9,171
edits
(This is also in Smash 4 and doesn't only apply to explosives. It's controlled by the param here: https://docs.google.com/spreadsheets/d/1FgOsGYfTD4nQo4jFGJ22nz5baU1xihT5lreNinY5nNQ/edit#gid=706249581&range=BL39) |
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**{{buff|It has more range when used in the air.}} | **{{buff|It has more range when used in the air.}} | ||
**{{nerf|Jigglypuff can no longer accelerate in the air during the startup of Pound when acting out of a previous Pound before the animation ends, making consecutive Pounds to recover much less effective.}} | **{{nerf|Jigglypuff can no longer accelerate in the air during the startup of Pound when acting out of a previous Pound before the animation ends, making consecutive Pounds to recover much less effective.}} | ||
**{{nerf|Pound's animation is longer (45 frames → 49), increasing the amount of time Jigglypuff's air mobility is locked if the move is not interrupted, and further worsening the above issue.}} | |||
*[[Sing]]: | *[[Sing]]: | ||
**{{buff|All of Sing's hits have less startup lag (hit 1: frame 29 → 27, hit 2: 73 → 61, hit 3: 122 → 100).}} | **{{buff|All of Sing's hits have less startup lag (hit 1: frame 29 → 27, hit 2: 73 → 61, hit 3: 122 → 100).}} |