Codec Conversations: Difference between revisions

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==In ''Smash''==
==In ''Smash''==
[[File:Codec Brawl.png|thumb|200px|Snake's codec regarding the {{SSBU|Ice Climbers}} begins in ''Ultimate''.]]
[[File:Codec Ultimate.png|thumb|200px|Snake's codec regarding the {{SSBU|Ice Climbers}} begins in ''Ultimate''.]]
The Codec Conversations are initiated by inputting the down [[taunt]] command for just one frame. If done correctly, Snake will kneel and touch the codec receiver in his ear. The codec message will begin after a few seconds, provided Snake is left undisturbed. He can only perform the Smash Taunt once per match, even if he is interrupted during the initial animation. In matches where Snake has more than one opponent, the subject will be selected randomly.
The Codec Conversations are initiated by inputting the down [[taunt]] command for just one frame. If done correctly, Snake will kneel and touch the codec receiver in his ear. The codec message will begin after a few seconds, provided Snake is left undisturbed. He can only perform the Smash Taunt once per match, even if he is interrupted during the initial animation. In matches where Snake has more than one opponent, the subject will be selected randomly.


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*Link's codec was the only conversation to be changed from ''Brawl'', omitting [[Otacon]]'s mention of the hookshot.
*Link's codec was the only conversation to be changed from ''Brawl'', omitting [[Otacon]]'s mention of the hookshot.
*In ''Ultimate'', when the language is set to Korean or Chinese, {{SSBU|Falco}}'s conversation will have Snake use his English voice clips, but Slippy will use his Japanese voice clips instead.<ref>https://www.youtube.com/watch?v=hWd4GHT0onc&t=14m39s</ref>
*In ''Ultimate'', when the language is set to Korean or Chinese, {{SSBU|Falco}}'s conversation will have Snake use his English voice clips, but Slippy will use his Japanese voice clips instead.<ref>https://www.youtube.com/watch?v=hWd4GHT0onc&t=14m39s</ref>
*Un ''Ultimate'', if the match is quit out of, the sound that plays when the codec conversation ends will play before the result screen appears.


==References==
==References==
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