Ganondorf (SSBU)/Up throw: Difference between revisions
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|damage=10.0% | |damage=10.0% | ||
|angle=140 | |angle=140 | ||
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|bk=30 | |bk=30 | ||
|ks=100 | |ks=100 | ||
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|damage=10.0% | |damage=10.0% | ||
|angle=140 | |angle=140 | ||
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|bk=30 | |bk=30 | ||
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|damage=10.0% | |damage=10.0% | ||
|angle=140 | |angle=140 | ||
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|ks=100 | |ks=100 |
Revision as of 01:24, January 22, 2022
Ganondorf up throw hurtbox and hitbox visualization | ||||
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Overview
Ganondorf trusts his palm upwards to launch his opponent.
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 3.0% | Forward | 70 | 105 | 0 | 0.0× | None |
Timing
Invincibility | 1-13 |
---|---|
Hitbox | 11-12 |
Throw Release | 13 |
Interruptible | 44 |
Animation length | 55 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|