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===Ike=== | ===Ike=== | ||
{{CustomSet|Ike|Down|name1=Counter|desc1=Block and counter an enemy attack. The strength of your strike depends on their attack.|name2=Paralyzing Counter|desc2=A counter that paralyzes enemies instead of dealing damage.|name3=Smash Counter|desc3=Deliver a slower, more powerful attack when countering.}} | {{CustomSet|Ike|Down|name1=Counter|desc1-ntsc=Block and counter an enemy attack. The strength of your strike depends on their attack.|desc1-pal=Blocks and counters an enemy attack. The strength of your counter depends on their attack.|name2=Paralyzing Counter|desc2-ntsc=A counter that paralyzes enemies instead of dealing damage.|desc2-pal=Paralyses enemies when you counter-attack rather than dealing damage.|name3=Smash Counter|desc3=Deliver a slower, more powerful attack when countering.}} | ||
# '''Counter''': Default. | # '''Counter''': Default. | ||
#'''Paralyzing Counter''': Paralyzes enemies instead of damaging them. | #'''Paralyzing Counter''' (known as '''Paralysing Counter''' in the [[PAL]] version): Paralyzes enemies instead of damaging them. | ||
#'''Smash Counter''': The counterattack is slower, but much more powerful, with a damage multiplier of ×1.5. It will result in an OHKO if Ike counters a very strong attack (a hitbox that deals around 30% damage). Similar to Roy's Counter in ''Melee''. | #'''Smash Counter''': The counterattack is slower, but much more powerful, with a damage multiplier of ×1.5. It will result in an OHKO if Ike counters a very strong attack (a hitbox that deals around 30% damage). Similar to Roy's Counter in ''Melee''. | ||
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