Template:SSB4 to SSBU changelist/Jigglypuff: Difference between revisions

(This is also in Smash 4 and doesn't only apply to explosives. It's controlled by the param here: https://docs.google.com/spreadsheets/d/1FgOsGYfTD4nQo4jFGJ22nz5baU1xihT5lreNinY5nNQ/edit#gid=706249581&range=BL39)
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**{{buff|It has more range when used in the air.}}
**{{buff|It has more range when used in the air.}}
**{{nerf|Jigglypuff can no longer accelerate in the air during the startup of Pound when acting out of a previous Pound before the animation ends, making consecutive Pounds to recover much less effective.}}
**{{nerf|Jigglypuff can no longer accelerate in the air during the startup of Pound when acting out of a previous Pound before the animation ends, making consecutive Pounds to recover much less effective.}}
**{{nerf|Pound's animation is longer (45 frames → 49), increasing the amount of time Jigglypuff's air mobility is locked if the move is not interrupted, and further worsening the above issue.}}
*[[Sing]]:
*[[Sing]]:
**{{buff|All of Sing's hits have less startup lag (hit 1: frame 29 → 27, hit 2: 73 → 61, hit 3: 122 → 100).}}
**{{buff|All of Sing's hits have less startup lag (hit 1: frame 29 → 27, hit 2: 73 → 61, hit 3: 122 → 100).}}