Ganondorf (SSBU)/Forward throw: Difference between revisions
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==Throw and Hitbox Data== | ==Throw and Hitbox Data== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Hitbox| | {{HitboxTableTitle|Hitbox|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=5.0% | |damage=5.0% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=100 | |ks=100 | ||
Line 54: | Line 55: | ||
|damage=5.0% | |damage=5.0% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=100 | |ks=100 | ||
Line 74: | Line 76: | ||
|damage=5.0% | |damage=5.0% | ||
|angle=80 | |angle=80 | ||
|af=3 | |||
|bk=30 | |bk=30 | ||
|ks=100 | |ks=100 |
Revision as of 01:23, January 22, 2022
Ganondorf forward throw hurtbox and hitbox visualization | ||||
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Overview
Ganondorf uppercuts the opponent away. It is one of the highest damaging forward throws in the game. While it is useful to send opponent offstage to set up an edgeguard, it is also one of Ganondorf's two main KO throws at the ledge, along with back throw.
Ganondorf Forward Throw KO%s on Final Destination VS Mario w/Optimal DI | ||
---|---|---|
Circumstance | Kill% | Stick angle |
At the ledge | 179.06% | 153° |
At the ledge (max rage) | 146.86% | 153° |
Center | 257.28% | 180° |
Center (max rage) | 217.96% | 180° |
Throw and Hitbox Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 8.0% | Forward | 68 | 70 | 0 | 0.0× | None |
Timing
Invincibility | 1-13 |
---|---|
Hitbox | 11-12 |
Throw Release | 13 |
Interruptible | 40 |
Animation length | 60 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|