Smash directional influence: Difference between revisions
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*Since version {{SSBU|4.0.0}}, characters with [[passive shield]]s (namely {{SSBU|Hero}}, {{SSBU|Link}}, {{SSBU|Toon Link}}, and {{SSBU|Young Link}}) can also shield SDI if they block a projectile with them. | *Since version {{SSBU|4.0.0}}, characters with [[passive shield]]s (namely {{SSBU|Hero}}, {{SSBU|Link}}, {{SSBU|Toon Link}}, and {{SSBU|Young Link}}) can also shield SDI if they block a projectile with them. | ||
As a result, while SDI remains considerably limited in utility (coupled with the nerfs to {{SSBU|Bayonetta}} and {{SSBU|Ryu}}, especially the former, who the technique in ''Smash 4'' was particularly potent against), it is generally more effective for escaping long sequences of multi-hit attacks. Much like DI, SDI has gained a visual indicator when performed, allowing players to see which direction their opponent is going. | As a result, while SDI remains considerably limited in utility (coupled with the nerfs to {{SSBU|Bayonetta}} and {{SSBU|Ryu}}, especially the former, who the technique in ''Smash 4'' was particularly potent against), it is generally more effective for escaping long sequences of multi-hit attacks. Much like DI, SDI has gained a visual indicator manifesting itself in the form of a crescent shape angle reader when performed, allowing players to see which direction their opponent is going. | ||
==Trivia== | ==Trivia== |