Super Smash Bros. 4

Ike (SSB4)/Up special/Default: Difference between revisions

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===Main attack===
===Main attack===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1 (clean)|42}}
{{HitboxTableTitle|Hit 1 (clean)|42}}
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===Sword hits===
===Sword hits===
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Hit 1|42}}
{{HitboxTableTitle|Hit 1|42}}
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}}
}}
|}
|}


{{MvSubNavIke|g=SSB4}}
{{MvSubNavIke|g=SSB4}}

Latest revision as of 21:45, April 12, 2022

This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Aether.
Hitbox visualization showing Ike's Aether's rise.
Hitbox visualization showing Ike's Aether's fall.
Hitbox visualization showing Ike's Aether's landing.
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Hitboxes[edit]

Main attack[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1 (clean)
0 0 6% 0 AngleIcon91.png 0 100 160 3.5 0 0.0 5.0 19.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slam SpecialsDirect.png
1 0 6% 0 AngleIcon78.png 0 100 160 3.5 0 0.0 5.0 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slam SpecialsDirect.png
2 0 6% 0 AngleIcon90.png 0 100 130 3.5 0 0.0 13.5 7.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slam SpecialsDirect.png
3 0 6% 0 AngleIcon91.png 0 100 130 3.5 0 0.0 13.5 19.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slam SpecialsDirect.png
Hit 1 (late)
0 0 4% 0 AngleIcon91.png 0 100 100 6.0 1000 0.0 4.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 4% 0 AngleIcon91.png 0 100 100 6.0 1000 0.0 10.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Hit 2
0 0 1% 0 Autolink angle (366) 0 100 50 9.0 0 0.0 16.0 14.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Hit 3 (falling, clean)
0 0 3% 0 AngleIcon70.png 120 30 0 6.5 1000 0.0 8.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png M Slash SpecialsDirect.png
1 0 3% 0 AngleIcon270.png 120 30 0 4.8 1000 0.0 8.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Hit 3 (falling, late)
1 0 3% 0 AngleIcon60.png 120 30 0 4.8 1000 0.0 8.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
Landing (clean)
0 0 6% 0 AngleIcon60.png 70 80 0 8.0 0 0.0 5.0 14.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slam SpecialsDirect.png
Landing (late)
0 0 6% 0 AngleIcon60.png 70 80 0 8.0 0 0.0 5.0 14.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Slam SpecialsDirect.png

Sword hits[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 2% 0 AngleIcon91.png 0 100 80 5.0 2000 0.0 4.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 2% 0 AngleIcon91.png 0 100 80 5.0 2000 0.0 10.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
Hit 2
0 0 1% 0 AngleIcon91.png 0 100 40 5.0 2000 0.0 7.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png
1 0 1% 0 AngleIcon91.png 0 100 40 5.0 2000 0.0 7.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Sword (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png