Banana Peel (move): Difference between revisions

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==Overview==
==Overview==
Using the move causes him to toss a [[Banana Peel]] over his shoulder behind him. This move can either be used like a tilt or like a smash; the former will make the Banana Peel come out at a shorter arc, while the latter causes a much higher arc. Diddy can pick up Banana Peels from the ground and throw them for a small amount of damage and a slip. Additionally, if another character walks, runs, or [[roll]]s over a Banana Peel (or lands on top of one), they will slip and fall, and the Peel will move away from them a bit.
Using the move causes Diddy Kong to toss a [[Banana Peel]] over his shoulder behind him. This move can either be used with a tilt or [[smash attack|smash]] input, with the latter causing the Banana Peel to be thrown at a faster speed and in a higher arc. Like the standard Banana Peel item, Diddy can pick up and throw it at opponents to deal a small amount of damage and cause them to [[trip]], or leave it on the ground and cause them to trip if they make contact with it.


In ''[[Super Smash Bros. Brawl]]'', it is common to slip on a banana peel, and then land on it once again. Since these Banana Peels are owned by Diddy, he cannot be tripped up by them unless someone else picks them up. Only two Banana Peels can be in play for each Diddy Kong. If he tries to use this move with two Banana Peels on the field already, Diddy will activate the animation but another banana will not come out. Diddy can also [[glide toss]] his Banana Peels, among many other advanced techniques, such as glide-tossing them down to reposition them on the stage, often called "dribbling". The versatility of Diddy Kong's Banana Peels make them quite useful for both offensive and defensive means, as well as stage control, being one of the primary reasons why Diddy Kong is a top [[tier]] character in ''Brawl''.  
In ''[[Super Smash Bros. Brawl]]'', it is common to slip on a banana peel, and then land on it once again. Since the Banana Peels are owned by Diddy, he cannot be tripped up by them unless someone else picks them up. Only two Banana Peels can be in play for each Diddy Kong; if he tries to use this move with two Banana Peels on the field already, he will perform the animation but another banana will not come out. Diddy can also [[glide toss]] his Banana Peels, among many other advanced techniques, such as glide-tossing them down to reposition them on the stage, often called "dribbling". The versatility of Diddy Kong's Banana Peels make them quite useful for both offensive and defensive means, as well as stage control, being one of the primary reasons for Diddy's top [[tier]] placement in ''Brawl''.  


In ''[[Super Smash Bros. 4]]'', both the move and its associated item have been weakened. Diddy may only have one peel out at a time; trying to create a second results in Diddy shrugging after going through the motion. In addition, peels can only hit or slip opponents once, or be thrown twice, before disappearing. If Diddy Kong uses this move while holding an item, he'll toss it the same way as he tosses his peel. Peels will also disappear if they hit an opponent in midair. The move is still very effective for landing grabs and scoring KOs, but much less central to Diddy's playstyle compared to ''Brawl''.
In ''[[Super Smash Bros. 4]]'', both the move and its associated item have been weakened. Diddy can only have one peel out at a time; trying to create a second results in a new animation where he shrugs after the throwing motion, which has more [[ending lag]]. The peels also disappear after they hit or slip an opponent once, or after they are thrown twice. While the move is still very effective for landing grabs and scoring KOs, this makes it much less central to Diddy's playstyle compared to ''Brawl''. Additionally, after throwing a Banana Peel, there is a period of 12 [[frame]]s before Diddy can generate another, even if the previous one already has disappeared. However, this interval is extremely short and thus practically never comes into play.


In ''[[Super Smash Bros. Ultimate]]'', the move works similar to how it does in ''Smash 4'', only the peel can be thrown twice before disappearing, improving its utility. Diddy could perform an [[Infinite#Diddy Kong Banana Infinite|infinite]] (named the "Pyramid Scheme") by repeatedly recatching it and throwing it through a [[soft platform]] onto the opponent. On [[List of updates (SSBU)#8.0.0|version 8.0.0]], Diddy became no longer able to immediately pull out another banana peel after throwing his previous one, thus removing the infinite.
In ''[[Super Smash Bros. Ultimate]]'', the move works similar to how it does in ''Smash 4'', except the peel can hit opponents twice before disappearing, improving its utility. However, the aforementioned period between generating peels was significantly increased in [[update]]s, going from 12 to 61 frames in {{SSBU|8.0.0}}, then from 61 to 85 frames in {{SSBU|11.0.0}}. Prior to this, Diddy could perform an [[Infinite#Diddy Kong Banana Infinite|infinite]] named the "Pyramid Scheme", by repeatedly recatching the peel and throwing it through a [[soft platform]] onto the opponent. As of the updates, however, attempting to throw a new peel immediately to keep opponents trapped will fail, allowing them to escape.
 
===Item toss specifics===
Banana Peels are thrown by this move at an angle of 105°, with a strength of 2.2 for a tilt input, and 3.036 for a smash input, both multiplied by Diddy's item toss strength of 0.966667× (except in ''Brawl''). Interestingly, the move can still be used if Diddy already has an [[item]] on his hands, unlike other item-generating special moves such as the [[Link]]s' {{b|Bomb|Link}}s. In ''Brawl'', the item remains on his hands and he still throws a Banana Peel (or fails to do so if two already exist), while in ''Smash 4'' and ''Ultimate'', he throws both items at once, with the held item before the Banana Peel (or simply the held item if a peel cannot be generated). In this case, the thrown item follows the same speed and arc as if the Banana Peel was thrown, depending on whether a tilt or smash input is used.
 
Per the [[Item throw#Formula|item throw damage formula]], which considers the throw as dropping the item, the damage dealt by it is equal to <code>base damage * 0.5 + base damage modifier + speed damage multiplier * toss strength</code>, where the toss strengths are as defined prior. As an example, for a [[Capsule]], the formula is <code>8 * 0.5 - 0.4 + 3 * toss strength</code>, dealing approximately 9.98% with a tilt throw, and 12.4% with a smash throw. In the case of the Banana Peel, this formula can be simplified to <code>1 + 1.7 * toss strength</code>.


==Instructional quotes==
==Instructional quotes==
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|zh={{rollover|香蕉皮|Xiāngjiāo Pí|?}}
|zh={{rollover|香蕉皮|Xiāngjiāo Pí|?}}
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==Trivia==
*This is the only special move in the series with smash input functionality to not be a [[side special]].


{{Special Moves|char=Diddy Kong}}
{{Special Moves|char=Diddy Kong}}