Mr. Game & Watch (SSBU)/Dash attack: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Mr. Game & Watch equips a helmet that originates from [[wikipedia:Helmet (Game & Watch)|its original game from the same name]], then performs a [[wikipedia: slide tackle|slide-tackling]] headbutt while wearing it as he slides flat on his face. It possesses minimal [[startup]] for any type of [[dash attack]] by its kind. It has outstanding [[range]] and is significantlly fast, sliding Mr. Game & Watch in a choppy frame-by-frame manner, which makes it difficult for opponents to react to. It is also Mr. Game & Watch's most tremendous [[approach]]ing option; since it lowers Mr. Game & Watch's [[hitbox#hurtbox|hurtbox]] to match his actual sliding model, allowing him to low-profile certain attacks with this paticular move. Therefore, this move has high utility of going past horizontal [[projectiles]] that can easily stop an approach, and allows Mr. Game & Watch to continue approaching once again. Also, it is also notrious for being a tool for safe-[[punishment]].
Lastly, it possesses low [[ending lag]] and deals great knockback, and the move has decent amount of active frames to make it an [[edgeguarding]] and KOing option near the edge. Like his [[down smash]], it has high utility of [[2 frame punish|2-framing]] opponents and [[recovery|recoveries]] by the ledge. The move's great knockback gives it a staple asset - KOing as early as 130% by the edge and 150% center-stage, though the clean hit fails to KO [[weight|middleweights]] from center-stage until well past 180%.
==Hitboxes==
==Hitboxes==
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