Greninja (SSB4)/Down aerial: Difference between revisions
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[[File:GreninjaDAir.gif|thumb|270px|Hitbox visualization showing Greninja's down aerial.]] | [[File:GreninjaDAir.gif|thumb|270px|Hitbox visualization showing Greninja's down aerial.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
Greninja stalls for a moment before quickly plummeting straight down. The move has a meteor hitbox near its beginning, while sending opponents up at a high angle later during the move. If it hits, Greninja will stop falling and bounce off of the opponent. If it misses, Greninja will continue to plummet downwards, often causing a [[self-destruct]] if it is above the blast zone. This move is commonly used for comboing opponents into either a footstool, a forward aerial, or another down aerial. | Greninja stalls for a moment before quickly plummeting straight down. The move has a meteor hitbox near its beginning, while sending opponents up at a high angle later during the move. If it hits, Greninja will stop falling and bounce off of the opponent. If it misses, Greninja will continue to plummet downwards, often causing a [[self-destruct]] if it is above the blast zone. This move is commonly used for comboing opponents into either a footstool, a forward aerial, or another down aerial. | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|42}} | {{HitboxTableTitle|Clean hit|42}} |
Latest revision as of 20:39, April 12, 2022
Overview[edit]
Greninja stalls for a moment before quickly plummeting straight down. The move has a meteor hitbox near its beginning, while sending opponents up at a high angle later during the move. If it hits, Greninja will stop falling and bounce off of the opponent. If it misses, Greninja will continue to plummet downwards, often causing a self-destruct if it is above the blast zone. This move is commonly used for comboing opponents into either a footstool, a forward aerial, or another down aerial.
Hitboxes[edit]
Timing[edit]
Attack[edit]
Initial autocancel | 1-2 |
---|---|
Clean hit | 17-19 |
Late hit | 20-45 |
Ending autocancel | 53- |
Interruptible | 57 |
Animation length | 59 |
Landing lag[edit]
Animation length | 33 |
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Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|