Link (SSB)/Grab: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
mNo edit summary |
m (Text replacement - "== ([^=])" to "== $1") |
||
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb=y}} | {{ArticleIcons|ssb=y}} | ||
[[File: | [[File:LinkGrabSSB.gif|thumb|300px|Hitbox visualization showing Link's grab.]] | ||
==Overview== | ==Overview== | ||
Link shoots his [[Hookshot]] forward, and grabs opponents with it. Link's is one of three characters in the game to possess a tether grab, along with {{SSB|Samus}} and {{SSB|Yoshi}}. Link has the furthest reaching grab in the game | Link shoots his [[Hookshot]] forward, and grabs opponents with it. Link's is one of three characters in the game to possess a tether grab, along with {{SSB|Samus}} and {{SSB|Yoshi}}. Link has the second furthest reaching and second slowest grab in the game behind Samus'. It leads to his back and forward throws, which are powerful KO throws. It comes out on frame 17, stays out for 12 frames, and has 56 frames of cool down. | ||
{{ | ==Grabbox== | ||
{{ | {{SSB64HitboxTableHeader}} | ||
{{SSB64HitboxTableRow | |||
|id=0 | |||
|damage=1% | |||
|sd=0 | |||
|angle=361 | |||
|bk=0 | |||
|ks=100 | |||
|fkv=0 | |||
|r=90 | |||
|bn=35 | |||
|effect=Grab | |||
|slvl=M | |||
|sfx=Punch | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
!Grab | |||
|17-28 | |||
|- | |||
!Animation length | |||
|84 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Grab|c=12}}{{FrameStrip|t=Lag|c=56}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|grab=y}} | |||
{{MvSubNavLink|g=SSB}} | {{MvSubNavLink|g=SSB}} |
Latest revision as of 21:01, April 12, 2022
Overview[edit]
Link shoots his Hookshot forward, and grabs opponents with it. Link's is one of three characters in the game to possess a tether grab, along with Samus and Yoshi. Link has the second furthest reaching and second slowest grab in the game behind Samus'. It leads to his back and forward throws, which are powerful KO throws. It comes out on frame 17, stays out for 12 frames, and has 56 frames of cool down.
Grabbox[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Effect | G | A | Sound | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 1% | 0 | 0 | 100 | 0 | 90 | 35 | 0 | 0 | 0 | Punch |
Timing[edit]
Grab | 17-28 |
---|---|
Animation length | 84 |
Lag time |
Grab |