Super Smash Bros. 4

Little Mac (SSB4)/Neutral attack/Hit 3: Difference between revisions

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m (Text replacement - "== ([^=])" to "== $1")
 
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[[File:LittleMacJab3.gif|thumb|270px|Hitbox visualization showing Little Mac's third jab.]]
[[File:LittleMacJab3.gif|thumb|270px|Hitbox visualization showing Little Mac's third jab.]]
{{competitive expertise}}
{{competitive expertise}}
{{technical data}}
==Overview==
 
==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
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|}
|}


==Timing==
{|class="wikitable"
!Hitbox
|4
|-
!Interruptible
|32
|-
!Animation length
|34
|}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=3}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}


{{MvSubNavLittleMac|g=SSB4}}
{{MvSubNavLittleMac|g=SSB4}}
[[Category:Little Mac (SSB4)]]
[[Category:Little Mac (SSB4)]]
[[Category:Neutral attacks (SSB4)]]
[[Category:Neutral attacks (SSB4)]]

Latest revision as of 21:09, April 12, 2022

Hitbox visualization showing Little Mac's third jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7% 0 AngleIcon60.png 30 100 0 4.5 16 3.0 0.0 0.0 1.0x 1.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 7% 0 AngleIcon60.png 30 100 0 2.5 16 -1.0 0.0 0.0 1.0x 1.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
2 0 7% 0 AngleIcon60.png 30 110 0 2.5 15 0.0 0.0 0.0 1.0x 1.4x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png

Timing[edit]

Hitbox 4
Interruptible 32
Animation length 34
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Interruptibility
Interruptible