Mewtwo (SSBU)/Up throw: Difference between revisions
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(→Overview: It's just a kill throw, I don't feel like there is much to say.) Tags: Mobile edit Advanced mobile edit |
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==Overview== | ==Overview== | ||
Mewtwo twirls the opponent around itself and up to the top of its head with its powers, then tosses them upward. It is one of the strongest up throws in the game, KOing middleweights at around 140% from ground level, and due to its launch angle, it is impervious to [[LSI]] and weakly affected by [[DI]], making its kill power very consistent. Overall, this throw is one of Mewtwo's primary finishers and makes getting grabbed by it at any point of the stage very dangerous, though it is usually outclassed by its back throw at the edge. | Mewtwo twirls the opponent around itself and up to the top of its head with its powers, then tosses them upward. It is one of the strongest up throws in the game, KOing middleweights at around 140% from ground level, and due to its launch angle being 90°, it is impervious to [[LSI]] and weakly affected by [[DI]], making its kill power very consistent. Overall, this throw is one of Mewtwo's primary finishers and makes getting grabbed by it at any point of the stage very dangerous, though it is usually outclassed by its back throw at the edge. | ||
==Throw Data== | ==Throw Data== |
Revision as of 12:26, March 16, 2022
Mewtwo up throw hurtbox visualization | ||||
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Overview
Mewtwo twirls the opponent around itself and up to the top of its head with its powers, then tosses them upward. It is one of the strongest up throws in the game, KOing middleweights at around 140% from ground level, and due to its launch angle being 90°, it is impervious to LSI and weakly affected by DI, making its kill power very consistent. Overall, this throw is one of Mewtwo's primary finishers and makes getting grabbed by it at any point of the stage very dangerous, though it is usually outclassed by its back throw at the edge.
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 12.0% | Forward | 72 | 65 | 0 | 0.0× | None |
Timing
Invincibility | 1-43 |
---|---|
Throw Release | 43 |
Interruptible | 80 |
Animation length | 84 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|