Super Smash Bros.

Link (SSB)/Grab: Difference between revisions

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(New Page: ==Overview== Link Shoots his hookshot forward, and grabs opponents with it. In later games, the hookshot does what it does in the zelda games, and grabs the stage. Link's grab is one of...)
 
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{{ArticleIcons|ssb=y}}
[[File:LinkGrabSSB.gif|thumb|300px|Hitbox visualization showing Link's grab.]]
==Overview==
==Overview==
Link Shoots his hookshot forward, and grabs opponents with it. In later games, the hookshot does what it does in the zelda games, and grabs the stage. Link's grab is one of the three tether grabs in the game, alons with samus' and Yoshi's. Link has the furthest grab in the game. It is the second slowest in the game though. It comes out on frame 17, stays for 11 frames, and has 55 frames of cool down (the second most, behind samus)
Link shoots his [[Hookshot]] forward, and grabs opponents with it. Link's is one of three characters in the game to possess a tether grab, along with {{SSB|Samus}} and {{SSB|Yoshi}}. Link has the second furthest reaching and second slowest grab in the game behind Samus'. It leads to his back and forward throws, which are powerful KO throws. It comes out on frame 17, stays out for 12 frames, and has 56 frames of cool down.
 
==Grabbox==
{{SSB64HitboxTableHeader}}
{{SSB64HitboxTableRow
|id=0
|damage=1%
|sd=0
|angle=361
|bk=0
|ks=100
|fkv=0
|r=90
|bn=35
|effect=Grab
|slvl=M
|sfx=Punch
}}
|}
 
==Timing==
{|class="wikitable"
!Grab
|17-28
|-
!Animation length
|84
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Grab|c=12}}{{FrameStrip|t=Lag|c=56}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|grab=y}}
 
{{MvSubNavLink|g=SSB}}
 
[[Category:Link (SSB)]]
[[Category:Grabs (SSB)]]

Latest revision as of 21:01, April 12, 2022

Hitbox visualization showing Link's grab.

Overview[edit]

Link shoots his Hookshot forward, and grabs opponents with it. Link's is one of three characters in the game to possess a tether grab, along with Samus and Yoshi. Link has the second furthest reaching and second slowest grab in the game behind Samus'. It leads to his back and forward throws, which are powerful KO throws. It comes out on frame 17, stays out for 12 frames, and has 56 frames of cool down.

Grabbox[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
0 0 1% 0 Sakurai angle 0 100 0 90 35 0 0 0 HitboxTableIcon(Clang).png Grab (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch

Timing[edit]

Grab 17-28
Animation length 84
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Grab).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
Grab
Grab