Ike (SSB4)/Up aerial: Difference between revisions
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:IkeUpAir.gif|thumb|270px|Hitbox visualization showing Ike's up aerial.]] | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{ | |||
==Overview== | |||
A circular overhead slash. It has good horizontal range for an up aerial, and the longest duration out of his aerials. Its fairly high knockback also makes it a viable KOing option, as it KOs middleweights at 112% while near the upper blastzone. However, it has moderate start-up and ending lag, as well as very minimal vertical range. | |||
==Update history== | |||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | |||
*{{buff|Landing lag (18 frames → 15).}} | |||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | |||
*{{buff|Knockback (40 (base)/100 (scaling) → 55/94).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
Line 88: | Line 97: | ||
|} | |} | ||
===Attack=== | |||
{|class="wikitable" | |||
!Initial autocancel | |||
|1-5 | |||
|- | |||
!Hitboxes | |||
|13-29 | |||
|- | |||
!Ending autocancel | |||
|51- | |||
|- | |||
!Animation length | |||
|56 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=12}}{{FrameStrip|t=Hitbox|c=17}}{{FrameStrip|t=Lag|c=27}} | |||
|- | |||
{{FrameStrip|t=Autocancel|c=5}}{{FrameStrip|t=Blank|c=45}}{{FrameStrip|t=Autocancel|c=6}} | |||
{{FrameStripEnd}} | |||
===Landing lag=== | |||
{|class="wikitable" | |||
!Animation length | |||
|15 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=15}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|autocancel=y}} | |||
{{MvSubNavIke|g=SSB4}} | {{MvSubNavIke|g=SSB4}} | ||
[[Category:Ike (SSB4)]] | [[Category:Ike (SSB4)]] | ||
[[Category:Up aerials (SSB4)]] | [[Category:Up aerials (SSB4)]] |
Latest revision as of 20:15, April 12, 2022
Overview[edit]
A circular overhead slash. It has good horizontal range for an up aerial, and the longest duration out of his aerials. Its fairly high knockback also makes it a viable KOing option, as it KOs middleweights at 112% while near the upper blastzone. However, it has moderate start-up and ending lag, as well as very minimal vertical range.
Update history[edit]
- Landing lag (18 frames → 15).
- Knockback (40 (base)/100 (scaling) → 55/94).
Hitboxes[edit]
Attack[edit]
Initial autocancel | 1-5 |
---|---|
Hitboxes | 13-29 |
Ending autocancel | 51- |
Animation length | 56 |
Landing lag[edit]
Animation length | 15 |
---|
Lag time |
Hitbox |
Autocancel |
|