Super Smash Bros. 4

Toon Link (SSB4)/Neutral special/Default: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
m (Text replacement - "== ([^=])" to "== $1")
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:ToonLinkArrow.gif|thumb|270px|Hitbox visualization showing Toon Link's arrow.]]
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Hero’s Bow}}
[[File:ToonLinkArrow.png|thumb|270px|Hitbox visualization showing Toon Link's arrow.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
{{technical data}}


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
Line 29: Line 29:
}}
}}
|}
|}


{{MvSubNavToonLink|g=SSB4}}
{{MvSubNavToonLink|g=SSB4}}
[[Category:Toon Link (SSB4)]]
[[Category:Toon Link (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Special moves (SSB4)]]
[[Category:Neutral special moves (SSB4)]]

Latest revision as of 22:16, April 12, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Hero’s Bow.
Hitbox visualization showing Toon Link's arrow.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0 Sakurai angle 8 50 0 1.2 0 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Weapon (type) Stab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsIndirect.png