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{{ArticleIcons|series=y}} | {{ArticleIcons|series=y}} | ||
[[File:Lylat3.jpg|350px|thumb|{{SSBB|Link}}, {{SSBB|Meta Knight}}, and {{SSBB|Pit}} using their aerial attacks on [[Lylat Cruise]].]] | [[File:Lylat3.jpg|350px|thumb|{{SSBB|Link}}, {{SSBB|Meta Knight}}, and {{SSBB|Pit}} using their aerial attacks on [[Lylat Cruise]].]] | ||
An '''aerial attack''' ({{ja|空中攻撃|Kūchū kōgeki}}, ''Midair attack'') is any move that is performed in midair that is not a [[ground attack|grounded attack]] or [[special move]]. Their official terms vary between titles; they are known as '''midair attacks''' in ''[[Super Smash Bros. Melee]]'', and '''air attacks''' in ''[[Brawl]]'' | An '''aerial attack''' ({{ja|空中攻撃|Kūchū kōgeki}}, ''Midair attack'') is any move that is performed in midair that is not a [[ground attack|grounded attack]] or [[special move]]. Their official terms vary between titles; they are known as '''midair attacks''' in ''[[Super Smash Bros. Melee]]'', and '''air attacks''' in ''[[Brawl]]'', ''[[Smash 4]]'' and ''[[Ultimate]]''. Most aerial attacks deal moderate damage (9%-14%). Aerial attacks can be [[L-cancel]]led in ''[[Super Smash Bros.|SSB]]'' and ''Melee''. | ||
[[File:Mario air attacks ssb.gif|left|thumb|Mario's aerial attacks in ''Super Smash Bros.'']] | [[File:Mario air attacks ssb.gif|left|thumb|Mario's aerial attacks in ''Super Smash Bros.'']] | ||
The types of aerial attacks are listed below, with a list of their typical uses: | The types of aerial attacks are listed below, with a list of their typical uses: | ||
*[[Neutral aerial]]: Usually fast, weak moves that are good [[out of shield]] or for interrupting enemy attacks; some are [[sex kick]]s that deal less damage as time passes. | *[[Neutral aerial]]: Usually fast, weak moves that are good [[out of shield]], starting combos, or for interrupting enemy attacks; some are [[sex kick]]s that deal less damage as time passes. | ||
*[[Forward aerial]]: Tend to have large hitboxes, making them good for [[edgeguard]]ing and combos; several throughout the series are notorious for their high utility in general combat. | *[[Forward aerial]]: Tend to have large hitboxes, making them good for [[edgeguard]]ing and combos; several throughout the series are notorious for their high utility in general combat. | ||
*[[Back aerial]]: Often the fighter's strongest aerial, compensated with a small hitbox or long startup lag. Some combine speed and power to make them a reliable aerial KO move. | *[[Back aerial]]: Often the fighter's strongest aerial, compensated with a small hitbox or long startup lag. Some combine speed and power to make them a reliable aerial KO move. |
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