Flare / Megaflare / Gigaflare: Difference between revisions

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Due to their long startup, all three attacks are impractical as conventional projectiles. Instead being more useful as long range pressure, or used to bait opponents by cancelling the charge. Charging Flare at ledge is extremely potent at dealing with recoveries. Flare and Megaflare can be used against an offstage opponent, as they are both travel a good distance and have strong kill power. When given time to setup, Gigaflare can cover a huge area at the ledge, allowing for early kills or launching them off stage again. Additionally Gigaflare can potentially cover every possible ledge option, though it can be avoided with good timing. The charge can also be cancelled if the opponent attempts to avoid the projectile for further pressure.
Due to their long startup, all three attacks are impractical as conventional projectiles. Instead being more useful as long range pressure, or used to bait opponents by cancelling the charge. Charging Flare at ledge is extremely potent at dealing with recoveries. Flare and Megaflare can be used against an offstage opponent, as they are both travel a good distance and have strong kill power. When given time to setup, Gigaflare can cover a huge area at the ledge, allowing for early kills or launching them off stage again. Additionally Gigaflare can potentially cover every possible ledge option, though it can be avoided with good timing. The charge can also be cancelled if the opponent attempts to avoid the projectile for further pressure.


While moving, the projectile can be [[Reflection|reflected]] and [[Absorption|absorbed]] normally. However, the explosion itself is not considered a projectile and cannot be reflected or absorbed. Spacing is crucial when using a reflector or absorber, as they will not offer any protection against the damaging explosion. Absorbing the projectile will only heal based on damage that the projectile would do. This is most noticeable when absorbing Gigaflare, which does much of its damage through the explosion, thus only healing a minuscule amount. Reflectors, however, will increase the power of both the projectile and explosion. A reflected Gigaflare is strong enough to instantly KO.
While moving, the projectile can be [[Reflection|reflected]] and [[Absorption|absorbed]] normally. However, the explosion itself is not considered a projectile and cannot be reflected or absorbed. Spacing is crucial when using a reflector or absorber, as they will not offer any protection against the damaging explosion. Absorbing the projectile will only heal based on damage that the projectile would do. This is most noticeable when absorbing Gigaflare, which does much of its damage through the explosion, thus only healing a minuscule amount. Reflectors, however, will increase the power of both the projectile and explosion. A reflected Gigaflare is strong enough for a nearly guaranteed OHKO.


When releasing Megaflare, Sephiroth may say {{ja|行け|Ike.}} ("Go."), and when releasing Gigaflare, he may say {{ja|焼き尽くす|Yakitsukusu.}} ("Burn to nothing."). Releasing Gigaflare will also cause the screen to slightly darken.
When releasing Megaflare, Sephiroth may say {{ja|行け|Ike.}} ("Go."), and when releasing Gigaflare, he may say {{ja|焼き尽くす|Yakitsukusu.}} ("Burn to nothing."). Releasing Gigaflare will also cause the screen to slightly darken.
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