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{{ArticleIcons| | {{ArticleIcons|series=y|}} | ||
{{technical data|Needs data for Melee, Smash 4, and Ultimate | {{technical data|Needs data for Melee, Smash 4, and Ultimate. Brawl needs hitbox damage values and launch angles. Knockback units in Brawl also need to be converted to official units.}} | ||
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[down smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The down smashes are given a general rank in power in comparison to other down smashes based on the knockback produced by their strongest hitbox at critical percentage. | These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[down smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The down smashes are given a general rank in power in comparison to other down smashes based on the knockback produced by their strongest hitbox at critical percentage. | ||
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KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of {{SSB|Dream Land}}. | KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of {{SSB|Dream Land}}. | ||
===NA=== | ===NA/AUS/EUR=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Rank || Character || Strongest Hitbox damage || Strongest Hitbox | ! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}} | ||
|- | |- | ||
|1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86% | |1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86% | ||
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===JPN=== | ===JPN=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! Rank || Character || Strongest Hitbox damage || Strongest Hitbox | ! Rank || Character ||{{rollover|Strongest Hitbox Damage|The amount of damage the strongest hitbox deals|y}}||{{rollover|Strongest Hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}||{{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}||{{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}||{{rollover|Strongest Hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}} | ||
|- | |- | ||
|1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86% | |1.|| {{SSB|Pikachu}} || 16% || 361 || 30 || 120 || 86% | ||
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|12.|| {{SSB|Samus}} || 16% || 60 || 35 || 80 || 162% | |12.|| {{SSB|Samus}} || 16% || 60 || 35 || 80 || 162% | ||
|} | |} | ||
===Summary=== | |||
===NTSC-J to NTSC-U=== | |||
*{{nerf|Kirby clean down smash damage (20% → 18%).}} | |||
**{{nerf|Base knockback (40 → 30).}} | |||
*{{buff|Yoshi down smash damage (13% → 14%).}} | |||
**{{buff|Angle (35° → 30°).}} | |||
*{{nerf|Fox down smash knockback (30 (base)/100 (scaling) → 35/80).}} | |||
**{{change|Angle (70° → 25°).}} | |||
*{{nerf|Ness down smash damage (21% → 19%).}} | |||
==Chart (SSBB)== | ==Chart (SSBB)== |