Stun: Difference between revisions

327 bytes added ,  3 years ago
(→‎Trivia: Only relevant to shield breaking, not stun itself)
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[[Button mashing]] reduces the duration of shield break stun by 4 frames per input in ''Smash 64'', and 3 frames per input in later games (5.4 for buttons in ''Smash 4'' and ''Ultimate'', but they cannot be inputted as quickly as stick inputs); compared to other status conditions, this leaves players highly vulnerable during a shield break, even with exceptionally fast mashing.
[[Button mashing]] reduces the duration of shield break stun by 4 frames per input in ''Smash 64'', and 3 frames per input in later games (5.4 for buttons in ''Smash 4'' and ''Ultimate'', but they cannot be inputted as quickly as stick inputs); compared to other status conditions, this leaves players highly vulnerable during a shield break, even with exceptionally fast mashing.


This formula also applies to having a [[reflect]]or broken in ''Smash 64'' and ''Melee'', and having {{SSBU|King K. Rool}}'s [[Belly Super Armor]] broken in ''Ultimate''.
This formula also applies to having a [[reflect]]or broken in ''Smash 64'' and ''Melee'', and having {{SSBU|King K. Rool}}'s [[Belly Super Armor]] broken in ''Ultimate''. Additionally, in ''Ultimate'', equipping [[spirit]]s reduces the initial shield break stun frames by an amount equal to the character's Defense stat divided by 50, for a maximum reduction of 200 frames with a Defense of 10,000.


===Attacks with the stun effect===
===Attacks with the stun effect===
In ''Melee'', the only attack that can stun opponents is {{SSBM|Mewtwo}}'s [[Disable]], which uses the formula <code>96 + 0.6p - h</code>, rounded down. '''p''' is the opponent's percent after Disable hits, while '''h''' is a handicap equal to 15 if the victim has less stocks or points than the user (depending on battle mode). As a result, players that are currently losing will be stunned for slightly less time, and the minimum possible stun time without button mashing can be either 96 or 81 frames. Button mashing reduces Disable's stun time by 5 frames per input.
In ''Melee'', the only attack that can stun opponents is {{SSBM|Mewtwo}}'s [[Disable]], which uses the formula <code>96 + 0.6p - 15h</code>, rounded down. '''p''' is the opponent's percent after Disable hits, while '''h''' is a handicap equal to the victim's current rank disadvantage over the attacker (for example, if the victim is placing 4th and the attacker is placing 1st, it is equal to 3). As a result, players that are currently losing will be stunned for less time, and the minimum possible stun time without button mashing can be 96, 81, 66, or 51 frames depending on their rank disadvantage. Button mashing reduces Disable's stun time by 5 frames per input.


In ''Brawl'', attacks that stun opponents use a general formula of <code>60 + 50h + 15(3 - r) + k</code>, rounded up, with the factors corresponding to the following:
In ''Brawl'', attacks that stun opponents use a general formula of <code>60 + 50h + 15(3 - r) + k</code>, rounded up, with the factors corresponding to the following: