|fkv=0
|r=3.7
|bn=22
|xpos=-1.0
|ypos=0.0
|zpos=-1.5
|type=Hand
|sdi=1.0
|trip=0
|sfx=Punch
|slvl=L
}}
{{SSB4HitboxTableRow
|id=2
|part=0
|damage=9%
|angle=90
|bk=50
|ks=100
|fkv=0
|r=2.5
|bn=5
|xpos=5.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|type=Foot
|type=Foot
Line 85: Line 142:
|}
|}
==Timing==
==Timing==
The disjointed hitbox below Wii Fit Trainer's leg is only active on frame 6.
{|class="wikitable"
{|class="wikitable"
|-
|-
!Hitbox
!Hitboxes (early, late)
|6-7
|6, 7
|-
|-
!Interruptible
!Interruptible
Line 99: Line 155:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=12}}
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeE|s=HitboxChangeS}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=12}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 23:26, April 12, 2022

Hitbox visualization showing Wii Fit Trainer's forward tilt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 9% 0 Sakurai angle 50 100 0 3.7 22 3.5 0.0 -1.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 9% 0 Sakurai angle 50 100 0 3.7 22 -1.0 0.0 -1.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
2 0 9% 0 AngleIcon90.png 50 100 0 2.5 5 5.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
3 0 9% 0 AngleIcon90.png 50 100 0 2.5 5 -5.0 -2.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Late hit
0 0 9% 0 Sakurai angle 50 100 0 3.7 22 3.5 0.0 -1.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 9% 0 Sakurai angle 50 100 0 3.7 22 -1.0 0.0 -1.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
2 0 9% 0 AngleIcon90.png 50 100 0 2.5 5 5.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Timing[edit]

Hitboxes (early, late) 6, 7
Interruptible 33
Animation length 44
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible