Ike (SSB4)/Up aerial: Difference between revisions
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[[File:IkeUpAir.gif|thumb|270px|Hitbox visualization showing Ike's up aerial.]] | [[File:IkeUpAir.gif|thumb|270px|Hitbox visualization showing Ike's up aerial.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
A circular overhead slash. It has good horizontal range for an up aerial, and the longest duration out of his aerials. Its fairly high knockback | A circular overhead slash. It has good horizontal range for an up aerial, and the longest duration out of his aerials. Its fairly high knockback also makes it a viable KOing option, as it KOs middleweights at 112% while near the upper blastzone. However, it has moderate start-up and ending lag, as well as very minimal vertical range. | ||
==Update history== | |||
'''{{GameIcon|ssb4}} [[1.0.8]]''' | |||
*{{buff|Landing lag (18 frames → 15).}} | |||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | |||
*{{buff|Knockback (40 (base)/100 (scaling) → 55/94).}} | |||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow |
Latest revision as of 20:15, April 12, 2022
Overview[edit]
A circular overhead slash. It has good horizontal range for an up aerial, and the longest duration out of his aerials. Its fairly high knockback also makes it a viable KOing option, as it KOs middleweights at 112% while near the upper blastzone. However, it has moderate start-up and ending lag, as well as very minimal vertical range.
Update history[edit]
- Landing lag (18 frames → 15).
- Knockback (40 (base)/100 (scaling) → 55/94).
Hitboxes[edit]
Attack[edit]
Initial autocancel | 1-5 |
---|---|
Hitboxes | 13-29 |
Ending autocancel | 51- |
Animation length | 56 |
Landing lag[edit]
Animation length | 15 |
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Lag time |
Hitbox |
Autocancel |
|