Template:UltimateHitboxTableHeader: Difference between revisions

Forgot this. That should work
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(Forgot this. That should work)
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!colspan="{{#if:{{{special|}}}|44|24}}"{{!}}{{{collapsible}}}}}
!colspan="{{#if:{{{special|}}}|44|24}}"{{!}}{{{collapsible}}}}}
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!ID!!Part{{#if:{{{special|}}}|!!{{rollover|Rehit rate|if not 0, hits again every X frames|y}}}}!!Damage!!{{rollover|SD|Shield damage|y}}!!{{#if:{{{special|}}}|colspan=2{{!}}}}Angle!!{{rollover|BK|Base knockback|y}}!!{{rollover|KS|Knockback scaling|y}}!!{{rollover|FKV|Fixed knockback value|y}}{{#if:{{{special|}}}|!!{{rollover|Set weight|Treats opponent's weight as 100|y}}}}!!Radius!!Bone!!colspan=3|{{rollover|Offset|Local-axis [x,y,z] translation from bone's origin|y}}!!{{rollover|SDIx|Smash DI multiplier|y}}!!{{rollover|FFx|Freeze frames multiplier|y}}!!{{rollover|T%|Trip chance|y}}!!{{rollover|Clang|Whether the hitbox can clang with other moves|y}}!!{{rollover|Rebound|Whether the hitbox can cause the move to rebound if it clangs|y}}!!Type!!Effect!!{{rollover|G|Hits grounded targets|y}}!!{{rollover|A|Hits aerial targets|y}}!!Sound!!Direct{{#if:{{{special|}}}|!!{{rollover|Hit bits|Controls what type of objects can be hit|y}}!!{{rollover|Hit part|Controls what type of character hurtboxes can be hit (body, head, arms, legs)|y}}!!Blockable!!Reflectable!!Absorbable!!{{rollover|Piercing|Can hit through invincibility|y}}!!{{rollover|Heedless|Damages teammates regardless of team attack|y}}!!{{rollover|No GFX|Disables on-hit graphic effects|y}}!!Flinchless{{#if:{{{showunknown|}}}|!!{{rollover|?25|Unknown attribute 25|y}}!!{{rollover|?27|Unknown attribute 27|y}}!!{{rollover|?33|Unknown attribute 33|y}}!!{{rollover|?35|Unknown attribute 35|y}}!!{{rollover|?40|Unknown attribute 40|y}}}}}}{{#if:{{{special|}}}{{{stretch|}}}|!!colspan=3{{!}}{{rollover|Stretch|If given, hitbox stretches from normal offset to this offset|y}}}}<noinclude>
!ID!!Part!!{{rollover|Rehit rate|if not 0, hits again every X frames|y}}!!Damage!!{{rollover|SD|Shield damage|y}}!!colspan=2|Angle!!{{rollover|BK|Base knockback|y}}!!{{rollover|KS|Knockback scaling|y}}!!{{rollover|FKV|Fixed knockback value|y}}!!{{rollover|Set weight|Treats opponent's weight as 100|y}}!!Radius!!Bone!!colspan=3|{{rollover|Offset|Local-axis [x,y,z] translation from bone's origin|y}}!!{{rollover|SDIx|Smash DI multiplier|y}}!!{{rollover|FFx|Freeze frames multiplier|y}}!!{{rollover|T%|Trip chance|y}}!!{{rollover|Clang|Whether the hitbox can clang with other moves|y}}!!{{rollover|Rebound|Whether the hitbox can cause the move to rebound if it clangs|y}}!!Type!!Effect!!{{rollover|G|Hits grounded targets|y}}!!{{rollover|A|Hits aerial targets|y}}!!Sound!!Direct!!{{rollover|Hit bits|Controls what type of objects can be hit|y}}!!{{rollover|Hit part|Controls what type of character hurtboxes can be hit (body, head, arms, legs)|y}}!!Blockable!!Reflectable!!Absorbable!!{{rollover|Piercing|Can hit through invincibility|y}}!!{{rollover|Heedless|Damages teammates regardless of team attack|y}}!!{{rollover|No GFX|Disables on-hit graphic effects|y}}!!Flinchless{{#if:{{{showunknown|}}}|!!{{rollover|?25|Unknown attribute 25|y}}!!{{rollover|?27|Unknown attribute 27|y}}!!{{rollover|?33|Unknown attribute 33|y}}!!{{rollover|?35|Unknown attribute 35|y}}!!{{rollover|?40|Unknown attribute 40|y}}}}!!colspan=3{{!}}{{rollover|Stretch|If given, hitbox stretches from normal offset to this offset|y}}<noinclude>
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==Usage==
==Usage==
 
Used to provide detailed hitbox data.
Used to provide detailed hitbox data. If any special hitboxes are involved, add <code>special=y</code>.


To collapse the table by default, add <code>collapse=title</code>, where "title" is what the visible text in the anchor bar should be.
To collapse the table by default, add <code>collapse=title</code>, where "title" is what the visible text in the anchor bar should be.