2,633
edits
(→Shared: Added Luma to 1-on-1 facing.) |
Unowninator (talk | contribs) (→Single fighters and clones: Bayonetta's taunts couldn't be cancelled at *any time*.) |
||
Line 17: | Line 17: | ||
!data-sort-type="number"|Character!!Ability!!Description | !data-sort-type="number"|Character!!Ability!!Description | ||
|- | |- | ||
|[[Bayonetta]]||Taunt Cancelling<br>{{GameIcon|SSB4}}||Any of Bayonetta's taunts can be cancelled out of | |[[Bayonetta]]||Taunt Cancelling<br>{{GameIcon|SSB4}}||Any of Bayonetta's taunts can be cancelled out of half-way through. This was made a universal ability in ''Ultimate''. | ||
|- | |- | ||
|[[Bowser Jr.]]||[[Junior Clown Car]]||Bowser Jr. takes 0.88× of the damage that an attack would usually deal if the Junior Clown Car is hit. However, if his body is hit, he takes 1.15× of the usual damage instead. In ''SSB4'', Bowser Jr.'s hurtbox takes priority over that of the Clown Car, but this is reversed in ''Ultimate''. | |[[Bowser Jr.]]||[[Junior Clown Car]]||Bowser Jr. takes 0.88× of the damage that an attack would usually deal if the Junior Clown Car is hit. However, if his body is hit, he takes 1.15× of the usual damage instead. In ''SSB4'', Bowser Jr.'s hurtbox takes priority over that of the Clown Car, but this is reversed in ''Ultimate''. |