Super Smash Bros. Ultimate

Bowser Jr. (SSBU)/Dash attack: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:BowserJrDashAttackSSBU.gif|thumb|500px|Hitbox visualization showing Bowser Jr.'s dash attack.]]
[[File:BowserJrDashAttackSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s dash attack.]]


==Overview==
==Overview==
{{competitive expertise}}
The Junior Clown Car opens its mouth to swing a grinder twice. Its loop hits deal 1.8% and do not connect together very well at high percentages. The final hit deals 4%.
The Junior Clown Car opens its mouth to swing a grinder twice. Its loop hits deal 1.8% and do not connect together very well at high percentages. The final hit deals 4%.
==Update History==
==Update History==
Line 9: Line 10:
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{HitboxTableTitle|Multihits (early)|50}}
{{HitboxTableTitle|Multihits (early)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 16: Line 16:
|damage=1.8%
|damage=1.8%
|angle=30
|angle=30
|af=3
|bk=50
|bk=50
|ks=10
|ks=10
Line 30: Line 31:
|slvl=S
|slvl=S
}}
}}
|3
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 36: Line 36:
|damage=1.8%
|damage=1.8%
|angle=34
|angle=34
|af=3
|bk=45
|bk=45
|ks=10
|ks=10
Line 50: Line 51:
|slvl=S
|slvl=S
}}
}}
|3
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
Line 56: Line 56:
|damage=1.8%
|damage=1.8%
|angle=65
|angle=65
|af=3
|bk=20
|bk=20
|ks=10
|ks=10
Line 70: Line 71:
|slvl=S
|slvl=S
}}
}}
|3
{{HitboxTableTitle|Multihits (late)|50}}
{{HitboxTableTitle|Multihits (late)|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 77: Line 77:
|damage=1.8%
|damage=1.8%
|angle=32
|angle=32
|af=3
|bk=40
|bk=40
|ks=10
|ks=10
Line 91: Line 92:
|slvl=S
|slvl=S
}}
}}
|3
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 97: Line 97:
|damage=1.8%
|damage=1.8%
|angle=65
|angle=65
|af=3
|bk=20
|bk=20
|ks=10
|ks=10
Line 111: Line 112:
|slvl=S
|slvl=S
}}
}}
|3
{{HitboxTableTitle|Final hit|50}}
{{HitboxTableTitle|Final hit|25}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=4.0%
|damage=4.0%
|angle=50
|angle=50
|af=3
|bk=100
|bk=100
|ks=70
|ks=70
Line 131: Line 132:
|slvl=M
|slvl=M
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=4.0%
|damage=4.0%
|angle=50
|angle=50
|af=3
|bk=100
|bk=100
|ks=70
|ks=70
Line 150: Line 151:
|slvl=M
|slvl=M
}}
}}
|0
|}
|}
==Timing==
==Timing==

Revision as of 03:18, January 23, 2022

Hitbox visualization showing Bowser Jr.'s dash attack.

Overview

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

The Junior Clown Car opens its mouth to swing a grinder twice. Its loop hits deal 1.8% and do not connect together very well at high percentages. The final hit deals 4%.

Update History

Super Smash Bros. Ultimate 3.1.0

  • Buff Dash attack's last hit's angle has been adjusted (60° → 50°). This improves its edgeguarding potential.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits (early)
0 0 3 1.8% 0 AngleIcon30.png Forward 50 10 0 HitboxTableIcon(False).png 4.0 top 0.0 8.0 9.0 to 8.0 0.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 3 1.8% 0 AngleIcon34.png Forward 45 10 0 HitboxTableIcon(False).png 4.0 top 0.0 8.0 13.0 to 8.0 0.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 3 1.8% 0 AngleIcon65.png Forward 20 10 0 HitboxTableIcon(False).png 4.0 top 0.0 8.0 18.0 to 8.0 0.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Multihits (late)
0 0 3 1.8% 0 AngleIcon32.png Forward 40 10 0 HitboxTableIcon(False).png 4.0 top 0.0 8.0 9.0 to 8.0 0.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 3 1.8% 0 AngleIcon65.png Forward 20 10 0 HitboxTableIcon(False).png 4.0 top 0.0 8.0 14.0 to 8.0 0.6× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Final hit
0 0 0 4.0% 0 AngleIcon50.png Forward 100 70 0 HitboxTableIcon(False).png 5.0 top 0.0 8.0 8.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 4.0% 0 AngleIcon50.png Forward 100 70 0 HitboxTableIcon(False).png 5.0 clowntongue3 0.0 0.0 0.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Weapon (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Multihits (early) 8-12
Multihits (late) 13-20
Late hit 25-26
Interruptible 48
Animation length 51
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
Interruptibility
Interruptible